Most actions in the game are rewarded by blue stars, each star is an eXperience Point (XP). As you gather experience you can gain levels. For each level you get more energy, capabilities and can access more advanced buildings, trades, adventures, quests, etc. Experience is acquired over time; you don't need to do specific actions (unless you focus on maximizing experience).
Experience
Storable: No Info: eXperience Point (XP) helps you level up and unlock new feature and story parts. Any enrgy consuming action produces 1 XP, goals are other great sources of experience. Type: Material Source: Storyline Found: Mainly all Used for: Level Up Link: https://forums.storm8.com/showthread.php?79367
Calculator
Visit here to have a live calculator: https://www.portailsmm.com/cs/#XP_LvL
Sources
The XP come from various sources:
- Tending buildings: 1 XP; if the building is sparking 2 XP
- Tending items (flowers, trees, animals, etc.): 1 XP
- Harvesting crops: 1XP
- Chopping (grass, trees, rocks, etc.): 1XP per chop
- Attacking: 1 XP per swing
- Doing quests
- Doing adventures
- Visiting neighbors (can also yield coins or energy)
Production buildings (workshops, keep, barracks, potion shop, etc.) do not provide XP when tended.
Gaining XP
XP are provided by the sources. For most of them, 1-energy is converted into 1 XP. To estimate XP progression: energy used = XP gained.
If you are an active player, you can gather energy on a daily basis:
- Energy timer: 360
- Wizard schools: 160
- Neighbors: 10
- Alicorn, Dragon, Horse: 6 (average per day)
- Greenhouse crafting: 20
- Other (adventure, crops, beasts, etc): 50
A reasonable active player can generate 400-500 XP per day. Some extreme players manage over 1000 XP a day.
Levels
To reach a certain level you need sufficient XP. Hit your star on top level of the game screen to see your dominion overview.
The current game cap is set at 50. XP however continue to accumulate and has no known cap. XP per level seems to follow an exponential curve from level 1 to 30, after that, it follows a linear trend.
Future Levels
For levels after the cap, only speculations are true. Based on the initial known levels and experience, we can extrapolate the following possible XP for each level.
Downloads
- Levels Table (Excel)
- Nuggets (PDF)
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