View Poll Results: What would you like to see in your kingdom?

Voters
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  • Aviary - for keeping birds

    35 36.46%
  • Sugar Refinery - crafting sugar, sap and syrup

    72 75.00%
  • Royal Keep add ons - customise your keep with decorative attachments

    40 41.67%
  • Pumpkin crop

    22 22.92%
  • Dairy

    28 29.17%
  • Concert Hall - royal building

    25 26.04%
  • Exhibition Hall - used to display special items like badges

    37 38.54%
Multiple Choice Poll.
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Results 91 to 98 of 98

Thread: Castle: Poll and suggestion thread - 29th June 2013

  1. #91
    Fashion Designer
    Join Date
    Mar 2013
    Location
    Goldonis Saveir and GS's Ranch
    Posts
    691
    How about adding a sticky post in the main discussions board with a link for suggestions pointing back here? That'd be great.

  2. #92
    I didn't read through all the suggestions so sorry if redundant. We need another wood source like the deep mine is an additional stone source. Would be nice 😀

  3. #93
    Fashion Designer
    Join Date
    Jan 2013
    Location
    USA
    Posts
    827
    This probably isn't a priority for most players, but I wish we could select any "non-sparkling" building when helping out neighbors, not just the ones with hearts over them. There are times when I visit a neighbor, and I see a lot of un-sparkled farms, resource buildings, you name it, but I have to root around to find that fifth heart.

  4. #94
    Executive Chef Oliver118's Avatar
    Join Date
    Apr 2013
    Location
    The Rainy North
    Posts
    1,428

    Lightbulb Sabina's house and Rilian's Keep drop (more info about it in my previous suggestion)

    These are suggestions for drops.
    Sabina's house
    Burning Ember
    Jewelled Talon
    Heart of the Sands
    Jewels
    Strawberries
    Sugar
    Fairytale book (info about it in previous suggestion)

    Rilian's Keep
    Longswords
    Fairytale book
    Speeddust
    Tele crystals
    Magic keys
    Hearty feast
    Iron Ore

    In my suggestion, we can upgrade Special buildings.

    IVY'S HUT
    Level 2
    10 Fancy Beam
    10 Superglue
    50 Glimmerdust
    30 Living Wood

    Level 3
    35 Rat Tails
    10 Simple Feast
    2 Builder's Paste

    Level 4
    5 Builder's Paste
    40 Rat Tails
    60 Mushroom
    5 Pasta

    Level 5
    8 Builder's Paste
    5 Lumin Essence
    40 Mermaid Scales
    20 Prime Cuts

    OLD THOMAS'S HOUSE
    Level 2
    10 Wood Beam
    10 Stone Block
    5 Superglue

    Level 3
    8 Fancy Beam
    8 Fancy Block
    8 Superglue
    40 Hides

    Level 4
    5 Royal Beam
    5 Royal Block
    2 Builder's Paste
    10 Longswords

    Level 5
    1 Golden Nugget
    5 Enchanted Beam
    5 Enchanted Block
    20 Longswords

    THURSTON'S FORT
    Level 2
    10 Longswords
    2 Enchanted Blade
    10 Royal Beam
    10 Royal Block

    Level 3
    10 Builder's Paste
    5 Enchanted Beam
    5 Enchanted Block
    5 Enchanted Blade

    Level 4
    5 Architect's Paste
    2 Gold Nuggets
    50 Jewels

    Level 5
    3 Gold Nuggets
    5 Light Armour
    5 Troll Essence

    SABINA'S HOUSE
    Level 2
    8 Ornate Beam
    8 Ornate Block
    2 Jewelled Talon
    5 Magic Cement

    Level 3
    12 Ornate Beam
    12 Ornate Block
    1 Burning Ember
    50 Wool

    Level 4
    15 Ornate Beam
    15 Ornate Block
    10 Magic Cement
    3 Burning Embers

    Level 5
    10 Jewelled Talons
    5 Large Diamond
    5 Golden Fleece
    5 Burning Ember

    RILIAN'S KEEP
    Level 2
    10 Royal Beam
    10 Royal Block
    10 Superglue
    35 Jewels

    Level 3
    5 Enchanted Beam
    5 Enchanted Block
    15 Superglue
    15 Longswords

    Level 4
    10 Enchanted Beam
    10 Enchanted Block
    10 Enchanter's Essence
    5 Lumin Essence

    Level 5
    15 Simple Feast
    10 Hearty Feast
    5 Spicy Feast
    5 Sweet Feast

    Maybe the buildings could visually change when upgraded.

  5. #95
    Rhino Keeper
    Join Date
    Nov 2012
    Posts
    427
    suggesting features:

    1) ressources: sappy tree and mermaid pond. Or let us fight a "merman" when we collect water resource who would drop mermaid scales like trolls drop GD.
    2) trading with neighbors: a shop front where we can allocate certain portion of our inventory for barters and trades with our neighbors.
    3) more dragon types
    4) expansion to waterfront and a seaport for trading (getting rid of goods for coins/gems), importing labors (less energy to farm, craft, etc, but need to build housings and cook food to feed them,) their children to attend the existing school which occupancies will determine school yields, permit to build more school, etc.

    or just more trading options in general is good. I think the game had been seriously improved since we had the trader, went from pure production to a more complex economy now.

  6. #96
    Sugar Refinery would be great! But would be cool with a Aviary too Looking forward for new updates, think they come to seldom Great Game - play it every day - also at the days with lots of other stuff to do
    All the best
    Phillip

  7. #97
    Can te inventory be sorted out to headings that actually help us find what we're looking for quicker please forever trawling through all the things in my inventory. Crops for instance. Have a crops tab

  8. #98
    Nightclub Owner
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    8,805
    Hey just letting you know that there's a new poll and suggestion thread up here. Thanks again for all the suggestions.
    Have a Castle Story question? Check this thread to see if it's already been answered. For reference info check here and here. Info on goals is here.

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