INCOME SLAVES & LOOT INFORMATION
RECOMMENDED INDEPTH SELF-CALCULATING SPREADSHEETS
SKT168's Spreadsheet:
Link removed - no longer an active site
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CLASS ADVANTAGES
Overlord: Gains Blood faster (every 50 minutes, rather than 60 minutes)
Berserker: Heals faster.
Daywalker: Gains Energy faster.
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QUICK SUMMARY OF WHERE TO GET THE MISSION LOOT ABILITIES FROM
Silent Travel -----------> Mission: Park - Subdue a Criminal
Ominous Presence --------> Mission: Park - Evade Hunters
Rabid Fangs -------------> Mission: Park - Terrorize the Park
Map of Safehouse --------> Mission: Suburbs - Spy on Hunters
Smell Fear --------------> Mission: Suburbs - Find Source of Infection
Berserk -----------------> Mission: Old Church - Attack Cultists
Stilletto Claws ---------> Mission: Old Church - **** Cultist Bodyguards
Occult Insight ----------> Mission: Old Church - Feed on Head Priest
Map to Ritual Chamber ---> Mission: Old Church - Examine Priest's Chamber
Vampiric Conversion -----> Mission: Cavern - Convert Enemy Vampire
Map to Mansion ----------> Mission: Cavern - Interrogate Vampire
Demonic Might -----------> Mission: Cavern - Fight a High Demon
Blood Moon Focus --------> Mission: Forest - Elude Gargoyle Patrol
Soul Amulet -------------> Mission: Forest - Search Old Graveyard
Frostbite Aura ----------> Mission: Forest - Defeat Ancient Lich
Raised Awareness --------> Mission: Suburbs - Sense Spreading Plague
Pureblood Knowledge -----> Mission: Highrise - Battle Master Ritualist
QUICK SUMMARY OF QUEST MASTERY BONUSES
Park Rank 1 Mastery --------> 2 S**** Points
Suburbs Rank 1 Mastery -----> 2 S**** Points
Old Church Rank 1 Mastery --> 2 S**** Points
Cavern Rank 1 Mastery ------> 2 S**** Points
Forest Rank 1 Mastery ------> 2 S**** Points
Mansion Rank 1 Mastery -----> 2 S**** Points
Suburbs Rank 1 Mastery -----> 2 S**** Points
Downtown Rank 1 Mastery ----> 2 S**** Points
Highrise Rank 1 Mastery ----> 2 S**** Points
Park Rank 2 Mastery --------> Blade of the Lost Clan: "Deal 8% more damage to opponents in fights"
Suburbs Rank 2 Mastery -----> Bat Echolocation: Add 5% to "Chance to Loot"
Old Church Rank 2 Mastery --> Glamour: Get a 5% discount on item purchases
Cavern Rank 2 Mastery ------> Blood Bank van: Get a 50% discount on repairs
Forest Rank 2 Mastery ------> Coffin: 15 seconds reduction on Energy timer
Mansion Rank 2 Mastery -----> Vial of Enriched Blood: 10 seconds reduction on Frenzy timer
Suburbs Rank 2 Mastery -----> Cloak of Nightmares: 5% chance to not use Energy in Missions
Downtown Rank 2 Mastery ----> Crimson Ring of Fury: 10% chance to not use Frenzy in Attack
Highrise Rank 2 Mastery ----> Ritualistic Bloodletting Dagger: 15% chance to earn double Blood in Missions
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SLAVES
INCOME SLAVES
Stray Dog
Level: 1
Income: $50
Start Cost: $2,000
Next Cost: $200 More Than Previous
Wolf
Level: 1
Income: $250
Start Cost: $10,000
Next Cost: $1,000 More Than Previous
Human
Level: 1
Income: $800
Start Cost: $30,000
Next Cost: $3,000 More Than Previous
Police
Level: 5
Income: $5,000
Start Cost: $200,000
Next Cost: $20,000 More Than Previous
Hunter
Level: 7
Income: $10,000
Start Cost: $500,000
Next Cost: $50,000 More Than Previous
Cultist
Level: 10
Income: $16,000
Start Cost: $1,100,000
Next Cost: $110,000 More Than Previous
Zombie
Level: 15
Income: $50,000
Start Cost: $4,000,000
Next Cost: $400,000 More Than Previous
Gargoyle
Level: 20
Income: $100,000
Start Cost: $10,000,000
Next Cost: $1,000,000 More Than Previous
Demon
Level: 25
Income: $160,000
Start Cost: $20,000,000
Next Cost: $2,000,000 More Than Previous
Werewolf
Level: 30
Income: $250,000
Start Cost: $40,000,000
Next Cost: $4,000,000 More Than Previous
Vampire
Level: 40
Income: $350,000
Start Cost: $75,000,000
Next Cost: $7,500,000 More Than Previous
It is worth noting that, due to the recent update by storm8, slaves are no longer purchasable until level 5 of the game. I have input the levels of slaves such as Stray Dog, Wolf & Human at level one, for the sake of correctness.
DEFENSE SLAVES
Grave Digger
Level: 3
Defense: +1 against Zombie attacks
Start Cost: $120,000
Next Cost: $12,000 More Than Previous
Upkeep: $0
Flesh Hungry Beast
Level: 13
Defense: +15 against Zombie attacks
Start Cost: $2,700,000
Next Cost: $270,000 More Than Previous
Upkeep: $10,000
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