Originally Posted by
hkcorrigan
After reading through over 1100 posts in the last 11 days, I wanted to provide my thoughts too.
S8, pay attention:
Happy players spend. Frustrated players may spend. But they may also quit, causing you to lose a revenue source. Many people have stated no more cash after this event. And several more have left. That hurts us all since many stay because of the community, but as the community shrinks, so do our reasons for playing (and spending).
Player expectations of a storybook event: each day's goal can actually be reasonably accomplished in a single day. Do your math ahead of time. Test the event.
Do not have neighbor requests during a timed event especially a storybook event event, at least until you have fixed the response issues. Do not, under any circumstances, have 2 neighbor requests in the same event. And never towards the end of an event.
Provide an elven boost for the forge, especially if you are going to have events with more than one item being made in the forge with such long crafting times. Cruel to have resources required for those crafts also with ridiculous collection times. Having those all in the last chapter is just criminal. Better yet, see the meaning of reasonable activities for a single day. Check some of the original storybook events. Do your research. Again, happy players spend.
Make the prizes worth the effort.
Acknowledge that this event was impossible as designed. And if it was designed as a gem event, inform your players up front. You've done that before (fire fox). Be honest with us. We'll appreciate it.
Lecture over.