Originally Posted by
Chianti
lylahmae,
After reading my post, do you honestly think I haven't read through other responses? Semantics matter, but in this case it does not. If the coin boost was in fact a "bug", then it stands to reason other aspects of the game were severely overlooked as well. I'm in software development, and a "bug" like that simply does not make it into a production release. If it does, someone gets fired.
Rather, I can GUARANTEE that Lava noticed something they didn't like, and patched it accordingly. This was a server side issue, not client-side (hence why it just "stopped working" without you having to download a patch). They had PLENTY of time to QA the new additions prior to releasing them to the general public. They were definitely aware the boost was in place. It would literally require not playing the game at all to be ignorant to that fact. I'm going to assume that lava plays their games prior to releasing them - I think that's a fair assumption.
Nevertheless, let's play dumb for a moment and assume they didn't know. If that's the case, I can tell you without a moments hesitation that they have absolutely no QA build into their software development cycle. Accordingly, it's reasonable to assume other blatantly obvious aspects were overlooked as well and could be classified as "bugs". The cost of the new food, and the sheer amount of food it takes to level the new dragons, for instance. Without the coin boost, neither make sense, and both could be classified as bugs. Had you read other posts, you'd be equally aware.