I love this game but I find it too tedious at times. I believe the amount a city earns compared to how much it costs to landscape and expand is unbalanced. I have no exact numbers but considering most of my buildings earn between 40-320 coins per visit (and I can harvest only 30 of them per each visit due to energy restrictions) that's something around 6000 per play. Now if you look at the cost of things you'll see the problem. An ordinary apartment building costs 1100 coins, a glass tower as much as 15700. A taco stand that earns 90 coins is 2000. Each water square costs 1000 which caused a huge dent in my savings when I building my coastline. And now that I need to expand, to put another factory there since I'm running out of goods so fast, I find out I need 25000 just to get the expansion.
Am I the only one who thinks this isn't right? I find myself constantly trying to collect money before I can do the smallest change to my city. I can't remedy that by having a lot of buildings and businesses because I'm restricted by energy and lack of goods. Something like this makes the game less fun than it should be.