Page 10 of 10 FirstFirst ... 8910
Results 91 to 97 of 97

Thread: Castle Story: Main Story Goal Guide

  1. #91
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Academy: Duke's Revenge (Part 2)
    9 goals



    Goal Pre-requisites & Notes:
    * Available at Level 24+
    * Must have completed The Academy: A Long Forgotten Spell (Part 1)
    * The rest of these goals release the other trapped students who are kingdom citizens (store through the Town Square)


    Ivy: I promise, I won't serve her any of my recipes that have Skunkupine ingredients!
    Goal 1:
    * Give Petrichor hearty feast 0/5 GIVE (skip 180)
    Reward: 100 coin, 10 xp
    Congratulations: Petrichor: I feel a lot better. Thanks for the feast!


    Ivy: Lead the way! We're looking for a really old book, and probably not one of the ones in the library.
    Goal 2:
    * Visit cottages 0/1 GO | not all cottages work to complete this goal. Use a 'normal' cottage or dainty cottage to complete this goal.
    Reward: 100 coin, 10 xp
    Congratulations: Duke: Looking for this? I'm afraid your precious book has been completely destroyed and its pages thrown into the wind! How dreadful for you.


    Petrichor: We have to go to tell Thomas about this at once.
    Goal 3:
    * Visit Old Thomas's house 0/1 GO
    Reward: 100 coin, 10 xp
    Congratulations: Old Thomas: Interesting... If I know anything about Duke, it is that he should not be trusted. There is more to this story.


    Petrichor: Duke likely didn't fully destroy that book... if we can find piece of it, we'll be able to shut him down.
    Goal 4:
    * Gather troll spellbooks 0/50 GO (skip 1250)
    * Gather dark compasses 0/25 GO (skip 375)
    * Gather bottled shadows 0/25 GO (skip 1100)
    * Gather life flowers 0/80 GO (skip 160)
    Reward: 10 coin, 10 xp
    Congratulations: Thurston: We should seek out this villain where he resides. My men are ready, my liege!


    Old Thomas: Duke enjoys skulking about not far from the Academy grounds. Follow me, I shall show you.
    Goal 5:
    * Expand to Duke's Lair 0/1 GO | Expansion requirements (these are the items you collected in goal 4):
    Use 50 troll spellbooks 0/50 GIVE (skip 1250)
    Use 25 dark compass 0/25 GIVE (skip 375)
    Use 25 bottled shadows 0/25 GIVE (skip 1100)
    Use 80 life flowers 0/50 GIVE (skip 160)
    Reward: 100 coin, 10 xp
    Congratulations: Ivy: That house is definitely haunted. It makes my skin crawl just to look at it!
    Note: If the yellow arrows on the expansion plot do not appear, force close your game and then they will.


    Thurston: We've got to be very quiet, my liege. A secret mission of this magnitude requires silence!
    Goal 6:
    * Visit Duke's Lair 0/1 GO | Once you expand, the Lair becomes available. You need to wait for the Lair to be ready. It has a 22 hour collection timer.
    * Find a spellbook page 0/1 GO (skip 5) | the Torn Spellbook Page is not a guaranteed drop. It may take several days to find it. Once you do, the reward screen will appear.
    Reward: 100 coin, 10 xp
    Congratulations: Thurston: ACHOO! Oops!


    Clear any monsters from your board for this goal!
    Duke's Guard: RRRAAAAHHHHH!
    Goal 7:
    * Retreat to the farmhouses 0/1 GO
    * Defeat Duke's guard 0/1 GO | 30/30 hits to defeat | The Guard will drop the Glowing Scroll.
    Reward: 100 coin, 10 xp, +1 destroyed spellbook
    Congratulations: Old Thomas: We have survived another attack. Your prowess at battle is incredible, young ruler.


    Thurston: The Workshop should have the tools you need, my liege! My knights and I will keep you undisturbed.
    Goal 8:
    * Repair the spellbook 0/1 GO (skip 150) | Workshop, 2 hours - 1 destroyed spellbook, 5 torn spellbook pages, 26 dark compass
    Reward: 100 coin, 10 xp
    Congratulations: Petrichor: This book isn't quite fixed up yet. I think we should try to free another of my classmates before we go any further.


    Ivy: I'm getting pretty good at this spell now! I just need a few more bits and pieces.
    Goal 9:
    * Obtain an epic scroll 0/1 GO | will autocomplete as this was rewarded from an earlier goal
    * Prepare enchanter's essence 0/20 | will autocomplete if you have 20 in inventory
    * Prepare benediction brews 0/70 | ones already prepared will count toward this goal
    * Awaken Maurice 0/1 GO | The Academy, 1 hour - 1 glowing scroll, 20 enchanter's essence, 70 benediction brews
    Reward: 1000 coin, 50 xp, Orbicularis potion unlocked for goal 1, part 3
    Congratulations: Maurice: Huh? Where am I? Who are you?




    Part 2 Dialogue:
    Spoiler: show


    Goal 1:
    Petrichor: Where am I? What's going on? Who are you?
    Old Thomas: Petrichor, be calm. You are all right and safe with friends. Remember me? It is Thomas, your old classmate.
    Petrichor: You're not Thomas, you're an old man! I just saw you an hour ago, during the study circle... We were working on equations for the perfect wand formation...
    Old Thomas: Yes and I had just disagreed with you regarding Phoenix cores.
    Petrichor: Oh... it really is you then, Thomas...
    Old Thomas: I am afraid so... I have aged quite a bit, as you can see.
    Petrichor: How long was I under that spell?
    Old Thomas: A very, very long time. It feels like eons now.
    Petrichor: Duke did this... I knew he would be coming for us! I tried to stop him... I faced him as he was coming in to the Academy. But that's the last thing I remember before you all woke me up. Did you manage to free everyone?
    Old Thomas: Not yet, Petrichor, but we will not rest until we do.
    Ruler: We've got a big problem now. The Duke is awake too.
    Petrichor: No! Say it isn't so! We are all in grave danger. The Duke won't rest until he's destroyed everything good in the Academy. I... I remember I had just found the spell I'd needed to stop him. I stole the spellbook. I'm the reason everyone was turned to stone.
    Ruler: It's no one's fault but that terrible Duke, and we're going to stop him. Can you help us?
    Petrichor: I don't know... I still feel a little strange from being in stone for so long. The circumstances of what happened before the spell are still a little hazy.
    Ruler: I think you might need to come recover in our realm for a bit. You can get comfortable without a curse for a while. And then when you're feeling better, we'll try again.
    Petrichor: I am a bit hungry.
    Ivy: I've got just the thing.

    Goal 2:
    Petrichor: It was me who set the Duke off that day, Thomas. I took a book from the Academy's library... From the section Duke said we weren't to go in.
    Old Thomas: How did you get in there? He had locked up so many of the books!
    Petrichor: I had a spell, of course!
    Ivy: Will you teach me it later? Please?
    Petrichor: Of course, Ivy! I hope that the teaching and learning can resume once the Duke is gone.
    Ruler: For now, we need to find that book! You said it has the spell to stop Duke. That's the key. Do you remember what you did with that book?
    Petrichor: I ran from the Academy as soon as I got the book and I went to the local town and hid it. The details are a little faint, but I think if we search around we should find it!
    Ivy: Don't worry Petrichor! The ruler here is very good at finding things around the realm.
    Ruler: Thanks, Ivy. Let's see if we can find that book!

    Goal 3:
    Duke: I see you've woken up one of my problematic children...
    Petrichor: I'd say it's a pleasure to see yo again Duke, but I don't want to lie.
    Duke: Your little trick with that spellbook won't work again. I have destroyed that old worthless tome. You may have been able to stop me once, but the book you used is gone. The book I wield now is ten times as powerful. How dreadful for you. I hope this serves as a reminder: I am aware of everything that goes on in my realm. I am in control of everything that happens in the realm. Cross me again and I'll be much less kind about it. Now, do about your business and leave the realm-ruling to the adults.

    Goal 4:
    Old Thomas: Duke may be evil, but he is surely an intelligent man. He would not have completely gotten rid of that book. I am sure of it!
    Ruler: I think you're right, Thomas. That book was the key to bringing him down.
    Petrichor: There was a spell inside of it that would completely neutralize Duke. He must have known when I'd stolen it, and it's why he froze everyone. He wouldn't want anyone else to get a hold of it at any cost.
    Ruler: We've seen enough pieces of the book to know it's been damaged. Did he use pieces of the old book to make his new spellbook?
    Petrichor: If he's telling the truth about his new book, he's going to be unstoppable.
    Ruler: So we have to stop him before he is able.

    Goal 5:
    Ruler: Does Duke live in the Academy, Thomas?
    Old Thomas: Oh no, certainly not. The Academy is not that type of school. There are places to stay for those who are truly in need. But students and faculty typically stay elsewhere.
    Ruler: Duke says he's got a new spellbook, and one that's more powerful than ever. He must have used pieces of the old spellbook. Where would he go to work o these books in secret?
    Old Thomas: If Duke has secrets left, he will take them back to his home.
    Ruler: Can you take us there, Thomas? It might be good to have a look about.
    Old Thomas: I can lead the way, but we must act in secret under the cover of darkness!
    Ruler: Ready your knights, Thurston. We're going on a secret mission.
    Thurston: Huzzah!

