Page 1 of 369 1231151101 ... LastLast
Results 1 to 10 of 3690

Thread: Feature Overview: Dragon Battles

  1. #1
    Rhino Keeper
    Join Date
    Nov 2012
    San Francisco, CA

    Feature Overview: Dragon Battles

    edit(KP)- Battle arena now available for android players. (not kindle)

    [UPDATE (6/3/13 - 3 PM PDT): The Battle Arena is now available to all iOS players with Dragon Story 1.4 and above!]

    [UPDATE (5/3/13 - 8 PM PDT): The goals for the Battle Arena have been turned back on. Please let us know if there are any issues. Thanks!]

    [UPDATE (5/3/13 - 4 PM PDT): We've turned the Battle Arena back on for the test group. The goals related to the Arena will be turned on in a few hours. Please force close your app and restart the game in order to see the feature, if you are in the test group. Thanks!]

    Greetings Dragon Aficionados,

    It is my pleasure to introduce the biggest and most exciting new feature ever released in Dragon Story: Dragon Battles!

    Over the last year we've welcomed players to send dragons on epic quests, store them in the Dragon Stables, trade them for powerful gems and use those gems to craft Gemstone Dragons, and now we invite you to send your favorite dragons into the Battle Arena to match strength and wits against dragon opponents!

    How it works...

    • After you update your game to Dragon Story 1.4, if your account was randomly selected to participate in the test release, you'll notice a new building floating to the Northeast of your main island. This is the Battle Arena!

      The Battle Arena!
    • Players levels 30+ can enter the Battle Arena and select a dragon to compete against the displayed opponent.
    • Several factors determine the strength of your dragon, including level, rarity, colors, and opponent's colors. I'll leave it up to you to determine which color combinations are strongest against which!
    • During a Dragon Battle, players can select from 3 attacks each turn. The battle is turn-based, meaning your opponent will only attack after you do. Every dragon has a magic attack corresponding to their primary element (each with a unique particle effect!), a bash attack, and the Ultimate Attack.

      Dragon Battle!
    • The Magic and Bash attacks are your primary weapons. The Ultimate Attack costs gold and does massive damage. This is for players who want to pay to assure victory.
    • Losing a match will Exhaust your dragon. Exhausted Dragons can be healed with the new Healing Spring Building available in the Market. While exhausted, dragons cannot participate in breeding, trading, evolving, questing, or battling. They will still produce coins, however.

      The Healing Spring
    • Winning a match awards you with 1 Leviathan Pearl. What good are those? Leviathan Pearls can be combined at the Spell Shop to craft the new and exclusive Leviathan Dragon! Periodically, we'll release a new reward with a corresponding new craftable dragon!

      Collect Leviathan Pearls to craft...

      The Leviathan Dragon!

    We had a great time putting this enormous feature together and think you'll have a great time playing it. I'll update this post with FAQs as your questions and comments come in, so check back!

    Play (and battle) on!




    When will this feature be available on Android/Kindle?
    All I can say at this time is that it will be available on Android/Kindle, along with all of the backlogged features. We're working on a way to catch things up and keep them caught up. Your patience is appreciated.

    I updated and I don't see the Battle Arena, AHHHH!
    During this testing period, we're only releasing to a small group of players. Stay tuned for the larger release!

    Why are some of my dragon opponents higher than level 10?
    To challenge higher level players. Keep in mind though, the most important factor in determining your chances of victory are the colors of your dragon in relation to the opponent's colors, not the level.
    Last edited by kooky panda; 04-30-15 at 10:06 AM.

  2. #2
    Join Date
    Jan 2012
    Note: Battle Area is available at level 30
    Battle Tournaments are available at level 32

    If you use Ultimate, you will win. You can use it on any hit.

    If you use it on the first hit, it might not be a One Hit Kill. You may still need to make additional moves, but you will always win.

    Quote Originally Posted by DragonMaster128z View Post
    B+ Means Critical Hit
    B++ Means More than Half Damage
    B+++ Means 95% damage or 1 hit KO

    Quote Originally Posted by sand View Post
    Battling Arctic Challengers

    Since we don't know the strengths and weaknesses (assuming there are any) of the three Arctic elements, the PURPOSE OF THIS THREAD is to gather information on island champions that have beaten Arctic challengers in the arena.
    Bear in mind that victors over these challengers are not necessarily the champions with the best colors or odds. We are only seeking to MAYBE recognize some pattern of dominance, and offer suggestions to players who prefer not to randomly select champions.
    Please don't ask for suggestions on specific dragons. Just post your NON-ULTIMATE victories and search the thread for any Arctic challenger that's bugging you.

