|* General Overview of the Game *
1. Where do I start?
At the beginning of course! Some basics:
i) Castle Story is set in the Glimmerwoods; a magical land of faeries, trolls, an evil Baron, princesses and knights.
ii) You will start with a specific level of energy and a goal book to start you on your way.
iii) 1 energy recharges every 3 minutes.
iv) Work on the goals in your goal book to advance levels and storyline
v) You get a full energy recharge each time to get to the next level.
Refer to Information Nugget #4 - Energy
2. What are Resources?
i) Resources are the items you get when you harvest crops, tend animals, chop trees, rocks and nature items (plants, weeds, old logs), collect from ponds/wells, defeat beasts and collect from your resource buildings.
Refer to the Inventory Guide
3. What are the most useful Resources?
You will need these basic items at every stage of the game: Glimmerdust, Wood, Stone, Coal, Earth Wisps, Water, Petals, Flour, Sugar and Sap.
i) Coal is used to craft Earth Wisps which are used to craft Wisp Lanterns which are a requirement for expanding.
ii) Wood and Stone are used in buildings or to craft other materials for buildings.
iii) Flour and Sugar (and more!) are needed to make the ingredients used to go adventuring.
iv) Water is used to make most of the potions which are used for various purposes.
Depending on where you are in the game, different resources become useful. You may be maxed on an item one minute and the next minute have none! It's all part of the fun!
4. What are the storage Limits
5. What are Building Limits?
It depends on what building you want to place. Crafting buildings are limited to 2, but there are other Resource buildings/items that allow more than 1.
Refer to the Building Guide
6. What Crafting Buildings should I build first?
I would recommend building them in the following order: 2 x Sparkling Mines and Sawmills, then Hatchery, Stable, Hatchery (no 2), Stable (no 2) and Deep Mine last.
7. Can I collect items quickly / automatically?
Yes, there are a couple of ways to collect automatically: Click all items to be collected, then
i) click on the "Menu/Social" then close the "Social" page. Items are placed in your inventory right away! Or
ii) Pull down the notification bar then push up your notification bar it will also automatically collect everything you had clicked. (iOS) or
iii) Double click the home screen and then go back into your game via the thumbnail (iOS)
8. Can I stop an action?
Yes! Did you click on something you didn't mean to? Pressing the "Edit" button will cancel any actions you started. (note: this does not include accidentally using gems)
9. How to get more coins?
written by Kastlerama:
* When you get to the point in the game where fellora plants unlock, view them as a source of income. Do not worry about exceeding inventory limits (99) as the money from them outweighs not being able to hold more plants in your inventory. Use of the fellora blossoms follows much later. I am providing you with this information because I wish I had it much earlier.
* Strawberries are also a good income source as they grow quickly and can be used many ways without them going to waste by exceeding inventory limits.
10. Collecting hearts - what items can be 'hearted' by visitors to my kingdom?
written by NorthWoodsKingdom:
When you have items on your board that are ready for collection, you will see 1 of 6 things hovering above that item:
1) brown & purple sack
2) yellow coin
3) yellow arrow
5) watering can
6) beam of light with a check mark
The only things on your board which can get sparkled by visitors (& once hearted, will drop 2XP instead of 1XP + extra coins, where it applies) are those items on your board which show you the brown/purple sack or the yellow coin when they're ready for collection.
All other "floaties" listed above are either over animals, crops, flowers/trees, water sources, some decorations with a timer, craft buildings or the castle & barracks -- and NONE of those can be hearted by visitors.
...and obviously anything without a timer at all can't get hearted either (how would you collect 'em? lol).
Hope that helps you determine better, by looking around on your board. The only exception to this rule may be the Storage Cellar.
11. What is the purpose of clicking on hearts on another kingdom's board?
Clicking on buildings/items that have a hovering heart on it (be it a neighbour or a community member), increased your Social Rating. This means that it increases your visibility within the community and to certain extends shows you are an active player. The higher your social ratings, the higher changes are you are visible in the social community tab, thus people will visit you and eventually "tend" your buildings.
For more information, please visit Information Nugget #3 - Neighbours
12. Terminology - what does it all mean!
We have a few specific words we use that can be interpreter in different ways. To aid in consistency, I use the following terms when writing the guides.
* Quest - castle adventure (called the Queen or Kings Keep)
* Event - timed storyline with limited items available only for that time. This would be anything not main story related.
* Timed event - as above - a timed event and limited items associated with that event.
* Goals - generic term used for all events and main storylines
* Side Goals - can be used for both events and main storyline and is something in addition to do that could be timed and is mostly optional and not required to progress the story, but essentially makes things easier to progress the story. A little different is Supplementary Goals which run parallel to the event/story but are also essentially not required.
* Storybook - chapter events which require you to complete 1 chapter a day before the next chapter opens. Storybook events are always time limited and is a term used right across all Storm8 games.
* Doorbuster sales - a weekly opportunity to purchase an item unrelated to whatever event or storyline is active. These show in the Feature section of the market and have a different coloured banner around the box with a timer. You may not see or be able to purchase a doorbuster sale item if you have reached the cap on that item.
13. Resource levels
Written by DeeDeeBird70:
Try to maintain a minimum of all resources, especially those that are hard to come by. For example, don’t use up gold items for the gem trade (Royal Exchange) until you have a good number in stock. I keep mine in the 80s. Have at least 20-25 expansion permits held back before expanding or making an explorer permit. I know it is tempting to grow as soon as possible but you risk getting caught short. When you can, keep crafting items to build up your stock, crops, feasts, blocks, beams, glue, etc.