Originally Posted by
stuckyz
Okay, I made some adjustments, some additions and most importantly, I went through all 92 pages to add levels to anything people remembered to mention on! So here is the new and (hopefully) improved list!:
Opponent -> beatable by (combo)
[] and {} and <> and || are level indicators
Aether[11]{12} -> Coral(M)[10], Elf(M){8}
Air[10]{11} -> Air(MBB)[10], Coral(MM){10}
Amathyst[11]{14} -> Diamond(MB){10}, Crusader(BM)[9](MBM)[6]
Angel[14] -> Mistmoth(MB)[7]
Anubis[14]{11} -> Infinity()[9](M), Pearl(){10}, Crusader(BB)
Athletic[12] -> Fairy(BB)[]
Atlas[10]{14}<13> -> Pearl(BM)[10], Coral(B){10}, Scorpion(M), Diamond(M), Crusader(BBM)<10>
Aurora[13] -> Bat()[10], Diamond(MB)
Boo[12]{13} -> Crusader(BB)[10], Life(BM){10}
Bubble[14]{10}<13> -> Coral(B){10}, Illusion(BBM)[8](BBM)<7>
Ceasar[13] -> Fruitful(), Crusader(MB)[9], Fairy(B)[]
Charm[10] -> Justice(M), Fairy()[10]
Chocolate[11]{13} -> Life(MBB){}, Firestorm(MB)[10], Angel(B), Ice Cream(BBM)[10]
Clockwork[13] -> Aether(MMB)[10]
Coral[13] -> Life(MB)[10]
Cosmic[11] -> Cosmic(B)[7], Unicorn(MB), Mask(MBB)[10]
Crusader[11]{13}<14> -> Fire(BB)[10], Coral(M), Mindvolt(MB){10}, Atlantis(B), Crusader(MM)<9>
Cupid[12] -> Firestorm(M)(MMM)[5]
Dark Angel[10] -> Light(BMB)[10]
Dawntree -> Laserlight(M)
Deep[10]{14} -> Firestorm(M)[10], Coral(B){10}
Diamond[10] -> Fairy(M), Aether(B), Trickster(BM)[10]
Dream[14] -> Bat(MBB)[10], Aether(MB)
Eagle[12]{13} -> Crusader(BM)[9](BM){9}
Easter[13]{10}<14> -> Atlandtis(M)[10], Diamond()[10], Crusader(BM)<9>, Zombie(MB){10}
Eclipse[10] -> Crusader(B), Laserlight, Athletic(BMM)[10]
Elf[13]{11}<10> -> Infinity()[9], Crusader(BM){9}, Laserlight(MMM)[10](M)<10>, Athletic(BMB)
Fairy[13] -> Aether(M)(MB), Crusader(BM)[9], Firestorm(B), Mask(MBM)
Familiar[12]{14} -> Life(BM)[10](BM){}
Fire[11]{12} -> Mist(MM)[9], Mindvolt(MM){9}
Fireworks[13]{11}<14> -> Fairy(MBB)[], Honeybee(M){4}(MMM), Mindvolt(M)<9>
Flower[11]{12} -> Crusader(B){9}, Athletic(BMM)[10]
Forest[10]{11} -> Laserlight(M)[10](MBM){3}, Justice(M), Fire(BM){10}
Forestfire[10]{13} -> Storm(M)[9], Mindvolt(BM){9}
Four-Leaf[11]{13} -> Crusader(BM){9}, Pumpkin(BM)[10]
Fruitful[13] -> Elf(MB), Mindvolt()[10]
Fuzzy[11]{14} -> Scarecrow(BM)[10], Crusader(MB){9}
Genie[14]{13} -> Life(MBM){10}, Forestfire(BMB)[10]
Goblin[14] -> Cupid(), Angel(M)[10]
Gold[14]{13} -> Landworm(M){10}, Atlantis(BB)[10]
Hammerhead[14] -> Atlas(M)[6]
