Thanks for the picture. I do like it. I'm really trying hard to remember that this is just a game. But I do see it as a ploy to spend gems on energy.im correcting myself. I mean spend real money on energy.
I am a long term player - yes I even have the Love Shack. I really enjoyed this game but as so many of you have already stated, these quests are beginning to verge on the rediculous. This is a casual game - not a full-time job and the prizes at the end are dare I same, lame. I have finished all quests so far but this one really seems to be the final straw (pardon the pun). I really do not care if I finish it or not. The fun has gone out of this game - I find that so sad.
Last edited by chewingthecud; 07-11-16 at 08:43 AM.
My sentiments exactly. The quests lately have been just unreasonable, and I'm sick of being so maxed out on a couple of items that are needed for the quest that I'm not using my resources efficiently and the rest of my kingdom gets neglected. But I will say, finding out how useless the final prize is makes it much easier for me to quit at stage 7 and not feel like I'm missing out.
My purple Ali's just coughed up 14 energy. That might get me a worm or two. Whup! Whup!
Could someone please pass this suggestion to S8?
I think the timer should end once reach Part 11. At that point, players have shown their dedication and hard work. Players have been relentlessly tapping and collecting wheat, feathers, worms, bacon, eggs, and roast chicken while ignoring day to day Kingdom business. If the timer ends, players could then finish the Griffin Quest at a more leisurely less stressful pace. There is a precedent for this in the Sir Daisy Event. I don't remember the exact details, but I do remember players could finish all those grooming mitts without the pressure of a timer.
Storm 8, please consider this.
Thank You