Originally Posted by
jackansi
You guys do see how rolling through all the battles that give you crowns with cheap and fast training troops IS the root cause of not being able to find enough crown battles in the long term, right?
a. There are probably less than 1500 players that will produce 1 or more crowns, 10% of which you'll probably be able to beat (really, really, good odds from my experience). So thats ~150 possible targets..
b. Lets say your army is archers/thieves (current accepted junk tactic) with a training time of ~:25 avg. Gives you 240 troops per 24 minutes. Lets say you have to use them ALL on each battle and no reinforcements. So 2 attacking forces per hour...
c. Now those ~150 targets are being sought after by the other ~1350 players of similar kind, so thats ~9 attackers per target.
d. Lets say those ~150 targets get 12 hour shields on avg and divide the shields evenly so there are always the same number of people emerging from their shields every hour. ~12.5 players available to be attacked every hour.
So the conclusion: ~9 attackers per hour (c), able to attack ~18 players per hour (b*c) with only ~12.5 players (d) available to be attacked...
To have players available to be attacked you need to:
1. Reduce or remove the free shield (I doubt anyone wants that).
2. Increase the time required to rebuild your attack force by shifting the time required up on low end troops (sucks for new players), or by forcing tactics that rely on costlier troops (not a big deal for long time players since they have the resources)
3. Increase the number of people that produce crowns thereby increasing the attackable pool (by basing crowns given on a minimum of 1, or by creating a means to get more players to crown up on their own).
Its pretty darn simple math that I hope any game developer would/could do...
Also seems that the game just moved in that general direction, huh?