    Goal 6:
    Ivy: I don't like the looks of that building at all.
    Petrichor: There are likely dark spells that defend the perimeter. If you're going to try and get in there, you'll need to be very sneaky.
    Ruler: It would have to be a secret mission.
    Petrichor: We'd need a team of expert spies to creep into that building.
    Ruler: I think I know just the knights to lead the way.

    Goal 7:
    Duke's Guard: INTRUDERS!
    Ruler: Run! Everyone, run!
    Duke: Seize them, guards!

    Goal 8:
    Thurston: I am so sorry for my loud noise, my liege. Truly I have failed you as a secret agent.
    Ruler: It's all right, Thurston! You helped make sure we all got out safely. Plus, look what I managed to find on our way out.
    Petrichor: Those are pages from the spellbook! He did keep pieces of the book, that old liar.
    Old Thomas: I knew it!
    Ruler: We should try to find as many pieces of the book as we can.
    Old Thomas: Wise idea, young ruler. We have to do everything in our power to stop him, and if he has a spell book, we'll need one of our own.

    Goal 9:
    Petrichor: There are so many different types of people who go to the Academy. With how strong Duke's guards are, we'll need someone strong to help.
    Ruler: I think the knights could use some help, especially from someone who's faced Duke before.
    Petrichor: I know just the student who can help us next. Do you think you can help awaken him?
    Last edited by SpiritWind00; 05-02-20 at 11:04 PM.

  2. #92
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Academy: The Triumph of the Students (Part 3)
    15 goals



    Goal Pre-requisites & Notes:
    * Available at Level 24+
    * Must have completed The Academy: A Long Forgotten Spell (Part 2)
    * Skip values - Benediction brews: 70| Enchanted scissors: 20 | Troll spellbooks: 25| Dark compass: 15| Bottled shadow: 44
    * The benediction brew will leave the potion shop after goal 9 and will return in goal 15.


    Ivy: I'll make this for Maurice, but this recipe could do with a little Skunkupine essence if you ask me.
    Goal 1:
    * Make Orbicularis potion 0/1 GO (skip 30) | Kitchen, 1.5 hours - 50 milk, 60 fish, 60 strawberries
    (the craft says 2 hours, but it's only 1.5 once you start the craft)
    * Give Maurice the Orbicularis potion 0/1 GIVE (skip 30)
    Rewards: 100 coins, 10 xp
    Congratulations: Maurice: Ahhhh! That's exactly like I remember we used to make on the Oliphaunt lifting team. It really makes me feel better. Thanks!


    Ivy: I could always use a study buddy! I dreamed about studying at the Academy when I was young.
    Goal 2:
    * Spar with Gemma and Maurice 0/1 GO (skip 200) | Castle adventure, 4 hours - 25 longsword, 25 light armor, 15 hearty feast | sending off the adventure completes this part
    * Research with Ivy and Petrichor 0/1 GO (skip 210) | Potion Shop, 2 hours - 25 troll spellbook, 25 dark compass, 15 enchanters' essence
    Note: once you send off the adventure and begin the craft, this goal completes and goal 3 is triggered. The cryptograph in goal 3 is the reward for completing the craft in the potion shop in this goal.
    Rewards: 100 coins, 10 xp
    Congratulations: Petrichor: While Maurice was rough-housing with Gemma, Ivy and I found a clue! Look at this strange thing. It's got to hold a secret.


    Petrichor: Thomas was always good at Orchidelia's puzzles. This looks like her work -- let's take it to him.
    Goal 3:
    * Give Thomas the cryptograph 0/1 GIVE (skip 150) | once you have the cryptograph from the craft in goal 2, you have to click on the give button as it doesn't automatically complete once the craft is collected
    * Gather life flowers 0/10 GIVE (skip 20) | click on the give button to complete this goal
    * Gather bottled shadows 0/5 GIVE (skip 220) | click on the give button to complete this goal
    Rewards: 100 coins, 10 xp
    Congratulations: Old Thomas: I have seen a puzzle like this before... a long, long time ago, back in my Academy days! Fortunate for us, I remember how this works.


    Ivy: Wait a moment! If you're going to try and break another curse, we'll need some things first.
    Goal 4:
    * Gather Troll Spellbooks 0/65 GO (skip 1625)
    * Gather Dark Compasses 0/35 GO (skip 525)
    * Gather Bottled Shadows 0/35 GO (skip 1540)
    * Gather Life Flowers 0/90 GO (skip 180)
    Rewards: 100 coins, 10 xp
    Congratulations: Ivy: I've got everything I need now. Lead the way, ruler!


    Thurston: The map we've got is really excellently drawn, my liege. Following this will be no problem at all.
    Goal 5:
    * Find the abandoned Fountain 0/1 GO | Expansion requirements:
    Use 65 troll spellbooks 0/65 GIVE (skip 1625)
    Use 35 dark compass 0/35 GIVE (skip 525)
    Use 35 bottled shadows 0/35 GIVE (skip 1540)
    Use 90 life flowers 0/90 GIVE (skip 180)
    Rewards: 100 coins, 10 xp
    Congratulations: Maurice: Here we are... did it get colder as we got closer to this fountain?


    Ivy: Let me take a look at this fountain... there's definitely a curse here, but there might be a way around it.
    Goal 6:
    * Gather troll spellbooks 0/55 GO (skip 1375)
    * Gather enchanted scissors 0/60 (skip 1200)
    * Prepare benediction brews 0/50 (skip 3500)
    * Break the curse on the Fountain 0/1 GO
    Rewards: 100 coins, 10 xp
    Congratulations: Ivy: I knew it! I've never met a curse that didn't have at least a little wiggle room.
    Note: Once you open the expansion plot, the Fountain is available. It is 1x1 and has a 10 minute timer on it while you gather the items in this goal to upgrade the fountain. Once upgraded the timer changes to 5 hours. Drops recorded in inventory section below.
    Level 1: +25 coins / 10 minutes
    Level 2: 55 troll spellbook, 60 enchanted scissors, 50 benediction brew | +200 coins / 5 hours



    Ivy: Could it really be as simple as looking into the stone fountain's waters?
    Goal 7:
    * Look into the Stone Fountain's waters 0/1 GO | the fountain has a wait time of 5 hours. It becomes colourful now it's unlocked, but not animated
    Rewards: 100 coins, 10 xp
    Congratulations: Duke's Guard: RARRRH! WHO GOES THERE! DUKE SAYS NO!


    Clear any monsters from your board for this goal!
    Duke's Guard: DUKE SAYS NO!
    Goal 8:
    * Defeat the Golem Guard 0/1 GO | collect from the Fountain to spawn the guard. 60/60 hits to defeat
    Rewards: 100 coins, 10 xp, +1 enchanted scroll
    Congratulations: Thurston: The foe is vanquished now! Maurice was of great help to us in the fight.


    Ivy: Petrichor and I will be able to break the curse for Orchidelia now!
    Goal 9:
    * Obtain an epic scroll 0/1 GO
    * Gather dark compasses 0/24
    * Prepare benediction brews 0/45
    * Awaken Orchidelia 0/1 GO | The Academy, 1.5 hours - 1 enchanted (epic) scroll, 24 dark compass, 45 benediction brews (says 2 hours on the crafting screen, but when you start the craft it's only 1.5 hours and 6 gems to speed up.)
    Rewards: 100 coins, 10 xp, +1 ripped Spellbook page, bookslayer sword unlocked
    Congratulations: Orchidelia: Did I doze off? Sorry everyone... Where are we?


    Ivy: This is the last page we need! This spell book will be back together in no time!
    Goal 10:
    * Repair the spellbook 0/1 GO (skip 170 gems) | Workshop, 2 hours - 1 repaired spellbook, 1 ripped spellbook page, 20 bottled shadow
    Rewards: 100 coins, 10 xp, Activated Spellbook
    Congratulations: Ivy: Look at the book glow! It's incredible!


    Golem Guard: RRRRAHHHH!! WHO GOES THERE?
    Goal 11:
    * Visit farmhouse 0/1
    * Defeat the Golem Guard 0/1 GO | 90/90 hits to defeat
    * Forge the bookslayer sword 0/1 GO (skip 50) | Magic Forge, 1 hour - 85 iron ore, 60 silver, 15 enchanter's essence
    Rewards: 100 coins, 10 xp
    Congratulations: Branden: Where... where am I? What's happened to me?


    Thurston: Oh, oh my liege please let me lead! I've had an Allergy Brew so I should be more quiet this time!
    Goal 12:
    * Creep into Duke's Lair 0/1 GO | visit the Lair
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Secret mission accomplished, my liege! Branden's instructions were spot on!


    Maurice: Let me be the one to swing the sword please, my liege. I need to end this for us all.
    Goal 13:
    * Give Maurice the bookslayer sword 0/1 GIVE (skip 50)
    * Give Maurice the repaired spellbook 0/1 GIVE (skip 170)
    * Give Maurice bottled shadow 0/30 GIVE (skip 1320)
    * Destroy Duke's spellbook 0/1 GO | Castle adventure called Destroy the Spellbook, 5 minutes - 1 jewels | The Duke will spawn when the adventure is ready for collection, so make sure you've cleared your board otherwise you will need to do the adventure again.
    Rewards: 100 coins, 10 xp
    Congratulations: Duke: What are you doing? Stop this at once!


    Clear any monsters from your board for this goal!
    Duke: Face me and perish!
    Goal 14:
    * Defeat Duke 0/1 GO | 300/300 hits to defeat - he spawns from collecting from the Adventure (Destroy the Spellbook) in goal 13.
    * Wield the Stone Sword 0/1 GO (skip 300)
    Rewards: 100 coins, 10 xp, +1 cracked book (golden broken spellbook)
    Congratulations: Duke: NO! My powers... But you're just a child! How could this be?


