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Thread: Nugget #2 - Expanding

  1. #311
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    Quote Originally Posted by federerGOAT View Post
    With plot AA14 being available, I want to open my other available plot, A13.
    But I’m scared that this will cause the expansion permit craft to disappear from the Exchange, even if AA14 is left unopened.

    I have had this happen in the past.
    Has anyone else experienced this before?
    Is it a bug?
    You need to have at least 1 plot untouched that requires Explorer permits. Then you will have all crafts available.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  2. #312
    Moderator (volunteer) SpiritWind00's Avatar
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    The expansion permit craft has disappeared. I've already raised this with S8. I have the new plot open still and sent ahead and opened the last of those new ones from last time but if removed the expansion permit trade. Explorer trade and enchanted lanterns are available.

  3. #313
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    ^^Has it been fixed yet?

  4. #314
    Moderator (volunteer) SpiritWind00's Avatar
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    Yes the expansion permit is back in the Exchange!

  5. #315
    Moderator (volunteer) SpiritWind00's Avatar
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    AA15 released today.(on the 2nd line next to the coastline)

    5990RP, 13 enchanted lanterns, 1,730,000 coins, 7 explorer permits

  6. #316
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    I was hoping for a little magic in the royal exchange for reduced craft time and double tickets but it's probably not happening.

    Btw, congrats SW on fully expanding.

  7. #317
    Moderator (volunteer) SpiritWind00's Avatar
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    The permit craft disappeared again too...

    I thought it would be safe to expand to the previous released plot (one of those lovely lantern ones), but it turned off making permits again in the RE. I've flagged it with the team, but posting in case it might affect others. I'm wasting so much time as I can't collect trade tickets (maxed and yes I know I can make them, but I don't bother doing that anymore). Oh well.... gives me time to get things up to date here while I'm on holidays.

    Thanks Melany!! are you done too? I have the material for AA15 but don't want to lose the other crafts so it's still open. Am plugging away on what I can do till it's fixed.

  8. #318
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    I can confirm that AA11 is:
    25 Wisp Lanterns
    1,300,000 coins
    7 Expansion Permits

    So far it looks like AA10 is a copy of AA11:
    25 Wisp Lanterns
    1,300,000 coins
    7 Expansion Permits

    AA12 says:
    30 Wisp Lanterns
    1,350,000 coins
    6 Expansion Permits
    Last edited by SylvanSanctuary; 01-04-20 at 10:22 PM. Reason: Called the plots A instead of AA.

  9. #319
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    Quote Originally Posted by SylvanSanctuary View Post
    I can confirm that A11 is:
    25 Wisp Lanterns
    1,300,000 coins
    7 Expansion Permits

    So far it looks like A10 is a copy of A11:
    25 Wisp Lanterns
    1,300,000 coins
    7 Expansion Permits

    A12 says:
    30 Wisp Lanterns
    1,350,000 coins
    6 Expansion Permits
    Thanks, I'll update the first page once we have a new extension.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  10. #320
    Nightclub Owner meme1098's Avatar
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    The double AA row has Expansion permit requirements, according to Shibuyacloth's map (Use the cove indention as a guide-3rd row up)

    The row with single A's requires Explorer Permits on my gamboard & Shibuyacloths map. (Its 2nd row from the cove, plot 5)

    Click image for larger version. 

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    I just expanded to A11 & it required 4 Explorer Permits. My A12 requires 6 Explorer Permits. (2nd row, 3rd plot in)

    Click image for larger version. 

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    Last edited by meme1098; 01-02-20 at 10:36 AM.
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