~Always looking for new neighbors in Dragon Story, Fantasy Story, Castle Story and Wonderland~
Yes - thank you SW for all you do.
Rarely do I ever complain. I try to make the best of any situation but this has been frustrating. This is a good place to vent. You know what would be a great reward for everyone who is staying in the game?? A gem confirmation button!!! After so many trips without finding the plume I iust want to spend 25 gems to skip but... You guessed it. Gem trap while checking to see if I had a picnic basket ready for another try in the banquet hall and suddenly not enough gems to skip with. I will be so upset if I go through all of this and can't finish it. I'm trying but who knows.
BTW I play several TL games and have never spent a cent on gems. I play for fun and roll with the punches but this quest has not been fun. I know one thing: if I made mistakes this big I my job I would no longer have my job. Sad but true.
I searched and read thru the thread but still not seeing an answer to why some have a skip on the harness and others don't. I'll never get the ink in time but I have no skip button like stated in the original post. Can a mod please give clarification on this? I know I'm not the only one. Other have asked and posted screen grabs but I never saw an answer.
I play farm story 2 so feel free to add me, more neighbours is always a good thing ^-^
Storm8 ID: kirsty050
In game name: Acalaria
email@example.com for assistance.
To the artists: Your work is awesome, please don't change a thing.
To the programmers: This quest line had some bugs, it seemed like everything that could go wrong did go wrong. This is understandable, I know it can be hard (especially in a relatively new game) adding new code to existing code and making it all work perfectly. Thank you for your promptness in fixing the mushrooms. There was a lot of confusion over the caravan portion but I am glad you eventually got it sorted out.
To the designer: This quest line was not well thought out. The biggest issues were the high requirements for low drop rate items and a drop from a 22 hour adventure not guaranteed during a very short timed event. This I can also understand, it can be hard to balance a challenging quest with a too difficult one. Only a few weeks ago it seemed like everyone was complaining that everything in their storage was maxed out and they wanted more storage space, which could have made you think it would be easy for us to fulfill such high requirements. Please note for future reference that low drop rate items such as dryads breath, coal, and even clay are still very hard for us to get and we ask that you do not require these items in very large amount. Also items from cards such as the enchanted ink are even harder to get and need requirements for those to be set even lower than the low drop rate items. Now, a timed event can be fun but please keep in mind it can become very stressful to us by the end. The not guaranteed drop from the adventure made this especially stressful. There are some players who still have not gotten it after 5 tries, this means that on an 8 day timer 5 of those days were spent on just this one step leaving only 3 days for all the steps before and after (plus they still do not have it). Please better plan out the timing of each step when creating a timed event.
To the entire development team: Please work on your communication. People would not have been so frustrated and angry if you were better able to communicate to us. Little things like "we are looking into this" would have gone a long way to helping us feel like our concerns are being heard.
To management: If you are gem misers (ie gem traps etc.) your players will be gem misers (ie not wanting to buy any). Also I would just like to note that double tapping something in a tapping game should not cause you to spend real money (or things bought with real money)
To the forum mods: You are wonderful and I am sorry if you got any flack for TL issues.