    Orchidelia: Swing your sword high, ruler, and rend that book!
    Goal 15:
    * Destroy Duke's spellbook 0/1 GO | Castle adventure, 1 hour - 1 cracked book, 1 stone sword, 50 benediction brews
    Rewards: 1000 coins, 50 xp, +30 academy scrolls
    Congratulations: Duke: You've robbed me of my Academy and my powers. What do you expect me to do now?



    Once you complete the adventure, the following dialogue is triggered. There isn't a goal but you do get another Congratulations screen from Petrichor, then the goal to welcome Branden appears.

    Goal: Awakening the Academy
    Branden: I'm not sure the Duke is gone for good, Ruler.
    Ruler: That's ok, Branden. We'll be fighting him at ever step of the way. Who knows, we might even be able to get him to come around to our side. We'll face any villain that might approach - as long as we face them together. We've done it before, we can do it again.
    Rewards: 100 coins, 10 xp
    Congratulations: Oh, you awoke them! I missed them so! Well done!


    Branden: The Duke will surely be lurking around this realm for a little bit Is it alright if I lurk too?
    Goal: Welcome Branden
    * Welcome Branden | The Academy, 1 minute - 30 academy scrolls
    Rewards: none
    Congratulations:



    Part 3 Dialogue:
    Spoiler: show


    Goal 1:
    Maurice: Petrichor! You're all right!
    Petrichor: This kind ruler and his friends woke me up not long ago.
    Ruler: We're going to help all of the Academy students who are frozen in there! You're the second student for whom we've been able to break the curse.
    Maurice: Thomas? Is that you under all that grey hair?
    Thomas: I'm afraid you have been under a spell for quite some time.
    Ruler: But you're awake now and you're going to help us get the others woken up too!
    Maurice: I'm not sure I'll really be that much help... I've been out of practice for so long. Being stuck in stone really made me feel stiff. Do you know anyone who can make potions? I'd love an Orbicularis Potion, if you think you can follow the recipe.
    Ruler: I know just the person.

    Goal 2:
    Maurice: I feel a lot better now... Thanks for that brew! I feel much more limber and ready to practice again! Do you have anyone who might want to spar a bit with me?
    Gemma: Ooo! Ooo! I can help him, my liege!
    Ruler: Gemma, you would be perfect to help Maurice out.
    Gemma: Come on, Maurice! Let me grab my wooden sword. Can I call you Mo?
    Petrichor: Isn't there anything I can do to help out too, Ruler? I'm not interested in fighting or anything, but I can help study! I've always been good at studying.
    Ivy: Excuse me, but can I interrupt? I don't mean to eavesdrop...
    Ruler: Go right ahead, Ivy.

    Goal 3:
    Petrichor: Ivy and I were searching through books in the Academy when we found this! It was hidden away in a secret compartment in a fake book. Someone hid this one really well. Ivy's the one who spotted the Academy symbol on the backbone of the book.
    Ivy: Without your help, I'd never have even looked in that section of the Library.
    Ruler: It's really great to have both of you helping us out. Now what do we do with this thing?
    Ivy: Not a clue.
    Petrichor: I have no idea. But I think I know which student would have left this clue behind...
    Ruler: I think maybe it's time to return to the Academy.

    Goal 4:
    Old Thomas: And as you can see, with that final twist... the puzzle is complete and the hidden secret is revealed!
    Ruler: A secret compartment!
    Old Thomas: Look what is inside, young ruler!
    Ruler: It's a small parchment! There's a small map drawn on it... that looks like the Academy... and there's a fountain drawn beside it.
    Old Thomas: I recognize this kind of puzzle work. We are in luck. The person who left his clue behind is very clever. She is someone we went to school with a long time ago.
    Petrichor: For you, it's been a long time. For those of us who have been in stone, it feels as if no time has passed at all. We have to free all of those people who are still stuck.
    Ruler: We will, Petrichor. Let's follow this clue first.

    Goal 5:
    Maurice: I'll lead the way to the old Academy grounds. I know where that old fountain is! I don't need a map.
    Thurston: My men and I will follow just behind you, Sir Maurice!
    Maurice: Just Maurice is fine, thank you... Follow along! The fountain is just this way.

    Goal 6:
    Maurice: This fountain looks like it's seen better days.
    Petrichor: This is definitely cursed. I can tell.
    Maurice: You're sure, Petrichor? The academy was abandoned for so long.
    Petrichor: I'm sure. There's more evil than just time happening here.
    Ruler: Petrichor is right... there's a reason that clue led us here. There's gotta be something we have to do to this fountain.

    Goal 7:
    Ivy: Before this curse, there was a spell of protection placed on this fountain. That's got to be Orchidelia! She's always so clever.
    Maurice: She may have saved us all. What do we do next, Ivy?
    Ivy: I'm not sure... what do you think we should do next?
    Ruler: The spell must have been protecting something, right? Let's take a look inside.

    Goal 8:
    Duke's Guard: RRRAAAAHHH! WHO GOES THERE? DUKE SAYS FIGHT!
    Maurice: Watch out, Ruler! It's time for us to fight!
    Ruler: Everyone else needs to run!

    Goal 9:
    Thurston: We narrowly escaped that time, my liege. Everyone is all right and accounted for.
    Petrichor: That monster though... there is something dreadfully familiar about him. I'm not sure I can place it but I know him from somewhere.
    Maurice: He was waiting for us to break the curse of the fountain before he struck. This piece of parchment was at the bottom of the fountain, though it's not wet at all despite being under water.
    Ruler: It must be important to the Duke if he sent someone after it.
    Ivy: I know what that is! It's just what I need!

    Goal 10
    Maurice: Orchidelia! That puzzle was brilliant. Thomas had to figure it out for us.
    Orchidelia: I was hoping it wouldn't be too difficult. Imagine if I hid the key to saving everyone in a puzzle no one could solve. That would be so bad!
    Ruler: You have the key to saving everyone?
    Orchidelia: Well, it may not be the only thing we need. It's going to take a lot of hard work and a lot of resources. But I was able to take a page from his Spellbook before he froze me.
    Ruler: That's perfect! It's one of the pages we need to finish our spell book.
    Orchidelia: Then we'll have the tools we need to fight Duke. But we have to start by putting it back together! Do you know anyone skilled enough to hep out?
    Ruler: Orchidelia, there's someone you're definitely going to want to meet.

    Goal 11
    Maurice: With this spellbook fully repaired, we can take on Duke.
    Ruler: First, we need to defeat the Duke's guard once and for all.
    Petrichor: I actually have a theory about that monster. There might be something else going on with him.
    Orchidelia: Let's see if there might a spell that can help us.

    Goal 12
    Branden: One minute I was in detention and the next thing I knew... I was so angry... It all seems like a haze. What did I do that whole time?
    Petrichor: You were trapped in stone, Branden.
    Branden: I was?
    Ruler: And the Duke made you fight us for him.
    Branden: I did? I'm so sorry you guys... I didn't mean to fight you. I hope I didn't hurt anyone.
    Ruler: It's all right, Branden.
    Branden: I might be able to make it up to you, though. The Duke has a spell book he uses to control his powers... All his powers are tied into that book... He used a spell from the spellbook he destroyed to make it. The good news is, I know just were he keeps his spell book. We'll just need to secretly creep into his lair to get it.

    Goal 13
    Orchidelia: We got the book! What do we do with it?
    Maurice: We have to destroy it! It's what gives Duke his powers.
    Petrichor: Without this book around, he won't be able to terrorize anyone.
    Ruler: Let's finish this!

    Goal 14
    Duke: Did you really think I would let you try and stop me? Face me now, child! I'll show you what true power is!
    Ruler: I'm ready to take you down, for everything you've done! This is our realm and we'll defend it!

    Goal 15
    Duke: No... my powers! How could this be? You're stronger than me! This was supposed to stop you!
    Ruler: I'm the ruler of this realm! No one who threatens this realm gets away with it. We're destroying your spellbook once and for all!
    Last edited by SpiritWind00; 05-02-20 at 11:05 PM.

  3. #93
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Academy: Unlocking the students
    * Not all students listed here are released through this storyline. Others are added during unrelated events as academy scrolls are rewarded but have been released close to the introduction of this storyline.
    * Not all students may be added to this guide. You will find any necessary information in the Inventory Guide. If this storyline gets any bigger, I might create a dedicated HUB thread (like I've done with the Town Square).

    * Unlimited Energy goal rewards: please note that the game needs to sync before unlimited energy is activated, so it may not be instantaneous. You may need to force close to see the energy update to 'unlimited' at the top of your screen. Once the 5 minutes is up, your original balance is restored. Like other forms of unlimited energy, do NOT collect from energy sources whilst unlimited energy is active as the game will not recognise the additional energy. (For more information about how unlimited energy works, refer to the dedicated HUB thread called Weekday Warrior)

    Here are the Students you can awaken in the Academy:
    1. Awaken Petrichor, 1 hour - 1 epic scroll, 3 bottled shadow, 20 life flowers
    2. Awaken Maurice, 1 hour - 1 glowing scroll, 20 enchanter's essence, 70 benediction brew
    3. Awaken Orchidelia, 2 hours - 1 enchanted scroll, 24 dark compass, 45 benediction brew
    4. Awaken Rhea, 1 minute - 100 academy scrolls
    5. Awaken Jareth, 1 minute - 100 academy scrolls
    6. Awaken Honora, 1 minute - 100 academy scrolls
    7. Awaken Errol, 200 academy scrolls (released in December 2019)
    8. Awaken Branden, 1 minute - 30 academy scrolls (released on completion of Part 3)



    Note: I wanted to keep these goals a bit more compact. Please click on the SHOW words to see each of the goals.

