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Thread: Nugget #12 - Coins

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    Post Nugget #12 - Coins

    "Coin" is a strategic resource acquired through either playing the game or by purchasing with gems. Coins are needed to buy all sorts of items and you will need large quantities of them in order to progress through the storyline.
    Coins
    Storable: No
    Info: Primary Resource
    Type: Material
    Source: Storyline
    Found: Mostly all
    Used for: Mostly all
    Link: https://forums.storm8.com/showthread.php?96515

    How Many
    There is no limit on how many coins you need, but even if you stick to the core game storyline and do all expansions, you will need 10's of millions of coins. Also, it is good practice to have a few million coins in reserve for timed quests. Timed events & quests often require the purchase of an expensive item or a lot of coin based items.

    Sources
    Nearly everything in the game produces coins to some extent:
    • Buildings
    • Farming
    • Animals
    • Decorations
    • Adventures
    • Goals
    • Daily Login
    • Inventory overrun (when an item cannot be stored anymore it is converted into 15 coins)


    Note that selling an item might yield some coins, but avoid this option as the economics are not really in your favor.

    Strategy
    If you just play the game (tend animals, collect buildings, harvest crops, etc.), events and goals you will amass enough coins to make Scrooge McDuck droll. After you complete the main storyline, you are likely to quickly amass a huge stock pile of coins.

    If you really need to get as much as possible coins on short notice; you should focus on coin producing game items, but this can come at a great energy cost.

    Buildings
    Sorted by coins per hour (CPH) yield (only show those with a CPH >=750)

    Name Timer (min) Size Coins CHP EPH YPPPH
    Coral Castle L10 120 4x4 2 000 1 000 0,5 63
    Gingerbread Farmhouse L9 10 2x2 163 978 6,0 245
    Coral Castle L9 120 4x4 1 900 950 0,5 59
    Gingerbread Farmhouse L8 10 2x2 154 924 6,0 231
    Gingerbread Farmhouse L7 10 2x2 145 870 6,0 218
    Coral Castle L8 120 4x4 1 700 850 0,5 53
    Gingerbread Farmhouse L6 10 2x2 136 816 6,0 204
    Coral Castle L7 120 4x4 1 600 800 0,5 50
    Gingerbread Farmhouse L5 10 2x2 127 762 6,0 191
    Dainty Farmhouse L9 10 2x2 126 756 6,0 189
    Farmhouse L9 10 2x2 126 756 6,0 189
    Overgrown Farmhouse L9 10 2x2 126 756 6,0 189
    Toadstool Farmhouse L9 10 2x2 126 756 6,0 189
    Winter Farmhouse L9 10 2x2 126 756 6,0 189
    Baron's Carousel L10 120 2x2 1 500 750 0,5 188
    Coral Castle L6 120 4x4 1 500 750 0,5 47
    Ice Cream Mountain L10 120 2x2 1 500 750 0,5 188

    Buildings that have been visited (tapped on a heart) by a neighbor will yield an additional 20% coins. It is therefore useful to have many active neighbors.

    Farming
    Sorted by coins per hour (CPH) yield

    Name Timer (min) Cost $ Coins CHP EPH YPPPH
    Corn 3 10 30 400 20,0 400
    Tomato 10 5 40 210 6,0 210
    Strawberries 60 60 170 110 1,0 110
    Cocoa Beans 180 200 350 50 0,3 50
    Fellora Blossom 2 640 2 800 4 450 38 0,0 38
    Tidebloom 1 320 3 000 3 750 34 0,0 34
    Wheat 120 30 90 30 0,5 30
    Glimmerbulb 480 140 340 25 0,1 25
    Sugar Cane 240 60 160 25 0,3 25
    Cabbage 960 170 510 21 0,1 21
    Hot Pepper 720 110 360 21 0,1 21
    Carrots 1 320 190 630 20 0,0 20

    The Elven "Harvest Champion" boost does only double the yield, not the coin drop!

    Decorations
    Sorted by coins per hour (CPH) yield (only show those with a CPH >=300)

