Originally Posted by
jimboser
OK, this week we got traps that aren't really traps. Or maybe they are, but they are traps that already contain a beast, not empty ones to rid us of beasts. While reading another thread, my brain jumped tracks and thought about the Kingdom Clash game, and that we should have Archer Towers that would pick off beasts for us automatically when they appeared. We already have watch towers, but apparently no archers to go in them, so these are pretty useless for defense.
Archer Tower, Level 1 - Attacks monsters within 10 grid spaces of tower, 1 hit per 30 seconds (automatic)
Archer Tower, Level 2 - Attacks monsters within 15 grid spaces of tower, 1 hit per 30 seconds (automatic)
Archer Tower, Level 3 - Attacks monsters within 20 grid spaces of tower, 1 hit per 20 seconds (automatic)
Archer Tower, Level 4 - Attacks monsters within 35 grid spaces of tower, 1 hit per 20 seconds (automatic)
Archer Tower, Level 5 - Attacks monsters within 30 grid spaces of tower, 1 hit per 10 seconds (automatic)
We scatter a few towers around the kingdom, and don't have to worry about battling beasts again.