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Thread: Castle Story 7/8: The Council (main story) | goals on page 1

  1. #521
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    Quote Originally Posted by riverly View Post
    I hope my post wasn't taken as being sarcastic of your post. That was not my intention at all. I think my tone reflected my annoyance at the low spawn rate of the fangbeast. And like you , I also stay away from my cows and pigs during MH. Those beasts or whatever annoy me too. Don't want em, don't need em.
    I think I fought maybe 3 fangbeasts today. But it's going to take awhile waiting on the troll camp, so just settling in for the long haul and keeping my stored energy. But I do appreciate you and all others who forge ahead and share. TYVM.
    No offence taken. I once had to tap on close to 80 animals before a fangbeast spawn, not happy so can definitely sympathise with you on that. MH are a pain when they reduce an already low fangbeast spawn rate to an almost non-existent level and this makes it quite difficult to multitask during MH and make traveler’s brews for the council goals. I find growing hot peppers good for spawning fangbeasts (average of 3 spawns for plot of 60) but with 12h colllection, not very efficient for generating large numbers of spawns.

  2. #522
    Fashion Designer Gaillock's Avatar
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    Quote Originally Posted by zoroak View Post
    No offence taken. I once had to tap on close to 80 animals before a fangbeast spawn, not happy so can definitely sympathise with you on that. MH are a pain when they reduce an already low fangbeast spawn rate to an almost non-existent level and this makes it quite difficult to multitask during MH and make traveler’s brews for the council goals. I find growing hot peppers good for spawning fangbeasts (average of 3 spawns for plot of 60) but with 12h colllection, not very efficient for generating large numbers of spawns.
    I must confess when I have low energy I would rather pay 5 gems for a fangbeast trap rather than using energy I need to chop aspen trees for fire flowers. I have a lot of energy when I collect in the morning but run out soon from aspen trees. I've used up all my stored energy.

  3. #523
    Rhino Keeper
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    Last part needs 70 traveller brews??

  4. #524
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    Quote Originally Posted by echowuuu View Post
    Last part needs 70 traveller brews??
    Goal 9 of Part II requires 70 Traveler's Brews. Part III requires 95, if I am not mistaken. We will have calluses on our hands from chopping so many aspen trees! Hang in there.

  5. #525
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    Quote Originally Posted by SofiaDeo View Post
    I am finding lately, that the Fangbeasts seemed to have a "preferred" generator that changes. Most recently it has been Sheep instead of Farmhouses or Minks. Sometimes the Pigs or Swans generate them, other times Chickens. Try a good dozen of "something" to see if this pattern works for you!
    I also try not to have a monster parked when collecting from Sawmills, Mines, etc. Sometimes I can get a Fangbeast or a Dire Boar (looking for Dire Boars to make the piglets, for when I am wanting lots of Feral Magic or Boar Pelts). Also, I try to collect from other buildings when I do the Mills, etc. without a parked monster, occasionally that nets me a Fangbeast. I then do a run on Clouds to get me a monster re-parked. I like collecting from them, I am getting a decent supply of flowers, mushrooms, and glimmerdust to make Faerie Energy Trade items.
    i wish there was a way to favorite a post. of 16 sheep yesterday i got 2 fangbeasts. zero today from sheep but the concept is interesting. I'll be trying this for a while!
    Official game play info is on the Storm8 Hub. Separately, the CastleStoryGuide WIKI offers main storyline info, but linked and cross-referenced on pages and tables as you would expect. Contributors are welcome.

  6. #526
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    Quote Originally Posted by SofiaDeo View Post
    I didn't get them on any of my accounts, first collection. Definitely a random drop.
    Four days of collecting from Shadowy Lair. Received Laws of Magic on days 1 and 3. So for me every other day. Based on what I'm reading, I'd be grateful if that 50% rate continues. Mind stones are very slow in coming. I'm finally at 13 of the 26 needed.

    I received Mystery Man first time I tried. I haven't seen another one, it I haven't been tapping on farmhouses much.
    Kingdom is Nancelot. I play regularly and try to be very swift to respond to requests.

  7. #527
    Rhino Keeper
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    Quote Originally Posted by Stymie52 View Post
    Goal 9 of Part II requires 70 Traveler's Brews. Part III requires 95, if I am not mistaken. We will have calluses on our hands from chopping so many aspen trees! Hang in there.
    145 Travelers Brew requires for Part III.
    🐲 ⚔️⚔️⚔️⚔️ Proud member (#73) of the Thuakie Sword Society ⚔️⚔️⚔️⚔️ 🐲

    Wielder of the Mighty Sword of Fire & Ice 🗨⌨🐲⌨{🏟}======🔷=======>

  8. #528
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    Quote Originally Posted by netwiz3 View Post
    145 Travelers Brew requires for Part III.
    How sad! I felt better when I thought it was 95. It is indeed a daunting amount!

  9. #529
    Part III, Goal 5:

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  10. #530
    Part III, Goal 5 (continued):

    Evidently the supplies needed are to be used to upgrade the Overgrown Hideout ...

    Click image for larger version. 

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