    Note: Dragons currently living on our Arctic Isles are not enabled for battle, although the arena is presenting us with Arctic challengers.
    Many players have noted that odds of winning in general seem to have been reduced since the debut of the prize dragon, Gladiator. This may be one reason that Arctics seem harder to beat; the other reason is we just don't know which colors are best against them.

    Below is a starter list of victories that I've gathered from the Gladiator thread, general Battle Arena thread, and in-game communications:

    IceAge (C) < Diamond, Forest, Titan
    Meteor (C) < Diamond, Forest
    Fossil (R)< Crusader, Fire
    Cave (S) < ???
    Bedrock (S) < BlackSwan, Landworm, Leviathan

    Abominable (C) < Fruitful, Honeybee
    Sasquatch (R) < Leviathan
    Yeti (S) < Aether, Eagle
    Sabretooth (S) < Angel, Crusader, Elf, Parakeet, Storm
    Icecrown (U) < Crusader, Diamond

    Blizzard (R) < Athletic, Eagle, Landworm, Parakeet, Planet
    Snowflake (R) < Athletic, Diamond, Planet, Scarecrow
    Alpine (S) < Crusader, Forestfire
    Polar (S) < Lightning
    Quote Originally Posted by sehana View Post
    Battle Form:

    Battle List 1: ___ Search for Opponent:
    Battle List 1 has grown very long and will remain, but anything entered into the form from now on will now be in the list below.

    Battle List 2: ___ Search for Opponent from 2nd list: .

    Quote Originally Posted by funnyrandomness5112 View Post
    Color Chart:
    Type advantages
    Enemy Type Use Avoid Using
    Red Yellow, Blue, Stone, Tropic, Champion Green, Dino, Zodiac
    Green Red, Mythic, Dino, Gemstone, Royal, Champion Purple, Black, Stone, Royal
    Yellow Pink, Black, Cosmic, Zodiac, Champion Red, Blue, Gold
    Blue Yellow, Purple, Rainbow, Gemstone, Champion Red, White, Stone
    Purple Green, Pink, Gold, Zodiac, Royal, Champion Blue, White, Cosmic
    White Blue, Purple, Stone, Rainbow, Champion Black, Mythic, Cosmic, Royal
    Pink Black, Gold, Fairytale, Gemstone, Champion Yellow, Purple, Mythic, Royal
    Black Green, White, Cosmic, Rainbow, Royal, Champion Yellow, Pink, Fairytale, Gemstone
    Diamond Diamond Gold, Gemstone
    Mythic White, Pink, Fairytale, Dino, Champion Green, Rainbow, Zodiac, Tropic
    Cosmic Purple, White, Champion Yellow, Black, Fairytale, Zodiac
    Gold Yellow, Diamond, Champion Purple, Pink, Rainbow, Royal
    Fairytale Black, Cosmic, Zodiac, Royal, Champion Pink, Mythic, Rainbow, Tropic
    Stone Green, Blue, Tropic, Royal, Champion Red, White, Dino
    Dino Red, Stone, Tropic, Champion Green, Cosmic, Gemstone
    Rainbow Mythic, Gold, Fairytale, Champion Blue, White, Black, Tropic
    Gemstone Diamond, Black, Dino, Champion Green, Blue, Pink, Royal
    Zodiac Red, Mythic, Cosmic, Champion Yellow, Purple, Fairytale
    Tropic Mythic, Fairytale, Rainbow, Champion Red, Stone, Dino
    Royal White, Pink, Gold, Gemstone, Champion Green, Purple, Black, Stone, Fairytale
    Ice Age Abominable, Champion Blizzard
    Abominable Blizzard, Champion Ice Age
    Blizzard Ice Age, Champion Abominable
    Champion Red, Green, Yellow, Blue, Purple, White, Pink, Black, Mythic, Cosmic, Gold, Fairytale, Stone, Dino, Rainbow, Gemstone, Zodiac, Tropic, Royal, Ice Age, Abominable, Blizzard, Champion

    Edit- KP- Thanks Baraze for letting me jump on your post!!

