Intentionally or not, S8 has built two versions of Castle Story and that is where their troubles begin.
I'm not referring to the Apple\Android difference, nor am I referring to the in game offers of bonuses\rewards to earn free gems\energy\decorations for viewing videos, or visiting advertiser sites.
No, I am referring to the Love Shack.
Albeit a small chance to add to a players Alicorn 'herd', this simple building that S8 refuses to make available to all players continues to drive a divide into this game that slowly marches it into oblivion. Castle Story all comes down to the turns(energy) that you can earn\generate\save.
Lets explain... you will live or die in Castle Story based on the number of available turns(energy) you have, or that you can earn... period.
As CS continues to age, the Haves, will slowly continue to add to their daily\weekly available Energy by continuing to build Alicorns. Their banked and saved turns can be in the hundreds... it was recently revealed in another thread that one player had over 1400 Energy saved (Not a typo, One Thousand and Four Hundred Energy saved,) as they announced their plans to take on an upcoming event challenge.
The Haves will continue to complete Energy intensive tasks quickly, and often, multiple times within the first day or hours of a new task being revealed.
The Have Nots however will continue to struggle. Energy intensive tasks that Haves complete within hours, will take Have Nots days. And those days may be wasted as the amount of Energy it takes to successfully complete a task continues to grow and grow, many Have Nots never complete a task, no matter how hard they try, the Energy just is available to them.
Sure the Have Nots can buy an Alicorn, but why should one player have to BUY something when another player can EARN IT FREELY?
The longer this goes on, the longer S8 fights this, the harder and harder it will be for S8 to fix this.
It may already be too late.
MOo