    Awaken Rhea, 1 minute - 100 academy scrolls
    * Once you craft Rhea in the Academy and collect her, the following goals are triggered:
    Spoiler: show





    Awaken Honora, 1 minute - 100 academy scrolls
    * Once you craft Honora in the Academy and collect her, the following goals are triggered:

    Dialogue - Honora:
    Honora: Oh! Oh my! Where am I? Who are you?
    Petrichor: Honora, it's me! Petrichor!
    Honora: Petrichor? What day is it? Have I been asleep?
    Ruler: You've been under a spell... we'll explain everything.

    Honora: Can you please find a place where we can sit and talk I'm sure there is much to be explained.
    Goal 1:
    * Clear trees 0/5 GO
    Rewards: 100 coins, 10 xp
    Congratulations: Honora: Thank you for accommodating me. It is much appreciated.
    Dialogue - Honora:
    Honora: That's awful, truly awful. My poor fellows doomed to a life of stone. I don't think I ever believed the Duke would be capable of such evil. Now that I have had time to sit and think, I'm ready to resume to duties.
    Ruler: Your duties? What do you mean?
    Petrichor: Honora was the Academy's registrar.
    Honora: Every good school needs a good record keeper! I kept records of all of the students and all the lessons and all the teacher.... I kept records on Duke. I should have seen this coming... I could have...
    Petrichor: Honora, it's not your fault. The Duke is the one who did this all.
    Ruler: And we're going to stop him.
    Honora: That gives me hope. There may not be much I can do to help, but I'd like to see if I can. I need to start by rebuilding my records.

    Honora: I'm not sure what became of all my records... I suspect Duke destroyed them. We must make more.
    Goal 2:
    * Gather sap 0/1 GO (skip 8 gems)
    * Give Honora sap 0/75 GIVE (skip 600 gems) | if you're maxed on sap, go this goal first, then collect another one to complete the goal above.
    * Gather living wood 0/1 GO (skip 15 gems)
    * Give Honora living wood 0/45 GIVE (skip 675 gems) | if maxed give first then collect another to complete goal above.
    Rewards: 500 coins, 20 xp
    Congratulations: Honora: This will go a long way to rebuilding my records. Thank you!
    Dialogue - Honora:
    Ruler: Honora, what was your time at the Academy like?
    Honora: The Academy and I have always been one... since I was a child.
    Ruler: A child?
    Honora: Yes, I'm afraid it's a very long story about how I came to be... What you need to know is that I spent all my time at the Academy observing. As much as everyone was there to learn and teach, I was there to record it all. I won't make the mistake of ignoring a warning like Duke again, however. It's time I observe you.
    Ruler: Me?

    Honora: History has its eyes on you, Ruler, I can tell. Are you up to the challenge?
    Goal 3:
    * Find a golden nugget 0/1 GO (skip 80 gems)
    * Give Honora a golden nugget 0/1 GIVE (skip 80 gems)
    Rewards: 1000 coins, 30 xp, + 5 minutes unlimited energy
    Congratulations:
    Dialogue - Rhea:
    Rhea: How now! What's going on here? Was I asleep? I'm awake now... and feeling rather stiff... where has the time gotten to? There was a commotion and then nothing... How long was I asleep?
    Petrichor: A very, very long time, Madame Rhea.
    Rhea: Petrichor! My best student. It feels as if it has not been that long since I've seen you... and yet... Something terrible has happened, hasn't it?
    Petrichor: It has, but we're trying to right wrongs now.
    Ruler: We can explain more, but we need all the help we can get.
    Rhea: And who are you? Who are these strangers, Petrichor?
    Petrichor: They have been helping us, Madame Rhea! They are friends.
    Rhea: I am not so sure about that. Somehow I was frozen for years. I don't know if I can trust these people just because you say so, Petrichor. Let me see your animals.

    Rhea: Take me to the animals, please! I'll feel much better about you if I can how you care for your animals.
    Goal 1:
    * Tend to animals 0/1 GO (skip 2 gems)
    Rewards: 100 coins, 10 xp
    Congratulations: Rhea: I can tell you truly care for these beasts... If Petrichor trusts you , I can trust you too. I'll see what I can do to help you with the Duke.
    Dialogue - Rhea:
    Rhea: You've got quite the flock of animals here! They're very well maintained and cared for. I can tell you are someone of good character, so I suppose I could stay a bit and help you.
    Ruler: Any lesson you can give us, Madame Rhea, we'll be grateful.
    Rhea: I'm glad you're an eager learner! I'm going to put that to the test.

    Rhea: It takes much care to get special items from animals. Let us see how your flock feels about you.
    Goal 2:
    * Gather prime cut 0/1 GO (skip 10 gems)
    * Give Rhea prime cut 0/1 GIVE (skip 10 gems) | if you're maxed on any of these items in this goal, give the item first and then you'll be able to collect on.
    * Gather truffles 0/1 GO (skip 5 gems)
    * Give Rhea truffles 0/1 GIVE (skip 5 gems)
    * Find a golden egg 0/1 GO (skip 80 gems)
    * Give Rhea a golden egg 0/1 GIVE (80 gems)
    Rewards: 500 coins, 20 xp
    Congratulations: Rhea: Those are excellent results! I'm impressed.
    Dialogue - Rhea:
    Rhea: Your performance has been impressive. Even my dragon babe Wellington likes you...
    Petrichor: See, Madame Rhea! I told you this one was a good student.
    Rhea: I can see why Petrichor speaks so highly of you.
    Ruler: Do you know anything about the Duke, Madame Rhea?
    Rhea: I'm afraid we did not travel much in the same circles... My world revolves around the animals, not silly magical fighting.
    Ruler: Every one of those statues we've freed is a person with a world and a story. There's a lot more of them inside that old school. Isn't there anything you can do to help us awaken more of them?
    Rhea: Hmmph.. I may not be able to do much but I can see what I can do.

    Rhea: A herd is not truly a herd with only small numbers. Can you show me you have the space for everyone?
    Goal 3:
    * Upgrade a farmhouse 0/1 GO (skip 80 gems)
    Rewards: 1000 coins, 30 xp, +5 minutes unlimited energy
    Congratulations: Rhea: You've passed my tests. Take this from me as a token of my gratitude for awakening me -- and good luck for awakening more.




    Awaken Honora, 1 minute - 100 academy scrolls
    * Once you craft Honora in the Academy and collect her, the following goals are triggered:
    Spoiler: show
    Dialogue - Honora:
    Honora: Oh! Oh my! Where am I? Who are you?
    Petrichor: Honora, it's me! Petrichor!
    Honora: Petrichor? What day is it? Have I been asleep?
    Ruler: You've been under a spell... we'll explain everything.

    Honora: Can you please find a place where we can sit and talk I'm sure there is much to be explained.
    Goal 1:
    * Clear trees 0/5 GO
    Rewards: 100 coins, 10 xp
    Congratulations: Honora: Thank you for accommodating me. It is much appreciated.
    Dialogue - Honora:
    Honora: That's awful, truly awful. My poor fellows doomed to a life of stone. I don't think I ever believed the Duke would be capable of such evil. Now that I have had time to sit and think, I'm ready to resume to duties.
    Ruler: Your duties? What do you mean?
    Petrichor: Honora was the Academy's registrar.
    Honora: Every good school needs a good record keeper! I kept records of all of the students and all the lessons and all the teacher.... I kept records on Duke. I should have seen this coming... I could have...
    Petrichor: Honora, it's not your fault. The Duke is the one who did this all.
    Ruler: And we're going to stop him.
    Honora: That gives me hope. There may not be much I can do to help, but I'd like to see if I can. I need to start by rebuilding my records.

    Honora: I'm not sure what became of all my records... I suspect Duke destroyed them. We must make more.
    Goal 2:
    * Gather sap 0/1 GO (skip 8 gems)
    * Give Honora sap 0/75 GIVE (skip 600 gems) | if you're maxed on sap, go this goal first, then collect another one to complete the goal above.
    * Gather living wood 0/1 GO (skip 15 gems)
    * Give Honora living wood 0/45 GIVE (skip 675 gems) | if maxed give first then collect another to complete goal above.
    Rewards: 500 coins, 20 xp
    Congratulations: Honora: This will go a long way to rebuilding my records. Thank you!
    Dialogue - Honora:
    Ruler: Honora, what was your time at the Academy like?
    Honora: The Academy and I have always been one... since I was a child.
    Ruler: A child?
    Honora: Yes, I'm afraid it's a very long story about how I came to be... What you need to know is that I spent all my time at the Academy observing. As much as everyone was there to learn and teach, I was there to record it all. I won't make the mistake of ignoring a warning like Duke again, however. It's time I observe you.
    Ruler: Me?

