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Thread: Castle Story 5/23: Good Old Days | event information on page 1

  1. #11
    Fashion Designer
    Join Date
    Oct 2013
    Location
    Tennessee
    Posts
    917
    Goal 2: Place a Stone Age House 5,000 coins
    Prepare a Stone Age Fire x1 12 Wood and 5 Stone Age Flame (Workshop) 10 minutes
    Tend a Stone Age Fire x1
    Have a Stone Age Meal x1 (from Stone Age Fire)
    Upgrade the Stone Age House to Level 2 Glimmerdust x20, Stone Block x5, Fantastical Fuzzy Flower x10, and Stone Age Meal x1

  2. #12
    Rhino Keeper
    Join Date
    Feb 2015
    Posts
    238
    Quote Originally Posted by GiselleX16 View Post
    Mish mosh of Bewitched and kind of Flintstones.

    Attachment 74517

    Attachment 74518

    And the value pack has Amazing Auntie, giving off a Mary Poppins vibe

    Click image for larger version. 

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    I guess they are pulling a little bit of everything from the good ole days lol

  3. #13
    Rhino Keeper
    Join Date
    Feb 2015
    Posts
    238
    Quote Originally Posted by tigarlilyvol View Post
    Goal 2: Place a Stone Age House 5,000 coins
    Prepare a Stone Age Fire x1 12 Wood and 5 Stone Age Flame (Workshop) 10 minutes
    Tend a Stone Age Fire x1
    Have a Stone Age Meal x1 (from Stone Age Fire)
    Upgrade the Stone Age House to Level 2 Glimmerdust x20, Stone Block x5, Fantastical Fuzzy Flower x10, and Stone Age Meal x1

    Thanks for the info!

    Has the featured tab in the market opened up any other items besides the house and gem purchases?

  4. #14
    Executive Chef
    Join Date
    Jan 2013
    Posts
    1,767
    I skipped the pugs so will probably do this event just for the game play. I agree the characters don’t fit the Castle or fantasy creature themes.

  5. #15
    Fashion Designer
    Join Date
    Apr 2018
    Posts
    928
    Quote Originally Posted by GiselleX16 View Post
    Mish mosh of Bewitched and kind of Flintstones.

    Attachment 74517

    Attachment 74518
    That is EXACTLY what I thought LOL. Fred with a beard and mustache. I guess "Darren" would be too boring lol.

  6. #16
    Fashion Designer
    Join Date
    Apr 2018
    Posts
    928
    Quote Originally Posted by icastled View Post
    And the value pack has Amazing Auntie, giving off a Mary Poppins vibe

    Click image for larger version. 

Name:	IMG_0052.jpeg 
Views:	24 
Size:	89.6 KB 
ID:	74521

    I guess they are pulling a little bit of everything from the good ole days lol
    Wow absolutely. I hadn't made it that far through the graphics to see this one yet, but good call.

  7. #17
    Fashion Designer
    Join Date
    Apr 2018
    Posts
    928
    Quote Originally Posted by GiselleX16 View Post
    I skipped the pugs so will probably do this event just for the game play. I agree the characters don’t fit the Castle or fantasy creature themes.
    I didn't do Pugs either except for the Faeries part. Probably will skip this event. I would assume the energy drop is small, which is mainly what I need.

  8. #18
    Fashion Designer
    Join Date
    Apr 2018
    Posts
    928
    Quote Originally Posted by SofiaDeo View Post
    The main prize drops look nice, but I am not sure how this particular witch fits into a *Castle* story theme. I don't want anything looking like Fred Flintstone or Bewitched. I skipped that Flame creature event for this reason, and I think everything from the Robot event is in storage. Perhaps if these didn't appear so closely aligned with the Bewitched/Flintstone actors, I would think differently.

    Anyway, I'll be working other storylines, in case there are neighbor requests.
    Agreed.

  9. #19
    I guess I?ll have to play this one to the end for some seeker?s token! Didn?t try the Pug all the way through but got enough to earn the energy crates . No Ivy?s Hut or Troll camp is another incentive..

  10. #20
    Moderator (volunteer) SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    17,281
    Looks fun! Good luck if you're participating All goals and prizes are now available in posts 2 and 3.

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