    Quote Originally Posted by stuckyz View Post
    Okay, I made some adjustments, some additions and most importantly, I went through all 92 pages to add levels to anything people remembered to mention on! So here is the new and (hopefully) improved list!:

    Opponent -> beatable by (combo)
    [] and {} and <> and || are level indicators

    Aether[11]{12} -> Coral(M)[10], Elf(M){8}
    Air[10]{11} -> Air(MBB)[10], Coral(MM){10}
    Amathyst[11]{14} -> Diamond(MB){10}, Crusader(BM)[9](MBM)[6]
    Angel[14] -> Mistmoth(MB)[7]
    Anubis[14]{11} -> Infinity()[9](M), Pearl(){10}, Crusader(BB)
    Athletic[12] -> Fairy(BB)[]
    Atlas[10]{14}<13> -> Pearl(BM)[10], Coral(B){10}, Scorpion(M), Diamond(M), Crusader(BBM)<10>
    Aurora[13] -> Bat()[10], Diamond(MB)

    Boo[12]{13} -> Crusader(BB)[10], Life(BM){10}
    Bubble[14]{10}<13> -> Coral(B){10}, Illusion(BBM)[8](BBM)<7>

    Ceasar[13] -> Fruitful(), Crusader(MB)[9], Fairy(B)[]
    Charm[10] -> Justice(M), Fairy()[10]
    Chocolate[11]{13} -> Life(MBB){}, Firestorm(MB)[10], Angel(B), Ice Cream(BBM)[10]
    Clockwork[13] -> Aether(MMB)[10]
    Coral[13] -> Life(MB)[10]
    Cosmic[11] -> Cosmic(B)[7], Unicorn(MB), Mask(MBB)[10]
    Crusader[11]{13}<14> -> Fire(BB)[10], Coral(M), Mindvolt(MB){10}, Atlantis(B), Crusader(MM)<9>
    Cupid[12] -> Firestorm(M)(MMM)[5]

    Dark Angel[10] -> Light(BMB)[10]
    Dawntree -> Laserlight(M)
    Deep[10]{14} -> Firestorm(M)[10], Coral(B){10}
    Diamond[10] -> Fairy(M), Aether(B), Trickster(BM)[10]
    Dream[14] -> Bat(MBB)[10], Aether(MB)

    Eagle[12]{13} -> Crusader(BM)[9](BM){9}
    Easter[13]{10}<14> -> Atlandtis(M)[10], Diamond()[10], Crusader(BM)<9>, Zombie(MB){10}
    Eclipse[10] -> Crusader(B), Laserlight, Athletic(BMM)[10]
    Elf[13]{11}<10> -> Infinity()[9], Crusader(BM){9}, Laserlight(MMM)[10](M)<10>, Athletic(BMB)

    Fairy[13] -> Aether(M)(MB), Crusader(BM)[9], Firestorm(B), Mask(MBM)
    Familiar[12]{14} -> Life(BM)[10](BM){}
    Fire[11]{12} -> Mist(MM)[9], Mindvolt(MM){9}
    Fireworks[13]{11}<14> -> Fairy(MBB)[], Honeybee(M){4}(MMM), Mindvolt(M)<9>
    Flower[11]{12} -> Crusader(B){9}, Athletic(BMM)[10]
    Forest[10]{11} -> Laserlight(M)[10](MBM){3}, Justice(M), Fire(BM){10}
    Forestfire[10]{13} -> Storm(M)[9], Mindvolt(BM){9}
    Four-Leaf[11]{13} -> Crusader(BM){9}, Pumpkin(BM)[10]
    Fruitful[13] -> Elf(MB), Mindvolt()[10]
    Fuzzy[11]{14} -> Scarecrow(BM)[10], Crusader(MB){9}

    Genie[14]{13} -> Life(MBM){10}, Forestfire(BMB)[10]
    Goblin[14] -> Cupid(), Angel(M)[10]
    Gold[14]{13} -> Landworm(M){10}, Atlantis(BB)[10]

    Hammerhead[14] -> Atlas(M)[6]
    Helios[14]{12}<13> -> Coral(M)[10], Firestorm(M){10}, Crusader(M)<9>
    Honeybee[11]{14}<10> -> Clockwork(B), Mermaid(BM)[10], Crusader(MB){9}(M)<9>
    Hunter[10]{14} -> Wild(B)[10](BM), Rose(MBM), Helios(MM), Bat(){9}
    Hypnotic[7] -> Planet(BMM)[10]

    Ice Cream[14] -> Landworm(M)[10], Forestfire(M), Diamond()
    Illusion[12] -> Crusader(BMM)[9](B)[9], Dream(MMB)
    Infinity[10]{11}<14> -> Wizard(M)[10], Crusader(BB), Diamond(MB){10}(BMM)<10>
    Island[11] -> Witch(M), Mindvolt(M)[9](MB)

