Excellent idea. It's taking me forever to switch out my counters because so many of them have more than 300k plates remaining to sell!
Definitely a big deal - counters could play such a better role in decor, but when they have to sit there as long as they do waiting for food to sell, it puts a real damper on changing themes and matching things up, and a lot of us end up clustering them up and trying to hide them somewhere. It sucks.
But... that's deleting your profit! I'd have to stop cooking for weeks to get all of mine back, but it's still there, and I'm not going to just delete it, and I don't know why anyone would. Sorry, but you're never going to make that a sensible option, not to me anyway.
If you cook only long recipes for a while, you'll see progress.
I would rather run out of food then have stockpiles of food that it takes forever to get rid of. The stockpiles are a testament to how long it takes to amass coins. TL/Storm8 is in the business to make money. This I understand, but Gems should be the focus of their profit, not coins. If one is patient enough. You will eventually amass enough coins. Gems, on the other hand, are much harder to gain, thus that is where the money is to be made. I think they need to give highly coveted deco and charge for it. Then let us earn coins easily for plain Jane items that are needed. You can catch more flies with honey. If a store sells ice cream for 3 dollars a scoop and the other for 50 cents a scoop, who do you think will win in the end? The one who cells it for 50 cents a scoop. They will attract more customers! It's simple math people. 3 dollars x 10 customers equals $30. 50 cent x 100 customer equals 50 dollars. Just sayin. It obviously takes more people to earn the extra 20 dollars but as I said, less cost equals more people who are willing to buy. So in the end, some times less is better.
Sorry guys but it looks like this suggestion has been ruled out.
https://forums.storm8.com/showthread....l=1#post713299
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