Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...
There are NO dark elves spawning for me from the sky shards.. I have reached the last step of part #3. I demolished 3 sky shards: The monster spawn was 6 sky hawks and 4 skunks
I am putting in a ticket and will report on the bug discussion.
Last edited by eastie41; 05-03-21 at 04:36 PM.
Dark Elves now spawns from the cloud and small cloud The sky hawk is no longer a guaranteed spawn, so you get a mixture of hawks and elves and you have to collect from several clouds to get a spawn
$$$ GEM/GOLD CONFIRMATION BUTTON, PLEASE $$$
After you finish Part III and get the Dark Elf as your reward, the Dark Elf becomes available in the Market for 300 gems.
Erg..... The skyhawk spawn had a lesser waste of energy to spawn like the golem with the added benefit in balancing the tokens a bit more. I thought that was a good thing. I think adding in the elves was a good thing, but I'm not liking the extra energy drain to get spawns and don't understand the need to change that. Monster hunts are designed to be energy intensive already. Energy waste during monster hunt is a real thing, and it matters. I don't like to complain, truly. But I would like to give feedback to the change. It's frustrating to have what felt like a system that added some balance, some excitement from actually being able to get walls and do the silver trade, to what feels like throwing a bit of a wrench in the cogs. Not earth shattering, but it is disappointing.
Last edited by TeikaEmberstorm; 05-04-21 at 05:37 AM.
Totally agree. It was useful to balance swords tokens and staff tokens!! Maybe it is just a temporary bug ...