Helios[14]{12}<13> -> Coral(M)[10], Firestorm(M){10}, Crusader(M)<9>
Honeybee[11]{14}<10> -> Clockwork(B), Mermaid(BM)[10], Crusader(MB){9}(M)<9>
Hunter[10]{14} -> Wild(B)[10](BM), Rose(MBM), Helios(MM), Bat(){9}
Hypnotic[7] -> Planet(BMM)[10]
Ice Cream[14] -> Landworm(M)[10], Forestfire(M), Diamond()
Illusion[12] -> Crusader(BMM)[9](B)[9], Dream(MMB)
Infinity[10]{11}<14> -> Wizard(M)[10], Crusader(BB), Diamond(MB){10}(BMM)<10>
Island[11] -> Witch(M), Mindvolt(M)[9](MB)
Justice[13] -> Unicorn(BM)[7], Mindvolt(M)[10]
Kite[11] -> Landworm(M)[10], Firestorm(BBB)
Landworm[11] -> Mermaid(B)[10], Crusader(MB)[6]
Laserlight[10] -> Coral(B)[10]
Leftheart[12] -> Mirage(B)(BB)[10], Coral(MBB)
Leopard[11]{13} -> Crusader(M){}, Fire(B)[10]
Leviathan[12]{11}<14> -> Planet(B), Coral(M)[10], Fruitful(M){10}, Clown(MB), Crusader(MB){9}(MMM)[9], Aurora
(BB)<10>
Life[11] -> Eagle(M)[10], Topaz()
Light[12]{10} -> Mercury(BB){10}, Pegasus(B)[6]
Lightning[13] -> Landworm(), Diamond(M)[10]
Lotus[14] -> Ruby()[9]
Love[13]{14}<11> -> Leftheart(M)<10>, Laserlight(BMM)[7], Mistmoth(BMB)[7](BB){7}
Luck[13]{14} -> Diamond(MB){10}(M)[]
Magic[11]{13} -> Diamond(MM)[10], Life(MM){10}, Wild(BB)
Mask[11] -> Fire(MB)[10], Dream(M)[10], Crusader(MB)[]
Medusa[13]{10} -> Crusader(M)[9], Life(BM){}
Mercury[14] -> Diamond(MB)[10], Justice(M)
Mermaid -> Easter()
Mindvolt[10]{14}<11> -> Fruitful(B)(MB){10}, Landworm(B)<10>, Peacock()[4]
Mirage[14] -> Origami(BB), Diamond(B)[10]
Mist[14] -> Origami()[10]
Mistmoth[11]{13} -> Landworm(B)[10], Diamond, Fairy(M){10}()[10]
Mythic[14]{13} -> Angel(M)[10], Fire(BMM){10}
Naga[11]{12}<13> -> Crusader(B)(BM)<9>, Dream()[10], Night(MB){10}, Scorpion(M)
Night[13]{11}<10> -> Passion(MMM){10}, Griffin(BMB)[10], Crusader(MB)<9>(MBM)<9>
Night Elf[12] -> Atlantis(B), Crusader(BB)[9]
Parakeet[14]{11}<12>|10| -> Ice Cream(BB){10}(BBB)||, Mirage(MBM)<10>(M), Fruitful(BMB)[10], Lightning(MM)
Passion[11] -> Life(M), Firework(), Laserlight(MM)[10]
Peacock[10]{12}<13> -> Parakeet(B)[10], Wild(MB){10}, Atlantis(BMM){10}(BMM)<10>, Crusader(MB)<9>
Pearl[13] -> Crusader(B)[9]
Pegasus[13]{12}<14> -> Scorpion(), Crusader(M)[9](BM)<9>, Landworm(M){10}, Laserlight(MM), Firestorm(MM)[10]
Planet[12] -> Crusader(M)[9], Justice (MM)
Poison[12] -> Wild(MBM)[10], Origami(BB)
Pumpkin[10]{13} -> Atlantis(M), Honeybee(B)[10], Justice(M), Diamond(BMM){10}
Quartz -> Honeybee(BB), Familiar(MBB)
Quetzal[12] -> Wild(B), Planet(B), Love, Crusader(B)[10], Diamond(BB)[10]
