Originally Posted by
elliejagh
Warning!! Actual constructive advice to follow:
I am wondering if, perhaps, the powers that be, that are constructing these concepts/quests/"gift" boxes, etc. still play their own game.
It is not uncommon for developers to suffer from burn out and stop playing, thus becoming detached and unaware of what today's players are finding challenging and would appreciate help with by the use of quests and items.
Playing the game, or consulting with some that do, would also help with defining what a "rare" item is these days, as promised in my original 14-16 boxes that I purchased. If I had not been trusting S8 to know the difference between a "rare" item vs. something so common that I "rarely" have less than 99 of, I would not have bought all the boxes that I could, until I could buy no more, before chopping any and experiencing the dissatisfaction, disappointment, and frustration that has literally touched every player that plays today. Even those that did not buy boxes felt it through the loss of formerly very reliable neighbors.
So, I propose that future events, quests, etc. are run by a current player or two within your staff in that review process that I recommended in an earlier post, for feedback and possible reality check and adjustment.
Happy players spend more. Trusting players spend more, and actual players still playing and not fleeing the sinking ship, may not spend "more," but are, at least, available to consider the option.
Take care!
Ellie