This idea has been on my mind for quite some time, and I think it would make the game more interesting/enjoyable: adding an option that would allow a player to complete certain goals/challenges they might have missed out on, for an in-game cost, once they reach the maximum level (in Restaurant Story, that would be level 99).
For example, someone misses out on a Halloween challenge due to sickness, holiday, work etc and they really wanted to do the challenge. For a certain number of gems, they can then unlock the desired challenge to complete it if the timer runs out before they can complete it (provided they are at the maximum level). If it runs out again, the cost to unlock it will be increased with each time the timer runs out.
And depending on how long the challenge was released will determine the price of unlocking it. I was thinking that the older the challenge, the cheaper the unlock price would be.
I am open to opinions, so tell me what you think.
Edit: Instead of paying to unlock goals/challenges, you pay gems to unlock the ability to choose which goals you wish to complete based on how long ago it was released. For example, the ability to do goals 1 year old or less will cost 100 gems, goals that are 4+ years old will cost 25 gems etc
P.S. I couldn't figure out how to add a Poll, so if anyone could tell me how to do so I would be very grateful.