So far I had critical hits using nature against water-earth and earth-nature
Round 1 Pyro beaten by L15 Rock Rhino
Round 2 Armadillo beaten by L12 Rainguin water
Round 3 Rainguin beaten by L11 Twilight Troll nature
Round 4 Werewolf beaten by L10 Hydro Yack nature
Round 5 L10 Ocean Owl
Round 6 L11 Magmacore
Round 7 L11 Magmacore fire
Round 8 L10 Elephantom electric
Round 9 L11 Magmacore earth
Round 10 L14 Ancient Sloth
Round 11 L10 Steamtrunk water
Round 12 L12 Rainguin water
Round 13 L11 Magmacore
Round 14 L10 Steamtrunk
Round 15 L7 Falconch electric
Round 16 L10 Steamtrunk fire
Last edited by sunflaash; 11-12-14 at 03:30 PM.
Yes used to my crystal unicorn to beat werewolf
I took a look at my spreadsheet on battles that I am trying to figure out how to re-do with nature not strong to earth. I think your best bet if you don't have a unicorn is to try dark-water, dark-nature, or water-nature animals, any attack they have. They should be neutral, not strong, but that's better than having a weak element in there. Good luck and please post what you find that works!
ETA: the second change that seems to have occurred is that a strong + weak = neutral now instead of strong + weak = weak which is what it used to be. So there are a few more hybrids that will land neutral attacks on the werewolf and therefore have a better chance than one that is weak. These are: dark-fire, water-fire (steam trunk), and nature-fire. Again, use either element in the animal as your attack element.
Last edited by zenobia42; 11-11-14 at 04:14 PM.
#4 Werewolf - beaten by Rampage (15) - fire