It's perfectly okay to NOT know something; and one is no less worthy for admitting this. The wisest seeker is she who knows that she knows nothing!
SANDSCApe
I can't find your Making Sense of the Battlegrounds thread.
Would love to access it.
Is it in the Game Guides here ... or somewhere else???
Somebody could do an updated version of this, with all the electric and dark combinations? For example: how can I beat electric-rock?
SANDSCApe already has: you can find it in the Arboar Tournament thread.
Just beat Dark Water using Fire, critical hit first time
What animal is strong against the Chamenon?
I wonder if this is still useful since I replyed so late but I just found out that dark is strong against lengendary when I tried to **** the unicorn with my twilight troll and it would have worked if the troll gave me a critical hit. Hope this helps!
Skyger (dark) is strong against Crystal Unicorn
I don't know where the best place is for this comment but here goes.
When I'm in a battle I decide who I will choose to go up against the enemy with the following rules:
1) Look at the first (or only) "type" of the combatant
2) Choose your fighter based on these rules of thumb(using loose scientific principals is the way I remember them). Choose your fighter with the highest rarity/level available to you with the rarity of your animal being more important than the level.
a) for a water enemy use an electric animal(an electrical current will un-combine the water molecule)
b) for an electric enemy use an earth animal(earth grounds electricity and makes it harmless)
c) for a nature enemy use fire(fire destroys nature)
d) for an earth enemy use nature(plants break up rocks with their roots)
e) for a dark enemy use fire(fire dispels the darkness)
f) for a gem enemy use dark(a gem cannot sparkle in the darkness)
g) for a fire enemy use water(water extinguishes fire)
3) Then check that the combatants secondary element isn't something that will counter your chosen attack. For example if you are facing a water/earth animal you would choose electric based on the rules of 2). But, the secondary earth element would negate your electric attack so in this case your should choose your fighter according to the secondary element of your enemy and choose nature instead.
4) If the enemy has a first element that does not fall into the categories in 2) use same principals with it's secondary element(if it has one).
5) If the enemy has a only a very rare element(not listed here) use your highest rarity/highest level animal of any category.
The first three rules should cover about 99% of the battles you will encounter.
I have found that winning a battle is mostly chance. In order to win you "must" get a Critical Hit. The chances of getting a critical hit are increased if you choose the right element to fight with and choose the highest rarity and level of animal with that element. But, since the battles are based on chance, you "can" get a Critical Hit using a Neutral Attack (nothing flashes when you use a neutral attack) and even a Weak Attack, although the chance is greatly reduced. If you choose an animal that does not give you a "Strong Attack" with one of it's elements try the other element on your next turn. Even with three "Strong Attack"s you can still lose the battle - and often do. Just keep making good picks based on the rules given and you should(eventually - maybe) win against a difficult opponent.
I hope this helps. Remembering the "loose science" rules can improve your confidence in choosing fighters for the battles and save the time needed to consult battle charts for every battle.
Last edited by CocoMom101; 11-30-16 at 10:17 PM. Reason: Added more information.