Originally Posted by
55lee55
I am still unhappy with this built in class stratification between the haves and the have nots. I am a lucky oddity, hanging by myself with my Air Force, somewhere between the two classes of players. Again, Sand you will need to help me out with this, but it seems to me that as this game matures, there will be an inevitable widening between the Haves and Have Nots because there doesn't seem to be a built in cost of living raise. In fact we have the opposite when wages were spread among 15 from 10 levels. It seems to me that as time passes, those who do eventually get their Gemstones, which I believe most will if they continue to try, but the gap between the affordability of items increases with each addition, in other words it costs more each time to expand, but those who are Haves will be able to make the income and keep up with the game, while the distance between those at the leading edge of the game and those who take a week or more to earn the million $ to expand a block seems like it would grow bigger with every new and more expensive addition to the game.
So, does anyone see this happening, or am I worrying about something that isn't going to happen? If it does though, does anyone have advice for those who feel they are being left behind? Because while now I am sort of hanging out here alone, all it will take is a requirement to breed anything with an Emerald Dragon to get the next new hybrids, and I will plummet back to the Have Nots overnight. My income is not guaranteed as that of the Emerald Dragon, because I can't breed my Air Force which takes up habitat space which will become more difficult to come by as we get a larger number of animals.