    Honora: History has its eyes on you, Ruler, I can tell. Are you up to the challenge?
    Goal 3:
    * Find a golden nugget 0/1 GO (skip 80 gems)
    * Give Honora a golden nugget 0/1 GIVE (skip 80 gems)
    Rewards: 1000 coins, 30 xp, + 5 minutes unlimited energy
    Congratulations:




    Awaken Jareth, 1 minute - 100 academy scrolls
    * Once you craft Jareth in the Academy and collect him, the following goals are triggered:
    NOTE: I HAVEN'T UNLOCKED JARED YET, SO THIS IS JUST A PLACEHOLDER. THE GOALS ARE LISTED HERE THOUGH...
    Spoiler: show

    Dialogue - Jareth:
    Jareth:
    Ruler:

    Jareth: I feel a little shaky, like maybe I had a little too much Root Beer...
    Goal 1:
    * Give Jareth a hearty feast 0/1 GIVE (skip 86 gems)
    Rewards: 100 coins, 10 xp
    Congratulations:

    Dialogue - Jareth:
    Jareth:
    Ruler:

    Jareth: It's been so long since I've brewed a potion... I can't wait to try things out again.
    Goal 2:
    * Craft at the Potion Shop 0/5 GO (skip 75 gems) | you can craft anything you want to.
    Rewards: 500 coins, 20 xp
    Congratulations:

    Dialogue - Jareth:
    Jareth:
    Ruler:

    Text from top of screen
    Goal 3:
    * Defeat fangbeasts 0/5
    Rewards: 1000 coins, 30 xp, + 5 minutes unlimited energy
    Congratulations:




    Awaken Errol, 1 minute - 200 academy scrolls
    * Errol was added to the Academy in December 2019. He is unrelated to the main Academy goals.
    * When you awaken Errol and unlock his story, you can craft one of mighty Griffins! You only get 1 'free' eggs from this goal. Any additional eggs can be purchased for 500 gems each.
    * You can craft additional griffins (with gems) as they have MAX 4 on each craft screen.
    NOTE: I HAVEN'T UNLOCKED ERROL YET, SO THIS IS JUST A PLACEHOLDER. THE GOALS ARE LISTED HERE THOUGH...
    Spoiler: show

    * Once you craft Errol in the Academy and collect him, the following goals are triggered:
    Dialogue - Errol:
    Errol:
    Ruler:

    Text from top of screen
    Goal 1:
    * Give hearty stew to Errol 0/1 GIVE (skip x gems)
    * Grab a drink at the Tavern 0/2
    Rewards: 100 coins, 10 xp
    Congratulations: Errol: That was delicious! Now, straight to business.
    Dialogue - Errol:
    Errol:
    Ruler:

    Errol: Show me what you and your knights are made of, tiny ruler!
    Goal 2:
    * Go an any adventure with the knights 0/3 GO (skip 75 gems)
    Rewards: 500 coins, 20 xp, + 1 griffin nest
    Congratulations: Errol: You may be small, but you're definitely not afraid of adventure!
    Dialogue - Errol:
    Errol:
    Ruler:

    Errol: the more glimmer, the better! A griffin egg does not come cheap, tiny one.
    Goal 3:
    * Find golden eggs 0/3 GO (skip 240 gems)
    * Give golden eggs 0/3 GIVE (skip 240 gems)
    * Find golden nuggets 0/3 GO (skip 249 gems)
    * Give golden nuggets 0/3 GIVE (skip 240 gems
    * Find golden apples 0/3 GO (skip 240 gems)
    * Give golden apples 0/3 GIVE (skip 240 gems)
    Rewards: 1000 coins, 30 xp, +1 griffin egg
    Congratulations: Errol: Ah, a worthy trade! As promised, here is an egg, waiting to be hatched. The rest is up to you now.
    Dialogue - Errol:
    Ruler: Now, which of these feathery friends should I bring to the realm?

    Text from top of screen
    Goal 4:
    *
    Rewards: 100 coins, 10 xp
    Congratulations:

    Note: The Griffin cannot be rotated.

    Griffin Nest
    Info: The perfect place to hatch a griffin egg.
    limit of 1 Can be sold?
    CRAFTING BUILDING
    Cost: reward from unlocking Errol in the Academy
    Size: 2x2?
    What can you craft?
    1. Phoenix Griffin, 5 minutes - 500 gems each (red/orange)
    2. Owl Griffin, 5 minutes - 500 gems each (white)
    3. Peacock Griffin, 5 minutes - 500 gems each (blue/green)


    Phoenix Griffin
    Info: A mighty griffin that resembles a phoenix! Pet them for Energy.
    Crafted: Griffin Nest, 5 minutes
    Drops: 2+ energy
    Collection time: 22 hours

    Owl Griffin
    Info: A mighty griffin that resembles a phoenix! Pet them for Energy.
    Crafted: Griffin Nest, 5 minutes
    Drops: 2+ energy
    Collection time: 22 hours

    Peacock Griffin
    Info: A mighty griffin that resembles a phoenix! Pet them for Energy.
    Crafted: Griffin Nest, 5 minutes
    Drops: 2+ energy
    Collection time: 22 hours

    Thanks to bobbyrae for these pics!
    Attachment 54299 Attachment 54300



    Last edited by SpiritWind00; 05-02-20 at 11:58 PM.

  4. #94
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Misty Marshlands - Part 1
    11 goals | Main Storyline. Not timed.
    *Special thanks to roksta72 and Destiel0918 for forging ahead and providing goal info to the community*


    Goal Pre-requisites & Notes:
    * You must have Sabina's House and Thurston's Fort to trigger this storyline.
    * If you complete A Muddling Mess in 7 days (from original release) you will receive the Muddling Pet. Once this time passes, the timed component and the Muddling Pet is no longer available.
    * You can take as long as you like to complete these goals.


    Game Links: Discussion thread | Story Outline Guide | Building Guide | Inventory Guide | The HUB!



    Ivy: Ruler I've got a challenge for you!
    *You do not need to complete this goal to progress in the Misty Marshlands.*

    Ivy: Complete this chain of quests before time runs out and win an exclusive Muddling pet!
    Goal: A Muddling Mess Part 1 - 7 day timed goal
    * Explore the Marshlands 0/1 GO | expand to plot AB10 in goal 7, Part 1. Expansion requirements: 1 Read the Marsh Maps, 1600RP, 12,000 coins, 10 wisp lanterns
    Reward: n/a
    Congratulations: Ivy: Well done!

    Ivy: You've almost done it now, ruler!
    Goal: A Muddling Mess Part 2
    * Explore the Marshlands 0/1 GO | expand to plot AB11. Expansion requirements: 1800RP, 160,000 coins, 13 wisp lanterns, 1 expansion permit
    Reward: n/a
    Congratulations: Well done!

    Ivy: Complete this chain of quests before time runs out and win an exclusive Muddling pet!
    Goal: A Muddling Mess Part 3
    * Explore the Marshlands 0/1 GO | expand to plot AB12 in goal 11, Part 1. Expansion requirements: 2200RP, 222,000 coins, 15 wisp lanterns, 1 expansion permit
    Reward: 1x Muddling
    Congratulations: Well done!



    Ivy: A new permanent storyline is available!
    Once you get the screen to say the Misty Marshlands have been unlocked (even if you don't start) a congratulations screen appears and rewards you with 5 gems for Unlocking the Misty Marshland storyline (if you have Thurston's Fort and Sabina's House).
    Congratulations: Ivy: You've unlocked the Misty Marshlands!


    Ivy: Press *Go* to begin a new storyline and also start a limited time quest to win an exclusive pet!
    Pre-Goal: Into The Marshlands
    * Build Thurston's Fort 0/1 GO
    * Build Sabina's House 0/1 GO
    * Begin the Challenge 0/1 GO
    Reward: n/a
    Congratulations: Ivy: Here we go!


    Thurston: A warm cup of tea is the perfect way to soothe upset! Brilliant idea, my liege!
    Goal 1:
    * Brew Earl Grey Tea 0/2 GO (skip 70) | Kitchen, 2 hours - 5 water, 2 syrup, 2 enchanter's essence
    * Serve Earl Grey Tea to the upset farmer 0/2 GIVE (skip 70)
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Well done, my liege!


    Thurston: An investigation is a great idea, my liege! Let us head to the Watchtowers for a high vantage point.
    Goal 2:
    * Visit watchtowers 0/1 GO (skip 10) | all types of watchtowers can be used to gather swamp scythes
    * Gather swamp scythe 0/1 GO (skip 10)
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: I think I see the marshlands, far off in the distance! We'll need more tools to be able to clear the swamp and make our way into it.


    Thurston: The knights are resourceful, my liege. They'll be able to help us find that lost sheep!
    Goal 3:
    * Go an any adventure 0/1 GO (skip 12) | castle and barracks both work to complete this goal
    * Gather marsh camouflage 0/1 GO (skip 12) | the marsh camouflage is not a guaranteed drop from any adventure. The shorter adventures also drop the item. You can have any adventure ready to be collected prior to this goal.
    * Prepare Marsh Traveler's Kit 0/1 (skip 135) | Magic Forge, 1 hour - 1 marsh camouflage, 1 swamp scythe, 5 mithril
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: The camouflage is so well done, I almost couldn't see the knights out there!


    Ivy: The farmers should have extra feed! It's the perfect way to get a sheep's attention.
    Goal 4:
    * Ask Farmers for help 0/1 GO (skip 10) | visit a farmhouse
    * Gather sheep feed 0/5 GO (skip 50) | drops from farmhouses
    Rewards: 100 coins, 10 xp
    Congratulations: Ivy: I've got another idea for something that might help!