    Justice[13] -> Unicorn(BM)[7], Mindvolt(M)[10]

    Kite[11] -> Landworm(M)[10], Firestorm(BBB)

    Landworm[11] -> Mermaid(B)[10], Crusader(MB)[6]
    Laserlight[10] -> Coral(B)[10]
    Leftheart[12] -> Mirage(B)(BB)[10], Coral(MBB)
    Leopard[11]{13} -> Crusader(M){}, Fire(B)[10]
    Leviathan[12]{11}<14> -> Planet(B), Coral(M)[10], Fruitful(M){10}, Clown(MB), Crusader(MB){9}(MMM)[9], Aurora

    Life[11] -> Eagle(M)[10], Topaz()
    Light[12]{10} -> Mercury(BB){10}, Pegasus(B)[6]
    Lightning[13] -> Landworm(), Diamond(M)[10]
    Lotus[14] -> Ruby()[9]
    Love[13]{14}<11> -> Leftheart(M)<10>, Laserlight(BMM)[7], Mistmoth(BMB)[7](BB){7}
    Luck[13]{14} -> Diamond(MB){10}(M)[]

    Magic[11]{13} -> Diamond(MM)[10], Life(MM){10}, Wild(BB)
    Mask[11] -> Fire(MB)[10], Dream(M)[10], Crusader(MB)[]
    Medusa[13]{10} -> Crusader(M)[9], Life(BM){}
    Mercury[14] -> Diamond(MB)[10], Justice(M)
    Mermaid -> Easter()
    Mindvolt[10]{14}<11> -> Fruitful(B)(MB){10}, Landworm(B)<10>, Peacock()[4]
    Mirage[14] -> Origami(BB), Diamond(B)[10]
    Mist[14] -> Origami()[10]
    Mistmoth[11]{13} -> Landworm(B)[10], Diamond, Fairy(M){10}()[10]
    Mythic[14]{13} -> Angel(M)[10], Fire(BMM){10}

    Naga[11]{12}<13> -> Crusader(B)(BM)<9>, Dream()[10], Night(MB){10}, Scorpion(M)
    Night[13]{11}<10> -> Passion(MMM){10}, Griffin(BMB)[10], Crusader(MB)<9>(MBM)<9>
    Night Elf[12] -> Atlantis(B), Crusader(BB)[9]

    Parakeet[14]{11}<12>|10| -> Ice Cream(BB){10}(BBB)||, Mirage(MBM)<10>(M), Fruitful(BMB)[10], Lightning(MM)
    Passion[11] -> Life(M), Firework(), Laserlight(MM)[10]
    Peacock[10]{12}<13> -> Parakeet(B)[10], Wild(MB){10}, Atlantis(BMM){10}(BMM)<10>, Crusader(MB)<9>
    Pearl[13] -> Crusader(B)[9]
    Pegasus[13]{12}<14> -> Scorpion(), Crusader(M)[9](BM)<9>, Landworm(M){10}, Laserlight(MM), Firestorm(MM)[10]
    Planet[12] -> Crusader(M)[9], Justice (MM)
    Poison[12] -> Wild(MBM)[10], Origami(BB)
    Pumpkin[10]{13} -> Atlantis(M), Honeybee(B)[10], Justice(M), Diamond(BMM){10}

    Quartz -> Honeybee(BB), Familiar(MBB)
    Quetzal[12] -> Wild(B), Planet(B), Love, Crusader(B)[10], Diamond(BB)[10]

    Rightheart[11]{14} -> Athletic(BB)[10], Mindvolt(MB){9}
    Rose[13]{11}<12> -> Sapphire[10], Coral(M){10}, Mist(MM)<9>
    Ruby[11]{14} -> Griffin(MB){10}, Scorpion(BB)[10], Helios(BB)

    Samurai[14] -> Clown, Goblin(MB)[10]
    Sapphire[12]{14} -> Fire(M)[10], Athletic(B), Eagle(B), Landworm(BB){10}
    Saturn[11] -> Cosmic(BM)[7], Justice(M)
    Scarecrow[13]{10} -> Honeybee(M)[10](BM)[10], Crusader(MM){9}
    Scorpion -> Mist(B), Infinity()
    Seabreeze -> Scorpion(B)
    Serpent[11]{13}<12> -> Landworm(B)[10], Honeybee(MB)[10](BM){10}, Fairy(MBM){10}
    Snowman[11]{14}<12> -> Island(B)[10], Life(MB)<10>, Leopard(M){10}
    Storm[13]{12}<11> -> Origami(BBM)[10], Air(MB){10}, Fruitful(MB)<10>
    Sunset -> Crusader(MB)
    Sunrise -> Crusader(MB), Justice(B)
    Super[12]{10} -> Leopard(){10}, Serpent()[10]

