Originally Posted by
MHz_
Several reasons...
Our original design was intended to get users to make most of their coins from crops, not buildings. The changes to crops and buildings now reflect that orignal design intent. Costs on crops are only increased to maintain the balance with their time and profit. Coin building costs were never changed.
Changes to animals were done mainly because when we released them, we didn't have final values in place. They were never intended to mature so fast. Animal costs were only increased slightly, mainly because they have different income values when collected.
As for the changes to crafting, the main reason is that players are moving through content (quests, levels, etc..) faster than we had intended, and faster than we can put out new stuff to do. The other reason is more of a business decision, which I hope you can understand without me having to say more than that.
Hope this helps clear things up further.