    Ivy: Follow me to the Potion Shop! I have just the perfect idea in mind.
    Goal 5:
    * Sew a sheep toy 0/1 GO (skip 70) | Potion Shop, 30 minutes - 20 white petals, 10 red petals, 10 wood
    * Prepare sheep lures 0/10 GO (skip 800) | Magic Forge, 1 hour - 1 sheep toy, 1 sheep feed
    Rewards: 100 coins, 10 xp
    Congratulations: Ivy: There you go, ruler! You'll be able to get that sheep out of whatever problem it's in with this lure.


    Old Thomas: Take this map and use it to guide your way!
    Goal 6:
    * Accept the Marsh Map 0/1 ACCEPT | click on the green accept button to complete this goal
    Rewards: 100 coins, 10 xp, +1 marsh map (for AB10 expansion plot)
    Congratulations: Old Thomas: I am not sure how far this will take you into the marsh, but please write down details of your travels so we can study them all!


    Thurston: The map says we head this way first, my liege...
    Goal 7:
    * Head into the Marshlands 0/1 GO | Expanding here completes part 1/3 of the timed goal. | AB10 Expansion requirements: 1 Read the Marsh Maps, 1600RP, 12,000 coins, 10 wisp lanterns
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: The ground is soft here, my liege! We've made it to the marshland!


    Thurston: This is a strange growth, my liege. Let's investigate!
    Goal 8:
    * Tend to marsh reeds 0/1 GO (skip 20) | you can find additional marsh reeds in expansion plots. This item is now available in the market for 500 coins. Max 99. 10 minute collection timer. Marsh reeds drop swamp berries and swamp bugs.
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Eep! Bugs! Watch out for stingers, my liege!


    Thurston: I am not overly fond of creatures like this, my liege, but I shall hold them for you. It's my duty!
    Goal 9:
    * Gather swamp bugs 0/25 GO (skip 500) | make sure you collect all 25 before you give them to Thurston
    * Give Thurston swamp bugs 0/25 GIVE (skip 500)
    * Give Thurston swamp berries 0/250 GIVE (skip 500) | from marsh reeds. Drops 1-3 each time
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: My liege! The mud seems to be very mad with our presence here... watch out for the mud being flung about!


    Clear your board of any other monsters for this goal as you need to spawn a tough muddling
    Thurston: Watch out, my liege! That mud is moving!
    Goal 10:
    * Tend to marsh reeds 0/1 GO
    * Defeat a tough muddling 0/1 GO
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: We have vanquished the foe, my liege! But it is perhaps time to bring these finding back to Old Thomas.



    Goal 11:
    * Head into the Marshlands 0/1 GO | Expanding here completes part 3/3 of the timed goal. | AB12 Expansion requirements: 2200RP, 222,000 coins, 15 wisp lanterns, 1 expansion permit
    Rewards: 10,000 coins, 10 xp
    Congratulations: Thurston: The maps were right, my liege! Who would have guessed there would be a house out here in all the muck?




    Part 1 Dialogue (complete):
    Spoiler: show


    Pre-goal
    Ivy: Get ready to explore a brand new part of your realm and complete a limited time challenge to win an exclusive pet!

    Goal 1:
    Thurston: My liege! My liege!
    Ruler: Is everything all right, Thurston?
    Thurston: A farmer has requested audience with you at once. The man is rather upset, however... I wasn't able to get the story from him. Something about a wandering flock and a missing sheep...
    Ruler: Please bring the farmer to me so I can speak with him... But maybe let's find a way to calm him down first.

    Goal 2:
    Thurston: I knew you would be able to get the farmer to speak to you, my liege.
    Ruler: He had quite the tale... A group of his sheep wandered off into the Glimmerwoods... He went to find them, but they'd travelled so far they found brand new land!
    Thurston: New land, my liege?
    Ruler: It seems a dark area of marshland sits on the edge of the Glimmerwoods. The farmer was able to herd his sheep back to the farm all except one sheep. His favourite sheep, it seems. He said he saw a dark figure come up from the swamp to take the creature.
    Thurston: Oh no, my liege! That is quite the terrifying tale.
    Ruler: It is... and I think we must investigate!

    Goal 3:
    Ruler: These scythes should make excellent work of clearing a path in the swamps. This is brand new territory we are headed into, however. We'll need to protect ourselves as we travel! The marshlands appear to be overgrown with plants and covered in mist. I am not sure metal armour is the best for traversing that terrain.
    Thurston: Let's send the knights out on adventures, my liege! I am sure they can find materials that will work better.

    Goal 4:
    Ivy: I hear you are going on an adventure, ruler!
    Ruler: Well, we're going on more of a recovery operation, to be fair... but we will be exploring a brand new area of the realm!
    Ivy: How exciting! Far off adventure in an unfamiliar land... It's going to be such a tale!
    Ruler: Most importantly, we need to find our farmer's lost sheep! The farmer is worried it was taken by a swamp beast, so we'll need to be careful out there... We'll also need a way to try and lure the sheep to us, when we find it!
    Ivy: Now that I can help out with!

    Goal 5:
    Ivy: Feed is a good way of getting that sheep's attention, but if it was taken by a scary swamp beast, a friendly face is going to be a much more welcoming sight!

    Goal 6:
    Old Thomas: Hello young ruler! I have something that should help you on your journey into the marshlands.
    Ruler: Have you ever been to this area of the realm, Thomas?
    Old Thomas: I'm am afraid now, young ruler. It seems to be a very fraught and dangerous area! I have many books that tell of what mysterious monsters await inside. Not many have been able to travel freely inside the depths... The stories are mainly secondhand accounts, tales told in the Taverns... But there is one thing I think you might be able to make use of!

    Goal 7:
    Thurston: With this map, we can easily find a way into the marshlands.
    Ruler: Let's go!

    Goal 8:
    Ruler: The ground is so squishy! This must be marshland.
    Thurston: You can feel the mist in the air my liege. We have definitely made it to the new land.
    Ruler: Let's have a look around, Thurston. Who knows what we'll be able to find here! But please, keep an eye out for that lost sheep!

    Goal 9:
    Ruler: Thurston! It's all right... these bugs are harmless! They seem to be friendly, even. I wonder if these bugs might help us get through the marsh.
    Thurston: Are you sure about that, my liege? These bugs looks awfully creepy and crawly...
    Ruler: There's only one way to find out! Let's gather what we can from the reeds and take it back to show Old Thomas. He'll know what to do with them.
    Thurston: Wise idea, my liege...

    Goal 10:
    Thurston: The mud over here seems to be getting thicker...
    Ruler: It's harder to walk in.
    Thurston: Be careful, my liege! Who knows what dangers hide in the marsh.
    Ruler: I just want to get one more Swamp Berry to show Thomas...

    Goal 11:
    Old Thomas: Very interesting, young ruler! These are quite the findings from the marsh. These bugs are harmless... delightful, even! I suspect they will help guide you through the marshes. I am not sure they will provide much protection from the monster you faced, however.
    Ruler: It was quite the strange foe, Thomas... It looked just like mud at first!
    Old Thomas: I think there are many more mysteries that await you in the marsh.
    Ruler: The maps you've given us have been a big help... I noticed it shows a building of some sort just beyond where we were. Do you know anything about it?
    Old Thomas: I am afraid now, young ruler. There is but one way to determine that.
    Last edited by SpiritWind00; 06-02-20 at 06:04 PM.

  5. #95
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Misty Marshlands - Part 2
    6 goals


    Goal Pre-requisites & Notes:
    * Complete Part 1 of the Misty Marshlands.
    * There are no timed components in this part.


    Thurston: Go ahead and knock, my liege! I'll be right here as backup.
    Goal 1:
    * Visit the Mysterious House 0/1 GO (skip 3) | visit Odette's Nest which was in expansion plot AB12. 4 hour collection timer.
    Rewards: 100 coins, 10 xp, (Glowing compass craft unlocked)
    Congratulations: Thurston: No answer, my liege? Perhaps we should give it another knock...


    Thurston: The monster seems to be flinging mud about! Be careful, my liege!
    Goal 2:
    * Defeat a tough muddling 0/1 GO
    * Gather muddy compass 0/4 GO | will autocomplete if you have 1 in inventory
    * Gather swamp bugs 0/6 GO (skip 40) | will count what you already have in inventory
    * Repair a glowing compass 0/1 GO (skip 275) | Workshop, 5 hours - 4 muddy compass, 10 wisp lanterns, 6 swamp bugs
    Rewards: 100 coins, 10 xp
    Congratulations: Odette: You managed to fight off the mud! I'm impressed... perhaps I do have time to speak to you all after all. Why don't you come inside?


    Odette: I'd like to trust you, but I think I'll need a little more information about who you are before I can help.
    Goal 3:
    * Visit library 0/1 GO (skip 7)
    * Serve earl grey tea 0/2 GIVE (skip 70)
    Rewards: 100 coins, 10 xp
    Congratulations: Odette: Now that's a good cup of tea! Anyone who can steep a brew like that is a friend of mine.


    Thurston: Before we go further, let's return to my Fort to make sure we have everything we need
    Goal 4:
    * Visit Thurston's Fort 0/1 GO
    Rewards: 100 coins, 10 xp, +1 Swamp Staff (for AB13 expansion plot)
    Congratulations: Odette: You are missing one more thing... take this staff, child! It will help you be safe as you journey through the marshes.


    Odette: Safe travels, adventurers! Come back and see me if you need any help.
    Goal 5:
    * Go further into the marshlands 0/1 GO | AB13 Expansion requirements: 2400RP, 300,000 coins, 2 glowing compasses, 2 expansion permits, 1 Wield the Swamp Staff
    Rewards: 100 coins, 10 xp
    Congratulations: Watch out, my liege! It's another foe!