Rightheart[11]{14} -> Athletic(BB)[10], Mindvolt(MB){9}
Rose[13]{11}<12> -> Sapphire[10], Coral(M){10}, Mist(MM)<9>
Ruby[11]{14} -> Griffin(MB){10}, Scorpion(BB)[10], Helios(BB)
Samurai[14] -> Clown, Goblin(MB)[10]
Sapphire[12]{14} -> Fire(M)[10], Athletic(B), Eagle(B), Landworm(BB){10}
Saturn[11] -> Cosmic(BM)[7], Justice(M)
Scarecrow[13]{10} -> Honeybee(M)[10](BM)[10], Crusader(MM){9}
Scorpion -> Mist(B), Infinity()
Seabreeze -> Scorpion(B)
Serpent[11]{13}<12> -> Landworm(B)[10], Honeybee(MB)[10](BM){10}, Fairy(MBM){10}
Snowman[11]{14}<12> -> Island(B)[10], Life(MB)<10>, Leopard(M){10}
Storm[13]{12}<11> -> Origami(BBM)[10], Air(MB){10}, Fruitful(MB)<10>
Sunset -> Crusader(MB)
Sunrise -> Crusader(MB), Justice(B)
Super[12]{10} -> Leopard(){10}, Serpent()[10]
Tiny[14] -> Honeybee(BM)[]
Titan[14]{10} -> Leopard(BBM)[10], Serpent(BM){10}
Topaz[12]{13} -> Scarecrow(B){10}, Diamond()[10]
Treasure[13]{10} -> Gold, Elf()[7](B), Diamond(M){10}
Trickster[9]{14}<12>|11| -> Parakeet(B){10}, Forestfire(B)<10>, Diamond(M){10}, Crusader(M)|9|, Serpent[10]
Turkey[13]{11} -> Fruitful(MMB)[10], Storm(MMM)[9], Fairy(B){}
Tusker[11] -> Atlantis(M)[10], Planet()[7], Peacock(BM)[7]
Unicorn[13]{12} -> Planet()[10], Wild(M){10}, Crusader(MB)[10]
Virtue[13]{10} -> Aether(), Virtue(M), Honeybee(MB)[], Titan(M), Fire()[10], Night(M){10}
Water[11]{14}<12> -> Firestorm(MB){10}, Fairy(MBM), Life(BM)<10>, Atlantis(B)[10]
Wild[13]{11} -> Parakeet(M)[10], Laserlight(MM)[10], Diamond(MB){10}
Winter[12]{11} -> Fairy(M)[10], Coral(M){10}, Aether(MM)[10]
Witch[14] -> Crusader(BM)[9]
Wizard[12]{14}<13> -> Fruitful(BB)[10], Crusader(BM){9}, Elf(BM)<8>
Zombie[11]{13} -> Eagle()[8], Parakeet(M)[10], Easter(MB), Diamond(MBB){10}
--------
To clarify how it works I want to take out a few examples:
Crusader[11]{13}<14> -> Fire(BB)[10], Coral(M), Mindvolt(MB){10}, Atlantis(B), Crusader(MM)<9>
This one says, that if you are currently battling a Crusader dragon of lvl 11, it has previously been beat by another player by a lvl 10 Fire dragon with a B+B combo(matching the [] brackets), if you are battling a lvl 13 Crusader draon, previously a player has been successful with using a lvl 10 Mindvolt with the M+B combo (by matching the {} brackets) - you get the idea.
If there is ever an empty set of brackets, it is because someone forgot to put down the level/combo he used, but I added them to the list for completion.