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Thread: Clock Tower's Call - Levels 301 - 306

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    Clock Tower's Call - Levels 301 - 306

    Level 301... glass moves level with snakes, black jewels, and portals



    the glass is double glassed so you have to break them twice. There is also glass underneath the snakes, so your high priority is to **** the snakes. there are portals in the middle which moves the jewels to two columns over on the sides. the rounds that i played, i didn't really find a certain area to be "harder to reach" than others. so i just focused on getting the snakes and tried making lots of special jewels. i got rid of the snakes with blasters/bombs and also simple matching around the head.
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    Level 302... timed fire level with lock & chain, snakes, and portals



    0:50 on the clock to get ALL the fire, which means you have to unlock ALL the lock & chain areas. Each lock & chain has one flame locked inside. I wanted to see if I could pass the level by clearing only the exposed fire, but that didn't work. The colors of the locks are the same each time, 15 red, 20 yellow, 30 blue, and 35 green. The colors of the snake eyes seem to also be the same everytime: blue, red, yellow, green. Since you need to unlock each lock & chain, try to focus on green matches. However when I played every round i really didn't focus on anything and just made matches anywhere, especially to try to get rid of the fire. Once you get rid of the snakes, it's much easier to get direct access to the fire and to make more matches in general. i was able to get rid of the fire in the bottom row more easily than the fire that's underneath the lock & chains once they get exposed, since you only have one side of a square that touches a jewel.
    Last edited by aileeniweeni; 07-17-13 at 01:23 PM.
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    Level 303... digging moves level with snakes and super dirt.





    8 meters to dig down is not that deep of a dig, but the diagonal area of super dirt and gaps in the board make it more challenging to dig down. Each snake head will be visible on the screen, one by one. i've gotten close to passing with just one or two pieces of dirt left to dig, but i kept running out of moves. but i enjoy this level a lot. no time pressure and it feels like you make progress.
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    Level 304... fire moves level with snakes, lock & chain, and portals



    So there is an 8-headed snake blocking the fire with portals in the center. And there are 4 lock & chain squares that have fire locked inside with counts of 45 each. Since there is only 45 moves, you need to make your moves wisely. If you make a vertical blaster that's in the middle area, it can get portaled to the sides, but i always tried to wait to activate it if the lock & chain squares were still locked. The fire in those lock & chains are the hardest to put out since they're unreachable and requires a blaster or bomb + blaster combo. The snakes on the underside of the body must also be blasted to be ****ed. I managed to make a bomb + blaster combo somewhere in the middle bottom area after i got rid of the snake, along with other blasters to put out the fire. i guess the positive thing in this level is that the fire is easy to contain since there are only 2 initial flames that can spread to the rest of the board, and the rest are boxed in. but it makes it whole lot harder to put them out.
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    Level 305... digging moves level with snakes, restricted jewels, and white blocks






    18 meters is a long dig down and the board won't move down until you get rid of all the snakes in each portion. the snakes and restricted jewels are making a really cool pattern on the board. for the most part, i tried making as many blasters as possible to release the restricted jewels and to **** the snakes. the white blocks just add an extra step if you're trying to **** the snake head by simple matching around its head. with 75 moves, this level was certainly doable.
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    Level 306... timed glass level with snakes and portals



    all the glass is underneath this massive snake body. You have to **** every single snake head to get rid of the entire body. The upper snake heads are relatively easy to get rid of. But it gets more challenging to get rid of the snakes towards the middle and bottom since they will need to be blasted. the portals make jewel movement predictions difficult and every time i think i made a blaster in the right spot, it gets portaled away. still working on this one with 1:20 on the clock.
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    Level 301: 44 glass in 30 moves (5JC.) The moves on this are very tight. It took a lot of attempts to pass this, but it was very fun to play. Love taking my time, deciding best move, etc. I tried to only play boards with a visible snake-clearing move to start with, as well as some sort of move in the bottom area (or I restarted the level.) Moves are just too few to waste. I made a couple diamonds in the round I passed...combined one with a blaster. Only one star, so I'll come back for more sometime.

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    Level 302: 18 fire in :55 (5JC.) Ugh, another timed fire level. They added 5 seconds since Aileeni's post, but it still goes by oh-so-fast! :0 I'm not sure how I'm gonna swing this one--seems too fast/impossible! Went thru 4 energies like that (fingers snap!) Now have to wait on a recharge, to continue my (probably very loooong) "practice session"...to try to get better at this level!

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    I've been getting more & more stressed-out by 302...couldn't even open the bottom (green) L&C most rounds. And the 2 or 3 times I did, the others were still locked. I found this level to be really difficult. The fire moves so fast (and you have to swipe so furiously to meet L&C quota,) that it's hard to concentrate on any sort of strategy. Combos were also tricky (in my experience, anyway)--unless they magically fall next to each other, lol. The portals make the jewel "fill-in" movement kinda slow, too. So I basically just set off combos, blasters, etc. where I could and hoped it would get the side flames. I also tried to focus on green matches, but oftentimes there just weren't any.

    Anyway, each under-a-minute round increased my frustration. When my next round seemed to go a little better (3 greens left on the L&C, just a few flames left, all snakes ****ed,) I pressed the "more time" button. I had already spotted a green match, and had several special jewels already made. It worked! The green match opened the L&C, a regular 3-match got one side flame, & a bomb got the right side. Then just a couple more matches, and Whew! - "level complete!" Only 1 star, but happy anyway! Yep, I def "*****ed" again, but I really wanted to get through this so I could play the 3 (count 'em--three!) moves levels ahead! So it was worth that $1 or so to move on (imho, anyway.) And those extra 5 (or do you get 10?) seconds did the trick--too bad they couldn't just add more seconds to this level. It would still be challenging...with a little less stress & frustration. Well, I'm disappointed I can no longer claim I got this far without using gold. But I'm trying to keep it to an absolute minimum (only the hardest timed levels...and only when it seems absolutely necessary for my sanity, lol! )

  10. #10
    Executive Chef Phaedrakiki's Avatar
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    Level 303: Dig 8 meters in 55 moves (5JC.) No changes to this one, and it seems pretty perfect! Lots of fun, and yet challenging. Took me several tries, but I eventually got a great board where I could do lots of combos (got 3 stars!) This is pretty straightforward. Make lots of special jewels...combine...**** snakes...DIG!

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