Originally Posted by
sand
Folks, we should know by now that when TeamLava or FireMocha says "balance," it's actually doublespeak for "precalculated inequalities." Balance does NOT mean "make equal" in the context of their game set-ups. They think it's more interesting to introduce variable pricing, variable wait times, variable speed-up fees and variable rates of return in many of their game features. Supposedly, it prevents the cookie-cutter effect where all players wind up with all the same stuff and use identical strategies, resulting in an eventual stalemate.
To make the "balanced imbalance" difficult to challenge, the developer will always refuse to give details as to how many or which players are selected for which economy, or even to disclose how many different economies they have imposed upon the game.
It is also not unusual for them to reduce, discontinue or curtail features, thereby giving earlier players (or payers) an express advantage.
This is the game. Players will find workarounds. They make the MMORPG; we morph the MMORPG.