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Rhino Keeper
+5 moves is too easy to use by mistake
Hi,
I've had several instances lately where I'm hurrying to swipe candies, to avoid gobblers and I'm out of moves or getting close to it. If I just touch the screen the wrong way, it buys 5 extra moves for 44 gems, which I don't want. If you could install a safety feature that allows the player to click 'yes' or 'no' it would be greatly appreciated. For all other boosts, it takes two taps to purchase, one to select the boost and another to confirm. For the +5 moves option when the game is out of moves, it's only fair that you have a Y/N option there. Thanks
A
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New Resident
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New Resident
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New Resident
I agree, call me cynical but it seems a ploy to get you to waste your gold bars having the +5 moves in the exact same place on the screen as the try again button 😡😡 It's obvious that it's something they do on purpose otherwise why would there not be a 'are you sure?' Button.
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New Resident
I agree! How can we get the maker to change this?
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