It's likely that this will result in more balance changes that will change the way the game is played on a per-session basis. Because energy is so plentiful now, profit from residences may be adjusted to account for this, and will cause you to rely more on businesses. The population requirements for businesses may also be re-tuned to adjust for the influx.
Keep the feedback coming, and I'll be incorporating it into the changes I make. I'm hopeful you'll all be able to enjoy game sessions that aren't too short but still leave you wanting a bit more, which should hopefully cause you to return after your energy refills, or when you buy some more