    Thurston: You seem to have a way with these marshland beasts my liege... I'll let you attempt to feed this one first!
    Goal 6:
    * Approach the strange creature 0/1 GO (skip 3)
    * Gather dragonfly wisps 0/10 GO (skip 200) | You can wait till you have all 10 before giving them to Thurston, but the goal does not depend on you waiting. You can give them as you collect them and they will register for this sub-goal.
    * Give Thurston dragonfly wisps 0/10 (skip 200)
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: You were right, my liege! We've found another friend of the realm. This is something we should show Old Thomas.
    Note: the dragonfly wisps are a very rare drop. Be prepared for this goal to take up to a couple of weeks to gather 10 dragonfly wisps.





    Part II Dialogue: (complete)
    Spoiler: show


    Goal 1:
    Ruler: This doesn't seem to be an abandoned house... Shall we see if anyone is at home?

    Goal 2:
    Ruler: Hello? Is anyone home?
    Odette: No, no one's here...
    Ruler: Hmm... that doesn't seem to be true... is there any way we can speak to you?
    Odette: No, I said no one is home! Go away! It's dangerous for you to be out here in these marshlands. You should go home before things get too rough.
    Ruler: We're looking for something, please... we'd appreciate any help.
    Odette: I've got no time to speak to strangers! Please go home before you get hurt.
    Ruler: Please, isn't there any way you could help us?
    Thurston: Uhm... my liege? I think your attention might be needed elsewhere... The mud seems to be rising up in anger!

    Goal 3:
    Ruler: Thanks for letting us in.
    Odette: Mhmmm… the mud's not too happy about you all being here... The swamp doesn't take too kindly to disruptions.
    Ruler: We're sorry for disturbing you, but we're new to these parts. We're looking for a lost sheep that has gone missing out here. We saw your home and thought you might be able to help us.
    Odette: Well... I am rather familiar with these parts, and I hate to think of a poor little sheep lost out here... This isn't a place for a helpless animal to be wandering about. I might be able to help you... but I'll need something from you first.

    Goal 4:
    Odette: My name is Odette... I live out here in these marshlands.
    Ruler: It's not often we get visitors out here...
    Odette: I can't remember the last time I've seen a new face. However, I just warn you... going further into the marshes will be dangerous. There are greater foes than those silly mud piles that call this place home. You will need to be fully prepared for the danger you will face, if you continue on.
    Ruler: Do you think our sheep is all right?
    Odette: I am afraid I cannot say for certain, child. Some animals travel these lands without issue... others are not so lucky. You can come see me anytime you need help, though... I'd like to see your little sheep get home safe!

    Goal 5:
    Odette: Good luck, adventurers! The marshes will only grow thicker as you depart. Use that staff to guide your way and you will be safe! You can always return to my home if you need help. It's nice to have visitors every now and then. Watch out for strange beasts and other dangers and if I see your sheep, I will keep them safe here until you return.

    Goal 6:
    Ruler: Hang on, Thurston... I don't think this is a foe!
    Thurston: Are these more friendly bugs?
    Ruler: These aren't like any bugs I've ever seen before...
    Thurston: It looks hungry... be careful it doesn't try to bite you!
    Ruler: I'm not sure this creature wants to bit us... but it does look hungry. Let's see if we can't make another marshland friend!
    Last edited by SpiritWind00; 06-02-20 at 06:04 PM.

  6. #96
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Misty Marshlands - Part 3
    9 goals


    Goal Pre-requisites & Notes:
    * Complete Part 2 of the Misty Marshlands
    * Snakes spawn from the Swamp Settlement the first time and then the marsh trees and marsh reeds afterwards.


    Old Thomas: This is a good sign. I think this omen means your journey into the marshland should continue!
    Goal 1:
    * Visit the Library 0/1 GO (skip 7)
    * Visit Thurston's Fort 0/1 GO (skip 15)
    * Visit Odette's Nest 0/1 GO (skip 3)
    Rewards: 100 coins, 10 xp
    Congratulations: Odette: A Dragonfly Wisp! What a wonderful sight. You must have made a creature in the marshlands very happy to get these.


    Odette: Be safe, child! Travel with caution... and return to see me if you ever have need!
    Goal 2:
    * Travel deeper into the Marshland 0/1 GO | AB14 expansion requirements: 2800RP, 375,000 coins, 2 glowing compasses, 3 expansion permits
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Odette was right... These plants are only growing thicker!


    Thurston: These thick reeds need to be cleared before we can go any further... but you're right - be wary of the mud!
    Goal 3:
    * Clear a marsh tree 0/1 GO (skip 40)
    * Defeat a tough muddling 0/1 GO (skip 20)
    * Check the mud for clues 0/1 GO (skip 30) | when you defeat a tough muddling from a marsh tree it will drop the Ancient Swamp Map. It might take a couple of goes to get the Map.
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: These look like they might be pages from Old Thomas' book... but this doesn't look like any part of the marsh we've seen before.


    Odette: Just please, have care, child! I am worried what foes you will face now that youare in the thick of things.
    Goal 4:
    * Wish Odette farewell 0/1 GO (skip 3) | visit Odette's Nest
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: If Odette is right about the danger, we must be safe! Let us take these maps to Old Thomas before we go further.


    Old Thomas: This may be a test of your bravery and mettle, young ruler... but if anyone can face this danger it is you!
    Goal 5:
    * Visit Old Thomas's house 0/1 GO (skip 3)
    Rewards: 100 coins, 10 xp, +1 Traveler's spell
    Congratulations: Old Thomas: Good luck, young ruler! Take this spell to help guide you through the marshes.


    Thurston: According to the map, if we continue on here, we won't be far from the abandoned settlement!
    Goal 6:
    * Find a Swamp Settlement 1/1 GO | you need to expand to AB9 first and then you can expand to AB8 where the Swamp Settlement is. Once you expand to AB8, the Swamp Settlement is unlocked. It has an 8 hour collection timer.
    Note: AB 9: 3000 RP, 425,000 coins, 3 glowing compasses, 3 expansion permits | expand here first to get to AB8
    Note: AB 8: 3300RP, 500,000 coins, 3 glowing compasses, 3 expansion permits, 1 Hold the Traveler's spell
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Look ruler! These are sheep prints! We must be headed in the right direction now.


    Clear your board of any other monsters for this goal as you need to spawn the snake!
    Thurston: Should we knock or just try to get inside? I suppose knocking would be most polite...
    Goal 7:
    * Investigate the Swamp Settlement 0/1 GO | visit this building. Make sure you don't have any monsters on your board or you need to wait for the next collection. It's 8 gems to skip the 8 hour collection timer.
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Watch out, my liege! It's a snake!


    Thurston: Beware the snake's strike, my liege!
    Goal 8:
    * Defeat the swamp snake 0/1 GO | 15/15 hits to defeat
    * Gather snake skin 0/1 GO (skip 40)
    Rewards: 100 coins, 10 xp, +1 marshland permit
    Congratulations: Thurston: The monster left behind this snake skin, my liege! This is something we should show Odette as once.


    Odette: Please get me more of those Snake Skins... but be careful now!
    Goal 9:
    * Defeat swamp snake 0/1 GO (skip 40) | spawn from marsh trees and marsh reeds
    * Gather snake skin 1/5 GO (skip 160) | you get credit for the one collected in goal 8
    * Gather swamp bugs 0/8 GO | will auto complete if you have more than 8 in inventory
    * Trade for a marshland permit 0/1 GO | will auto complete as you are rewarded a permit in goal 8
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Well done, my liege! I'm afraid that beast got one good bit on me, but I'm all right now that the monster is gone.





    Part III Dialogue: (complete)
    Spoiler: show


    Goal 1:
    Old Thomas: I have never seen a wisp like this before in all my time!
    Ruler: It's quite a friendly litle spirit...
    Old Thomas: All my research told of terrifying foes within the marshes, but so far all you have found has been delightful!
    Thurston: Mostly delightful... don't forget the bugs and mud!
    Ruler: Of course! I could never forget the mud or the bugs.
    Old Thomas: I think you should still be cautious as you travel, young ruler, but there could be more delightful suprises that await in the marsh!
    Ruler: Hopefully at least one delightful surprise will be us finding that sheep...

    Goal 2:
    Odette: I have not seen any sign of your lost little sheep, I'm afraid. I've asked the plants and mud in the marshland but no sign.
    Ruler: You asked the mud and plants?
    Odette: Well, yes! Without them, there's not much conversation out here.
    Ruler: How long have you lived out here in the marshlands Odette?
    Odette: A long, long time, child... longer than you've been alive! Most of the time I'm here in my home, keeping to myself... I like to keep an eye on the marshlands to make sure all is well. And I communicate with the plants and animals themselves to make sure. I'm afraid not a single leaf has heard of your missing sheep, however. The mud however... I think it would not tell me if it had seen it.
    Ruler: We need to continue looking for the lost sheep still... so we're going to go further into the marshes.
    Odette: You must be careful, child... the marshes will only grow thicker as you travel. There are more dangers that await you. Things that will be tougher than mud.

    Goal 3:
    Thurston: Our supplies will definitely be put to good use here, my liege. The ground is growing muddier as we continue on, however.
    Ruler: Be careful, Thurston! Those muddy foes could be waiting for us.

