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Thread: Nugget #2 - Expanding

  1. #611
    Fashion Designer
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    Didn't have any issues yesterday. Though I did not take notice whether it was the marshland or Windchaser permit that was used.
    Last edited by federerGOAT; 07-06-21 at 08:47 PM.

  2. #612
    Volunteer Moderator SpiritWind00's Avatar
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    The plot to the left of the Overgrown Hideaway (X21) is now unlocked. Needs:
    6000 RP, 2155,000 coins, 7 windchaser lanterns, 4 windchaser permits

  3. #613
    Nightclub Owner
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    Quote Originally Posted by SpiritWind00 View Post
    The plot to the left of the Overgrown Hideaway (X21) is now unlocked. Needs:
    6000 RP, 2155,000 coins, 7 windchaser lanterns, 4 windchaser permits
    Expensive! Updating page #1...

    Coord Royal Point Windchaser Lantern Coins Windchaser Permit
    X21 6 000 7 2 155 000 4
    Total 6 000 7 2 155 000 4
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  4. #614
    si there a map of the island with the sublunar temple of it so I can show someone where it is ?

  5. #615
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    Quote Originally Posted by ethan1brothers View Post
    si there a map of the island with the sublunar temple of it so I can show someone where it is ?
    Page 1
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  6. #616
    Volunteer Moderator SpiritWind00's Avatar
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    X22 has just been released (next to the coast line on the left side of the Island)

    Requirements:

    6000RP, 2,155,000 coins, 7 windchaser lanterns, 4 windchaser permits

  7. #617
    Nightclub Owner
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    Coord Royal Point Windchaser Lantern Coins Windchaser Permit
    X22 6 000 7 2 155 000 4
    Total 6 000 7 2 155 000 4
    Last edited by ShibuyaCloth; 08-25-21 at 09:40 AM.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  8. #618
    Executive Chef
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    I am almost done with the expansions on the mainland. I'm remembering a situation where a gamer couldn't craft Expansion Permits and Explorers Permits. I think! Should I not open up those 2 plots that require those on the island. Just keep them hanging out there unopened?

    I would like to have a good supply of Explorers Permits on hand just in case they're needed again.

  9. #619
    Nightclub Owner
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    Quote Originally Posted by riverly View Post
    I am almost done with the expansions on the mainland. I'm remembering a situation where a gamer couldn't craft Expansion Permits and Explorers Permits. I think! Should I not open up those 2 plots that require those on the island. Just keep them hanging out there unopened?

    I would like to have a good supply of Explorers Permits on hand just in case they're needed again.
    You can only craft permits & lanterns if you have a plot not explored that requires it. So don't open them all if you want to continue to craft.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  10. #620
    Executive Chef
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    Quote Originally Posted by ShibuyaCloth View Post
    You can only craft permits & lanterns if you have a plot not explored that requires it. So don't open them all if you want to continue to craft.
    Thanks. I'm gonna let them stay unopened.
    I've really not "explored" the island too much. It is a Long term/secondary goal for me.

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