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Rhino Keeper
+5 moves is too easy to use by mistake
Hi,
I've had several instances lately where I'm hurrying to swipe candies, to avoid gobblers and I'm out of moves or getting close to it. If I just touch the screen the wrong way, it buys 5 extra moves for 44 gems, which I don't want. If you could install a safety feature that allows the player to click 'yes' or 'no' it would be greatly appreciated. For all other boosts, it takes two taps to purchase, one to select the boost and another to confirm. For the +5 moves option when the game is out of moves, it's only fair that you have a Y/N option there. Thanks
A
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