I'd like to gather some information about a curious topic that seems to have two answers...
There are some 18 appliance people who A) never lack for food and then there's the camp of people who B) can't keep food to save their restaurants.
Important, please respond only if you cook with 18 appliance and have been for at least a month (so non-recently dinged 73 players) to try to keep the answer fairly comparable.
1) Which group are you?
2) Next, what device do you play on and what version is your game?
3) How many counters do you have? (Or an estimate if you're in goup A.)
4) A little description of what you cook.
5) What is useable table+chair (i.e. table+chair customers can get to and not just decorative ones that are blocked) layout like. (Is it close to fecsuper's "optimal" layout or more spread out like a real restaurant?)
6) If you play BS, does that game behave similarly?
7) Anything else you may deem important to solving this mystery.
If you see a pattern emerging, comment. Let's see if we can find a more concrete answer to this mystery. :3.
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My data:
1. Group A
2. Apple iPod Touch (latest generation), 1.4.1
3. 16-20
4. I cook to master, being pretty good at making sure to cook back-to-back (i.e. when food is done, I'll make something else and I will try to cook so that food doesn't sit on the stoves too long). I current am cooking 1D food (Stuffed Mushrooms as we speak) but previously was cooking 6H, 6H, and 8H-12H overnight. What exactly depended on what hadn't been mastered but mostly working with shorter items during the day and then something longer overnight.
5. I have fecsuper's "optimal" layout for door that is located at its original spot.
6. Yes and it behaves worse (way more food).
7. I think layout has a bit to do with it. But I don't think that's the whole answer...
pika4ever88