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Thread: What is the better use of trade tickets, and why?

  1. #1
    Fashion Designer
    Join Date
    Sep 2014
    Posts
    543

    Question What is the better use of trade tickets, and why?

    Weigh in please, since these take so long to accrue. Tinker camp or 3 + expansion permits?

  2. #2
    Executive Chef
    Join Date
    Jan 2014
    Location
    Atlanta, GA
    Posts
    3,203
    Depends on what level you are.
    I went for the tinker camp right out of the gate & never regretted it because during those lower levels, I could devote it solely to churning out wisps & lanterns and now - longer glues (architect paste & magic cement), leaving my workshops and potion shops free to do *other* stuff.

    My vote is for the tinker camp.

    Ps. The royal chateau just gives coins but is needed for the Greselda line. I went for it second. THEN expansion permits, opening all the plots that didn't require permits, first.
    Last edited by NorthWoodsKingdom; 10-12-14 at 05:58 AM. Reason: Ps added

  3. #3
    I completely agree with NorthWoodsKingdom.

  4. #4
    Executive Chef
    Join Date
    May 2014
    Location
    United Kingdom
    Posts
    2,180
    Definately Tinker Camp first. You'll wonder how you ever coped without it.

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