{WARNING: Looooong post ahead....meant for TL staff. All others who dislike reading long posts can just bypass. Please & Thank-You. lol}
I looooove Halloween & Dia de los Muertos (Day of the Dead) - it's actually my fave holiday-time of the year - so another community event for it DOES sound like a lot of fun & really exciting....IF it's done right. I really like the concept of the World Event and for the most part, this one was a good *introduction* to this type of deal (although 18 days was a bit too long for it). It also contributed to more of a community feel, which was really nice -- it's been a blast to have something in common with all of my neighbors & to have something fun (or funny lol) to talk about on our walls. I threw festival parties & we joined in on all kinds of fun frolicking festivities during this event! lol
But, I'd like to share some thoughts on the Pyre Festival before we move onto the next update tomorrow & also offer some ideas for the H'ween event (if it's not too late):
1) I realize it was purposely the focus of this intro event but please don't make decorations as the majority of the prizes for future events. We've said it ad nauseum already, but we just don't have the room, even for the ones we already have! When both individual AND community prizes are mostly decor, the entire event just doesn't create as much fervor as it *could* have created if there had been more variety, incrementally bigger prizes and then a HUGE prize at the end for us to work towards (like something akin to the LOVE SHACK or a third kitchen!)... Some gems, energy CRATES, treasure troves or trade tickets along the way that ALL players could use (and wouldn't miss cuz they're maxed out on) would have been nice, too. An expansion permit would have been uber schweet!!!
2) When making decorations, PLEASE lose the troll snot & keep our lack of space in mind. Relegate them to single plot items or possibly just ONE decor that is 2x2, max. Lately, scale has just gotten nutty! lol (The sundial & festival spire are wayyyy oversized & will probably stay in storage for most players due to lack of space &/or difficulty finding somewhere to harmoniously place them.) Also give some consideration to making the prize decorations ANIMATED. ... My fave decoration in the game is Greselda's Fountain, simply for that reason! How much cooler would it have been if the bonfire actually looked like it was burning (or at least smoldered some lol) and the pyrefly glowed in its cage like a firefly does (instead of looking dead & stuffed into a too-small cage lol).
For H'ween, please think about "activating" some decorations we already have so they drop something. Permanently would be optimum but it'd be fun even if it's only for the event itself... Pumpkin hutch drops pumpkins!???
How about a new pumpkin pie or pumpkin spice latte recipe? A short (under 8 hr) spooky adventure somewhere?
3) When allocating & listing ways to acquire sunstones (or whatever future item we're going to be collecting), please make sure ALL corresponding ways are included & active before going live. In other words: If they come from adventures, then make sure it's ALL adventures...If from busting rocks, then ALL rocks...If from battling monsters, then ALL monsters. And if they drop from mythical beasts, then make it ALL mythical beasts.
WHY was the pink alicorn excluded for the entire duration of this event??? ...*confused*
4) If Ivy isn't going to get a black cat as part of the Black Cat Guild brewing lessons from Greselda, then Halloween is the perfect time for a black cat pet... Or an owl or raven or wolf or dire boar or fangbeast or SOME kind of new animal/pet as a reward!
5) If there is a haunted house, graveyard or some other special Halloweenie-type building for the next event (like the pyre tent), please please please PLEASE don't make it useless after the event has ended. What a huge let-down of disappointment. We already have plenty of buildings that only drop coins.
6) The visible timer (with seconds included) was an AWESOME feature & it was so nice not to have to GUESS how much time was remaining, like we often have to do when the timer is overlaid on the corresponding page in our quest books.
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I would have liked *that* sun as a prize or memento from the event! In fact, I would have traded 4 tiles that when placed together made ONE 2x2 festival sun like the one on the timer (how a true mosaic works) in exchange for the FORTY "mosaic" sun tiles.
7) The Thursday update with mini goals to get extra sunstones was really fun! The bundles? Not so much. I'm guessing their sales probably tanked because there weren't really any great, useful prizes to warrant the expense.
8) The ability to craft sunstones in the workshop was cool. I just wish there had also been a longer option requiring more resources than 5 minutes for one stone.
9) The rainbow pot event from St. Patrick's Day was a HUGE success & TONS of fun for all levels!!!....please consider doing another event like THAT one sometime soon (especially if it's gonna be for 18 days! lol)!
10) Pop-up dialogue at the end of the event would have been nice....something to say the Solstice Wanderers were packing up & moving on & thanks for the fun festival. Or just a pop-up announcement to say the festival had officially ended and congratulate us on all of our hard work. Just *something* to mark the end. Instead, the sun-timer ran out & simply disappeared off the board & then....then.... well, then nothing, except sunstones continued to drop for no reason. lol
Thanks for the opportunity to discuss our opinions (& for reading them! lol) & thanks a lot for giving us a common goal with this event!
It truly improved the camaraderie amongst all of my neighbors!
I hope you will take some of our constructive criticism from here & back into your designer meetings for further consideration & discussion.
HERE'S TO BIGGER & BETTER AT HALLOWEEN!!!
(Just not bigger decorations, please lol)