Thanks!
Thanks!
Thanks for replying.. Lets wait what's new in city story..good luck to all.
Don't change the energy drops from community buildings . It is really making the game fun and I look forward to playing City.
Please, Please keep the current energy drops
Please don't reduce energy. The original City Story game had no energy restrictions and was a lot more fun to play than this game. What is your main objection, your reason why you want to reduce energy? Is it because you think we will level up faster with more energy, or make more money? I would rather you increase prices and points needed to level up instead of reducing energy. A lot of players quit playing because their city and cities they visited were always full of sparkles because we never had enough energy to clear sparkles from buildings. Every day players had to make multiple visits to the same city to try and help their neighbors. Now even with all the extra energy, I can't always clear all sparkling buildings in my large city. Its very nice having a city thats not always full of sparkles. Please don't reduce energy.
I think you guys are overreacting a bit. I never said I'll be reducing energy. In fact, I've only added to your total energy with all the recent changes. However, if there's too much free energy from community buildings and its hurting the game, I have to keep a balance. If that's the case, I'll make it so community buildings take 12 hours instead, which should solve it. It's also worth mentioning that I'm actually evaluating allowing the cap to go beyond 50 as well, I just need to do the math on everything
It't not easier or harder, it's just a different solution to the same problem. I'll have a better idea of what I'll be doing in the next week or so once I finish the gameplay changes that I'm doing. Most of the other features are done, I just need to finish the economy work. I'll likely do a video or something that shows off all the changes before they're live, in case anyone notices something a bit off.