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    The Honorable Panda
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    Mar 2011
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    Fashion Game Guide

    Since we have some great reference threads, but we need to try and keep the number of stickies down on this forum, here is a Guide for easy access.
    If you have questions or need to add information, please send a Private message to a moderator.



    Table OF Contents


    [/SIZE]

    Fashion Guide
    Make-up Counter (IOS)



    Post pictures


    4 8 x 10 10,000 20 1 ?
    6 9 x 12 25,000 ? 20
    7 10 x 13 50,000 20 2 ?
    8 11 x 14 100,000 20
    12 x 15 250,000 40 5 ?
    13 x 16 500,000 40 10
    14 x 17 1,000,000 40 15
    15 x 18 1,500,000 40 20
    30 16 x 19 2,000,000 40
    40 17 x 20 2,500,000 40
    45 18 x 21 3,000,000 80
    50 19 x 22 3,500,000 80
    55 20 x 23 4,500,000 80
    60 21 x 24 5,500,000 80
    65 22 x 25 7,500,000 80 50
    75 23 x 26 12,000,000 80 55
    24 x 27 12,000,000 80
    25x28 12,000,000 80 gems


    Important Threads

    Fashion Story Goals


    Broken Hearts




    Extra Information :


    Quote Originally Posted by ButterPanda View Post
    Here are the amount of slots you should have at each level. Your level being on the left column and the amount total you would have after leveling up on the right, not including any that you may have purchased on your own.
    1 => 4
    3 => 5
    5 => 6
    7 => 7
    10 => 8
    12 => 9
    14 => 10
    16 => 11
    19 => 12
    21 => 13
    23 => 14
    24 => 15
    28 => 16
    30 => 17
    32 => 18
    34 => 19
    37 => 20
    39 => 21
    41 => 22
    Quote Originally Posted by DaojinWildfire View Post
    When you changed up the layout of your boutique by adding changing rooms and mirrors, you may have reduced the pathway efficiency. I'll try to explain how this mechanic works so that you will understand, so please bear with me if it sounds confusing.

    If you have inventory in your store, then a customer can do 2 things.

    1. Go to a mirror
    2. Go to a changing room

    When a customer decides to do one of these tasks, they will reserve the mirror or changing room, which means that another NPC, even if they are closer, cannot access that mirror/room.

    For example, there's an NPC near the top of the boutique and she decides to go to a changing room. The one she reserves happens to be at the very bottom of the store. Since this room has been reserved by the NPC, no one else can use it. And since the distance is really long, top of the store to bottom (not to mention complicated pathways with decorations), the travel time for this NPC would be long. This long travel/access time reduces the amount of NPCs that can access this room per min/hour. This decreased rate will result in lower sales.

    To make your pathway and layout more efficient, try placing your changing rooms and mirrors closing to the center of the store, but with pathways in between.
    Last edited by kooky panda; 03-20-18 at 09:43 AM.
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