    Goal 4:
    Ruler: Odette, we found these pages in the marshes! They look like maps...
    Odette: Ahhh! See, now you are starting to get into the muck! These are maps... but this is land deep in the marshes. A long time ago, long before I had even made this land my home, there were tales that the marshes had been home to many. I have heard of abandoned settlements, deep in the thicket... They may not be abandoned as they seem, however. The marshlands are home to many beastlings.
    Ruler: If there are buildings out there, our sheep could be hiding in one of them. We've got to follow these maps!

    Goal 5:
    Old Thomas: These are pages directly ripped from my marsh book! I had wondered about your travels so far... You have been relatively unobstructed by any of the dangers I've heard of! But it seems the maps I have given ou were incomplete. This is perhaps where the real danger may lie in the marshes.
    Ruler: The woman we met in the marshes told us there are abandoned houses out there. The sheep could be hiding deep in the marshes -- we have to keep going!
    Old Thomas: You must prepare yourselves for the dangers you will face... There is som ominous writing here on the maps. I shall keep researching to try and deduce what this says while you go... But please, stay close to each other and gather plenty of supplies!

    Goal 6:
    Ruler: With these maps, there's nothing that will stop us from our journey. Let's go!

    Goal 7:
    Ruler: This house definitely looks abandoned...
    Thurston: It's like it's returned to the swamp bugs and creatures. Those seep prints look fresh... it means our sheep is not far off.
    Ruler: Let's get closer, Thurston! Maybe our sheep is hiding inside.

    Goal 8:
    Ruler: That snake is bigger than any I've ever seen!
    Thurston: It looks like they've called this settlement their home now.
    Ruler: And it looks very mad at us... watch out!

    Goal 9:
    Odette: Where did you find this? You must have gotten deep into the marshes!
    Ruler: We found an abandoned house, and we were attacked by a snake. After we fought it off, the beast left this behind.
    Odette: You were able to fight off a swamp snake? I'm impressed, child! These kind of monsters are ferocious... and there are worse still out there. But the fact that you were able to fight off one of those snakes means you'll have no problem getting through some of the deepest marshes! There are more dangerous foes than these snakes deep in the muck, so please have care! If you go too far, I may not be able to help you. However... if you are able to get more of these snake skins for me... I could perhaps try to find a way to make it easier for you to reach new land!
    Last edited by SpiritWind00; 06-02-20 at 06:03 PM.

  7. #97
    Moderator SpiritWind00's Avatar
    Join Date
    Jun 2013
    Location
    The Glimmerwood!
    Posts
    12,406
    The Misty Marshlands - Part 4
    5 goals


    Goal Pre-requisites & Notes:
    * Complete Part 3 of the Misty Marshlands


    Thurston: It's no trouble at all, my liege... that sheep needs us more than I need help.
    Goal 1:
    * Search the Marshlands for the missing sheep 0/1 GO | you need to expand to AB15 first and then you can expand to AC15
    Note: AB15 expansion requirements: 3600RP, 600,000 coins, 4 glowing compasses, 3 expansion permits
    Note: AC15 expansion requirements: 3800RP, 650,000 coins, 4 glowing compasses, 1 marshland permit
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: I... may have spoken too soon, my liege... I'm beginning to feel rather... unwell...


    Odette: Your friend is very sick and I don't have the supplies to help! It's best you get him home fast.
    Goal 2:
    * Visit community kingdoms 0/20 GO (skip 180)
    * Ask for home remedies 0/20 ASK (skip 160) | request from neighbours
    * Visit Sabina's house 0/1 GO (skip 6)
    Rewards: 100 coins, 10 xp, + 1 Sabina's Medallion (used for expanding to the next plot)
    Congratulations: Sabina: Oh, poor Thurston! Let's let him rest while these cures do their work!


    Sabina: Good luck, ruler! Good luck, Thurston! Keep my medallion with you at all times!
    Goal 3:
    * Travel deep into the Marshland 0/1 GO | AC14 expansion requirements: 4000RP, 700,000 coins, 4 glowing compasses, 1 marshland permit, 1 Sabina's Medallion | Once you unlock this plot, the Dark Den is available for collection in 4 hours. Collecting from the Dark Den will spawn the Hydra. You don't need to wait to goal 5 to spawn him. It takes 150/150 hits to defeat him, so be careful when you spawn him.
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: Look at that dark den, ruler! There is no doubt something hiding inside. Perhaps our sheep?


    Clear any monsters off your board for this goal so you can spawn the Hydra!
    Odette: There is a ferocious foe awaiting deep in a dark den... defeat it and conquer the marshlands!
    Goal 4:
    * Clear a marsh tree 0/1 GO (skip 40)
    * Find a clue in the trees 0/1 GO (skip 40) | might take a few hits for the clue to drop
    * Venture inside the Dark Den 0/1 GO (skip 3) | collect from the Den and spawn the Hydra if you haven't already.
    Rewards: 100 coins, 10 xp
    Congratulations: Thurston: It is a hydra, my liege! I thought they were beasts of legend only!


    Thurston: Prepare for battle, my liege! This is one terrifying foe we must vanquish.
    Goal 5:
    * Defeat the swamp hydra 0/1 GO
    * Attain the conqueror's medallion 0/1 GO (skip 170)
    * Give Odette the conqueror's medallion 0/1 GIVE (skip 10) | general note: until you give Odette the medallion you can spawn additional Hydra by collecting from the Dark Den. Once you give the medallion and complete this goal, the Dark Den will spawn a random 'normal' monster, but not every time, ie not guaranteed like the Lair of Beasts.
    Rewards: 1000 coins, 30 xp, + Odette (8 hour collection timer)
    Congratulations: Odette: You've done it now! The beast of the marshlands has been tamed!


    Odette: I'd suggest you tie this little beastling down to prevent more wandering.
    Conclusion Goal: The Marshland Conqueror
    * Tie down the lost sheep 0/1 GO | click on go and the lost sheep will come up on your screen to place. 4 hour collection timer with normal sheep drops.
    Rewards: + Lost Sheep
    Congratulations: Odette: I look forward to trading with you again!




    Part IV Dialogue (complete):
    Spoiler: show


    Goal 1:
    Ruler: Thurston, are you sure you're alright?
    Thurston: Yes, yes, of course my liege... it's no worry at all. Let's keep looking. We need to find that sheep.
    Ruler: You were bitten by that snake, Thurston. I think it's worth it for us to make sure you're going to be alright, especially before we go deeper into the marshes.
    Thurston: Do not worry about me, my liege! I remain standing victoriously. Tis barely a scratch. I still feel as if I could conquer these marshes! Let us continue on and find that missing sheep!

    Goal 2:
    Ruler: Thurston! Thurston, are you all right? Can you hear me?
    Thurston: Yes, of course, my liege... just a few minutes more of sleep, please... I'm getting ready for my knight's training! A good knight needs rest...
    Ruler: We've got to get you back home, Thurston.
    Thurston: Mhmm… where's my Root Beer? I had it just a moment ago...
    Ruler: Just hang in there, Thurston! I will get you to help. Maybe Odette will be able to know what to do.

    Goal 3:
    Thurston: Where... where am I? Ruler, is that you? Ruler, you saved my life! The last thing I remember, we were in the woods and I felt so sick... I don't even want to think about what might have happened if you weren't there.
    Ruler: It was really all because of the remedies we received from our neighbours, and thanks to Sabina! She was here to help me take care of you.
    Thurston: Oh fair Sabina, I am eternally in your debt.
    Sabina: It was my honour to help, Thurston! Just as it's part of knight's duties to face danger, it's our duty to help the helpers.
    Thurston: And we must face the danger again... that sheep still needs us!
    Sabina: Oh Thurston, you are so brave! I know you two will find that sheep. Here take this... it was something my father gave me to keep in the tower. It's a medallion, and it was meant to keep me safe from danger... I'm not sure how well it works, honestly... but take it anyway! If it keeps you from getting bitten again then it will have been worth it!

    Goal 4:
    Odette: I'm glad to see your brave knight is feeling better, child!
    Ruler: It may have been touch and go for a bit there, but we were able to find help in our realm. We've got to get back out there and find that sheep.
    Odette: Those Swamp Snakes are vicious and will keep trying to bit you... The attacks will continue as you travel... and you will find worse foes out there.
    Ruler: We were given this medallion to help protect us... Have you seen anything like it before?
    Odette: In fact, I have... and there may be another one like it that may protect you. It will require a mush greater fight than the swamp snakes have given you. A greater monster awaits you in the marshes... but if you defeat it... You will have earned the right to travel freely through this land.

    Goal 5:
    Thurston: I thought the swamp snakes were bad but this... this is really bad.
    Ruler: Hold on to Sabina's medallion, Thurston! We're going to need the protection.

    Conclusion goal
    Odette: A medallion from the hydra itself...this is something I have only seen once before. You truly are remarkable, child! Thisis a triump. This means the marshlands are yours to explore as you please. I think perhaps we can keep our trade permanent, should you wish to own new marsh land.
    Ruler: I think this is going to be a wonderful partnership.
    Odette: Oh! And I have one last thing for you. I found this little lost creature wandering the swamp, eating berries.
    Ruler: The sheep! You found it!
    Odette: It's a funny little creature...it does not seem to be trapped here. It seems to have wandered off on its own to enjoy the swamps!
    Last edited by SpiritWind00; 06-02-20 at 06:03 PM.

Page 10 of 10 FirstFirst ... 8910

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •