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Executive Chef
Unbalanced gameplay
In my opinion, the demands from the Tradecraft factory, especially the long-time pliers, make the game unbalanced. Lot of time many factories are just waiting and waiting for the next pliers: far too many other products need pliers, often even 2 pliers.
So the Tradecraft factory could work 24/7 and not even meet the demands.
Please, can this be fixed?
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Executive Chef
I agree!! This whole game revolves around waiting for tradecraft factory.
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Rhino Keeper
Too many items require the t-shirt
The number of items that require the t-shirt is way too much, especially since it takes a LOT of time to make t-shirts. If an item is a component of MANY other items, this first item should take less time to make. I have to overstock t-shirts and pliers as they take a lot of time to make and are components of several other items. This means that I also have less space for other items.
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Farm Supplier
T-shirt crafting time should be reduced
I hoard items, I make boardwalk items ahead of time, but it's not always possible to finish. It's the t-shirts that's the problem. A lot of crafts require t-shirts and they take 45 min a pop to make. My boardwalk orders always consist of a lot of items requiring t-shirts. Right now the order requires one doll, two robo-pals, three pillows, two dresses, and two tiles. That's 19 t-shirts required. 😐 I do need to do other things besides play this game, as well as sleep.
My suggestion to Storm 8 is that they reduce t-shirt making time to 15 minutes. That would be fantastic. Thank you for your consideration.
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Farm Supplier
Definitely would be good if we could get multiples of factories, even if it required gems or they were very expensive?
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