Originally Posted by
zenobia42
Yeah, but players like myself and Brooklyn have tried just as hard as most who have gotten the unicorn, and a whole lot harder than a whole lot of people. Why should people who are not at all dedicated to the game get it left and right, and those who have tried EVERY BIT AS MUCH as ANYONE out there not? Does that really seem right to you? I know in games as in RL, luck is a factor. But enough hard work ought to get you SOMETHING for your sincere efforts. Maybe 25 is too few to kick in the 100% odds for just one, and maybe the odds after weeks of futility should not go up to 100%. But I'm saying SOMETHING needs to change to prevent all the players who try very hard but are very unlucky from ditching the game. Maybe after 10 4-element fails, the odds go from 1% (which is just a # I am using for the sake of argument - I have NO clue what the odds are).... maybe after 10 attempts and fails, 1% chance becomes 1.5%. Then after another 10 fails, it's 2%. Etc. Only for those who have tried very, very hard since day 1, 24/7, and STILL don't have what other people get their first try level 15 or whatever. They should make it so if the game is CONSTANTLY rolling a bad number for you, eventually that bad number is good enough to make the %.
You REALLY think a game where people who work very hard are denied time and time and time and time again, where persistence and effort and setting alarms to know the exact moment they can try again, and rushing if the breed would finish while sleeping so as not to waste any hours at all means NOTHING... and where others who barely try at all hit the jackpot in the first few tries, THAT is the ideal way to set up a game? Really? A game where honest effort and persistence NEVER pay off for some people the game has decided to make unlucky for weeks and weeks and weeks on end? Tell, me in what world is that FUN for those who try and fail over and over and over and over and over again? It is ONLY fun for the LUCKY ones.