Originally Posted by
****bethy
TeamLava,
It is absolutely ridiculous to take away the increased coin rate of the habitats. If the only benefit of these Boosts is to simply raise that maximum amount of coins you can receive at once, it will literally take weeks to pay off the cost for buying the Boost, not to mention clearing the additional land for it. That's a long time to go with very little payback, especially now that the price of "quick" food has drastically increased and the amount of food required to level the Light dragons is absolutely astronomical and ridiculous. At least with the increased coin rates, it was possible to actually pay for the extra food upgrades consistently. Now? Probably not.
As far as adding new Boosts in the future that might raise the coin rate (like these did originally), please tell me, TeamLava, WHERE exactly are we going to put these? At the current rate of maximum income, to simply expand and clear the land to place 6 more Boosts could take MONTHS. Especially with the additional necessary coins needed to spend on upgrading Light dragons or even buying the original Boosts.
You had a good thing going with the increased coin rates. If anything, it probably encouraged people to actually play the game for longer amounts of time in one sitting, thus probably increasing the need for instant gratification and purchase of gold. But most importantly, it made the game more FUN! When your biggest competitor for Dragon Story is DragonVale, which is infinitely easier in the way of food, has more variations of dragons, more decorations and interactivity and user creativity with park design, dragon storage, and better return for real dollars spent when converted to food/coins, taking out a feature that makes your game more enjoyable, user friendly. and increases user playtime is utterly foolish.
People want to spend their time playing Dragon Story getting new DRAGONS.... upgrading them to see their different forms, etc. They do not want to have to grind for enough coins just to clear a square of space that is only large enough for one habitat and can hardly even be decorated due to the lack of available decor in the market. You'd think that would be a pretty simple player priority to understand.