Originally Posted by
ciarjen
I've got some coins in my farm and I am not really saving up for any other building because there is nothing that really appeals, so I have continued with laying the traps.....perhaps to see actually how bad it is, in some kind of weird way, lol.
I got the Leprechaun lookout and I finally got a second collection complete to receive the grand prize of two bait. The game promised big rewards on this task but there haven't been any, except the lookout and that has been very difficult to get.
I have got plenty of rewards of potatoes, cocoa, flour and bacon.....really cheap, easy stuff to produce and in no way reflecting the amount of coins that I have spent - which is tens of thousands.
I think this goal would have been impossible to achieve for a player finding it difficult to make money. In comparison the Castle Story St Patricks Day quest has been brilliant. Everyone has been able to participate, collect parts and get rewards. Although the rewards have been random, there have been some very good ones of difficult to craft items.
The general theme I find with Farm Story 2 is lack of reward or incentive to make progress in the game. The higher the level you get, the less you get rewarded for your effort. The jelly maker and candle maker are a great idea yet it takes many hours to collect what you need for them (honey, wax, herbs) and yet you need so much to craft the stuff, you wait a number of hours and then you only get to sell them from a couple of hundred coins. There is more reward from the windmills....
I love this game, the animations are brilliant and the pets and the selling in the shop is a great game idea. It's let down because there doesn't seem much point in making the effort to progress. The Alpaca update another example, as is this Leprechaun quest.