It would be nice to have the items shown together and in alphabetical order. Like all the vegetables together, all of the flower petals together, etc...
It would be nice to have the items shown together and in alphabetical order. Like all the vegetables together, all of the flower petals together, etc...
I agree with this suggestion. I look through my inventory quite a bit. Its sorted by last time you collected the item, which doesn't help often for rare items and things you've maxed out. Right now my materials section has 48 pages!
In the meantime, how about just ALPHABETIZING the list. This would be a pretty simple change that would at least give us an idea where out item was in the list. From what I know about programming this could be an easy change that would go a long way. And a good start.
I also like the idea about having better categories. Off the top of my head some good ones are:
Crops
Crafted materials
Mine materials
Sawmill materials
Hatchery/Stable materials
Quest specific
etc. etc.
This could also be applied to the market. Some reorganization could really help there. I'm probably only going to buy a max of 20 flower patches ever, but I tend to buy sap trees every few days. And each time I'm scrolling past low level plants that I'll probably never buy again.
These are just some ideas. I really do appreciate alll the work you guys put into this game. It's very fun, and I only notice these things, because I enjoy playing it so often. So I these ideas are just a way to improve something that's a great program.
Last edited by tollerach; 03-02-14 at 02:56 PM.
Cheers,
Tollerach
The "Castle Story Guide Wiki" at Wikia is under construction and looking for help. PM me for more info.
I second this. I wouldnt mind having to flip through the inventory so much to check for random items (I finally figured out that the most recent items collected show up first, so when I collect items that are commonly used I generally check the inventory to see how many I have) if I knew how many of one thing I had before I start crafting/planting that one thing.
I second, third and fourth all of these suggestions. I've been playing for quite a while, and there are soooooooooo many useless items in my inventory. More relevant categories (better still, categories that actually do something!) would help, as would having more than 3 items per screen, and a simple search function. Any or all 3 would be a massive time saver!
Hi It would be really awesome if we could delete things from inventory.
Like when you pick mushrooms to get glimmer dust, if you have 99 mushrooms in you're inventory, you can't get glimmer dust from the mushrooms until you've used your mushrooms for something (which is allot if work together rid of)
Please pretty please with a cherry on top, can you make this happen? ) <3
Yes, why are the inventory sections not working?!! Why aren't all the foods i made in "Consumables" and all the weapons, etc under "Special" ? its all empty :-(
P lease, pretty please do something about the inventory list. It's becoming a headache to sift through. Also, a tally of various items within the crafting buildings would make things less tedious. Just a tiny number in the corner... To help keep track of how low we are getting in various items. Any response from TL would be nice. Some of us are willing to wait, considering this May not be priority compared to quests and story updates. Keep us in the loop!
I know this thread hasn't been updated in months but this inventory thing with the empty tabs of consumables and special really really really annoys me. There's far too many things to search through on the materials page and a lot of the stuff on the materials page (badges, weapons etc) we do not need to search for on a day to day basis which is what I think the materials page should be for.