Third kitchen
Petal trade
Item drops from Sabine's House
Caravan Outpost - can trigger caravan quests for random rewards
Lost and found office - characters report lost items and reward for finding them
Great thread: ok here goes!
1. More gifting or send something out of your own inventory to lots of others if they are in need of something. Unlimited if out of your own stock.
2. A queuing system in the kitchen would be better than a third, like in Farm Story where you can queue items for crafting and not be online all of the time. But a third certainly wouldn't go astray!
3. More walls.
4. More space to write on friends walls. dragon story walls hold heaps unlike here where you can only fit in 15 words.
5. Inventory crop count on the side bar where it brings up the list of crops to plant.
6. The ability to go beyond level 30.
7. More or different coloured flowers that you don't collect from. Craft or buy.
And thanks for the expansions! I love this game and I have the best neighbours too! I would live to be able to help them more with gifts that aren't on the list. (My kingdom is Gardenia).
THANKYOU!
I love the idea of a third Bakery. But it would be an even greater idea if we could also get a third Workshop AND a third Potion Shop. These time-limited projects are driving me up a wall!! Because these buildings cannot be upgraded, at this moment, and they're the only buildings we could really use more of.
I suggest a junk trade building. player can enter any amount of any type item for a trade of randomness.
Of course, each trade will be quantified as to its amount and rarity provided so that the trade of randomness will give out 1 single item of such value.
Love lots of the ideas on here. One small pet peeve I have is that sometimes when you buy a building with gems, you then still have to use building materials to build it. Surely when you've spent gems on something you should just be able to place it?
And I am not sure if this is already the case or not, but for resource buildings it would be an incentive to get better / rarer drops more often as you upgrade the building. As it stands I believe it doesn't matter whether your (deep) mine or sawmill is level 1 or 5 so what is the point in upgrading?
I agree with previous posters re improving the inventory organization and providing benefits for upgrading buildings etc otherwise there is very little point to it.
I would love to have the limit increased for walls (purely aesthetic) as I like to have a wall around my kingdom and with the new expansions I have run out!
I would like more of those caravans/market trades as they are challenging, but was a shame only US residents could win in the sweepstakes.
Also agree that it would be good to be able to buy and sell as in farm story, and it would be great to go above level 30. No real complaints about the 'rare drop ' items from me as that is what makes this game challenging and addictive, if you took that away it would just be a game of clicking on things without hoping that you get lucky!
I agree with everyone on the invetory organization
I would like to be able to give gifts for more than 3 people, i agree with the idea CoalCountry said
I would like that trees could be stored