    Tiny[14] -> Honeybee(BM)[]
    Titan[14]{10} -> Leopard(BBM)[10], Serpent(BM){10}
    Topaz[12]{13} -> Scarecrow(B){10}, Diamond()[10]
    Treasure[13]{10} -> Gold, Elf()[7](B), Diamond(M){10}
    Trickster[9]{14}<12>|11| -> Parakeet(B){10}, Forestfire(B)<10>, Diamond(M){10}, Crusader(M)|9|, Serpent[10]
    Turkey[13]{11} -> Fruitful(MMB)[10], Storm(MMM)[9], Fairy(B){}
    Tusker[11] -> Atlantis(M)[10], Planet()[7], Peacock(BM)[7]

    Unicorn[13]{12} -> Planet()[10], Wild(M){10}, Crusader(MB)[10]

    Virtue[13]{10} -> Aether(), Virtue(M), Honeybee(MB)[], Titan(M), Fire()[10], Night(M){10}

    Water[11]{14}<12> -> Firestorm(MB){10}, Fairy(MBM), Life(BM)<10>, Atlantis(B)[10]
    Wild[13]{11} -> Parakeet(M)[10], Laserlight(MM)[10], Diamond(MB){10}
    Winter[12]{11} -> Fairy(M)[10], Coral(M){10}, Aether(MM)[10]
    Witch[14] -> Crusader(BM)[9]
    Wizard[12]{14}<13> -> Fruitful(BB)[10], Crusader(BM){9}, Elf(BM)<8>

    Zombie[11]{13} -> Eagle()[8], Parakeet(M)[10], Easter(MB), Diamond(MBB){10}


    To clarify how it works I want to take out a few examples:

    Crusader[11]{13}<14> -> Fire(BB)[10], Coral(M), Mindvolt(MB){10}, Atlantis(B), Crusader(MM)<9>

    This one says, that if you are currently battling a Crusader dragon of lvl 11, it has previously been beat by another player by a lvl 10 Fire dragon with a B+B combo(matching the [] brackets), if you are battling a lvl 13 Crusader draon, previously a player has been successful with using a lvl 10 Mindvolt with the M+B combo (by matching the {} brackets) - you get the idea.

    If there is ever an empty set of brackets, it is because someone forgot to put down the level/combo he used, but I added them to the list for completion.

    Battle Goals here

    Pictures compliments of knj00:


    Last edited by kooky panda; 03-24-14 at 01:07 PM.

  3. #3
    Fashion Designer
    Join Date
    Aug 2012
    Quote Originally Posted by Baraze View Post
    I never get picked for anything fun! Boo!
    Me either! : /

  4. #4
    Executive Chef
    Join Date
    Nov 2012
    Hahahaha Of course another beta testing feature =]]

  5. #5
    Fashion Designer
    Join Date
    Dec 2012
    Awesome, random peeps yet again. Oh this reminds me of another dragon game lol.

  6. #6
    Join Date
    Dec 2012
    U.S.A.- Midwest
    So You release a new Beta Test and you still haven't released Quest Outpost to everyone yet? I would say a new Priority?

  7. #7
    Fashion Designer
    Join Date
    Dec 2012
    Quote Originally Posted by funnyrandomness5112 View Post
    So You release a new Beta Test and you still haven't released Quest Outpost to everyone yet? I would say a new Priority?
    I bet you those who already have the Quest Outpost will get to try this too lol.

  8. #8
    Join Date
    Dec 2012
    U.S.A.- Midwest
    Quote Originally Posted by Mani_Sari View Post
    I bet you those who already have the Quest Outpost will get to try this too lol.
    Nope, Because I have an Outpost and None of the 3 accounts in my house have it >.<

  9. #9
    Executive Chef
    Join Date
    Apr 2013
    Wow, sounds really exciting. Wish i had this, or the Quests.

  10. #10
    So if I have a popup telling me to battle, but hitting "compete" does nothing and I don't see an arena in my island area, what do I need to do?

Page 1 of 369 1231151101 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts