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Thread: Crop and Town Bldg Changes now in Affect

  1. #1
    Fashion Designer
    Join Date
    Jan 2012
    Posts
    553

    Crop and Town Bldg Changes now in Affect

    The changes to the crop profits that MHz_ spoke of are here.

    The new time/cost/earnings are:
    Corn / 3 mins / 10 coins / 30 coins
    Wheat / 2 hrs / 30 coins / 90 coins
    Tomatoes / 10 mins / 5 coins / 40 coins
    Sugar Cane / 4 hrs / 60 coins / 160 coins
    Hot Peppers / 12 hrs / 110 coins / 360 coins
    Strawberries / 1 hr / 60 coins / 170 coins
    Carrot / 1 day / 190 coins / 630 coins
    Cabbage / 16 hrs / 170 coins / 510 coins
    Glimmer bulb ?? (level 20 and I'm on level 19 for another 2 hrs)

    Town Building changes:
    Farmhouse: 70 coins in earning every 10 mins
    Market Place: 900 coins in earnings every 1 day
    Tavern: 440 coins in earning every 8 hrs

  2. #2
    Fashion Designer
    Join Date
    Jan 2012
    Posts
    553
    Some may be wondering why the change. MHz_ explained a few days ago:


    Quote Originally Posted by MHz_ View Post
    Several reasons...

    Our original design was intended to get users to make most of their coins from crops, not buildings. The changes to crops and buildings now reflect that orignal design intent. Costs on crops are only increased to maintain the balance with their time and profit. Coin building costs were never changed.
    Changes to animals were done mainly because when we released them, we didn't have final values in place. They were never intended to mature so fast. Animal costs were only increased slightly, mainly because they have different income values when collected.

    As for the changes to crafting, the main reason is that players are moving through content (quests, levels, etc..) faster than we had intended, and faster than we can put out new stuff to do. The other reason is more of a business decision, which I hope you can understand without me having to say more than that.

    Hope this helps clear things up further.

  3. #3
    Fashion Designer
    Join Date
    Jan 2012
    Posts
    553
    Glimmerbulb / 8 hrs / 140 coins / 340 coins in earnings

  4. #4
    Rhino Keeper
    Join Date
    Jun 2012
    Posts
    204
    We should have a "market place" to sell our crops... Otherwise all the crops will be full and can't collect anymore.

  5. #5
    Fashion Designer
    Join Date
    Jan 2012
    Posts
    553
    Quote Originally Posted by sukyee View Post
    We should have a "market place" to sell our crops... Otherwise all the crops will be full and can't collect anymore.
    True, but you'd still get the income and there's no limit on planting so there's no negative impact. A waste perhaps but no real loss.

  6. #6
    Rhino Keeper
    Join Date
    Oct 2012
    Posts
    190
    You can totally collect crops when they're full... They just add more money to your treasury. The last time I checked it was an extra 15 coins per plot, but I haven't checked recently.

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