    Name Timer (min) Size Coins CHP EPH YPPPH
    Mama Bear 24 1x1 955 2 388 2,5 2 388
    Garden of Stars (S) 30 2x2 500 1 000 2,0 250
    Flower Fountain 15 1x1 200 800 4,0 800
    Seyndia 240 1x1 3 100 775 0,3 775
    Garden of Stars (E) 60 2x2 750 750 1,0 188
    Sinister Statue 60 1x1 600 600 1,0 600
    Garden of Stars (N) 120 2x2 1 000 500 0,5 125
    Grimaud 300 1x1 2 124 425 0,2 425
    Song Bird 300 1x1 2 090 418 0,2 418
    Garden of Stars (W) 15 2x2 100 400 4,0 100
    Birthday Raccoon 120 1x1 800 400 0,5 400
    Jonas 240 1x1 1 500 375 0,3 375
    Haunted House L6 120 2x2 700 350 0,5 88
    Snow Ape 60 1x1 350 350 1,0 350
    Wedding Circle L6 120 2x2 700 350 0,5 88
    Circadian 720 2x1 4 075 340 0,1 170
    Sweet Shop L10 420 2x2 2 300 329 0,1 82
    Swirlicorn 420 1x1 2 200 314 0,1 314
    Alina 480 1x1 2 460 308 0,1 308
    Cheery Snowman 10 1x1 50 300 6,0 300
    Great Holiday Tree L5 120 2x2 600 300 0,5 75
    Hatching Egg L5 120 2x2 600 300 0,5 75
    Haunted House L5 120 2x2 600 300 0,5 75
    Kitsunecorn Pond L5 120 2x2 600 300 0,5 75
    Wedding Circle L5 120 2x2 600 300 0,5 75
    Wee Carriage L9 120 2x1 600 300 0,5 150
    Winter Bonfire L10 480 2x2 2 400 300 0,1 75

    Animals to tend and resources to chop do not yield much coins, their purpose is different!

    Special
    Special cases with decoration dropping materials, for every drop above the cap, the game converts it into a 15 coins drop. This feature can be exploited to generate high coin drops. This comes however at a high energy cost.
    Sorted by coins per hour (YPPPH) yield (only show those with a YPPPH >=300)

    Name Timer (min) Size Drops (min) Drops (max) CPH (min) CPH (max) EPH YPPPH
    Auranticum Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    Iceland Poppy Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    Larkspur Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    Penstemon Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    Red Trillium Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    White Trillium Shrub 3 1x1 3 4,0 900 1 200 20 1 050
    Autumn Blooms 1 1x1 1 1,0 900 900 60 900
    Rustic Well 5 1x1 1 5,0 180 900 12 540
    Blue-Flower Penstemon 3 1x1 1 2,0 300 600 20 450
    Iceland Poppy Patch 3 1x1 1 2,0 300 600 20 450
    Mushroom Patch 3 1x1 1 1,0 300 300 20 300


    Coin Farm
    Another way to think about how to obtain coins.

    Coin Farm - Time
    Sorted by coins per hour (CPH) yield (only show those with a CPH >=750)

    Name Timer (min) Size CHP Coins EPH YPPPH
    Mama Bear 24 1x1 2 388 955 2,50 2 388
    Auranticum Shrub 3 1x1 1 050 (blank) 20,00 1 050
    Iceland Poppy Shrub 3 1x1 1 050 (blank) 20,00 1 050
    Larkspur Shrub 3 1x1 1 050 (blank) 20,00 1 050
    Penstemon Shrub 3 1x1 1 050 (blank) 20,00 1 050
    Red Trillium Shrub 3 1x1 1 050 (blank) 20,00 1 050
    White Trillium Shrub 3 1x1 1 050 (blank) 20,00 1 050
    Coral Castle L10 120 4x4 1 000 2 000 0,50 63
    Garden of Stars (S) 30 2x2 1 000 500 2,00 250
    Gingerbread Farmhouse L9 10 2x2 978 163 6,00 245
    Coral Castle L9 120 4x4 950 1 900 0,50 59
    Gingerbread Farmhouse L8 10 2x2 924 154 6,00 231
    Autumn Blooms 1 1x1 900 (blank) 60,00 900
    Gingerbread Farmhouse L7 10 2x2 870 145 6,00 218
    Coral Castle L8 120 4x4 850 1 700 0,50 53
    Gingerbread Farmhouse L6 10 2x2 816 136 6,00 204
    Coral Castle L7 120 4x4 800 1 600 0,50 50
    Flower Fountain 15 1x1 800 200 4,00 800
    Seyndia 240 1x1 775 3 100 0,25 775
    Gingerbread Farmhouse L5 10 2x2 762 127 6,00 191
    Dainty Farmhouse L9 10 2x2 756 126 6,00 189
    Farmhouse L9 10 2x2 756 126 6,00 189
    Overgrown Farmhouse L9 10 2x2 756 126 6,00 189
    Toadstool Farmhouse L9 10 2x2 756 126 6,00 189
    Winter Farmhouse L9 10 2x2 756 126 6,00 189
    Baron's Carousel L10 120 2x2 750 1 500 0,50 188
    Coral Castle L6 120 4x4 750 1 500 0,50 47
    Garden of Stars (E) 60 2x2 750 750 1,00 188
    Ice Cream Mountain L10 120 2x2 750 1 500 0,50 188

    When space & energy is not an issue, the coin farm focus on the maximum yield per hour!

    Coin Farm - Yield
    Sorted by coin yield (only show those with a coins >=2000):

    Name Timer (min) Size Coins CHP EPH YPPPH
    Snow Globe L6 10 080 2x2 15 000 89 0,01 22
    Millionaire's Club Statue 10 080 2x2 12 800 76 0,01 19
    Fellora Blossom 2 640 1x1 4 450 38 0,02 38
    Circadian 720 2x1 4 075 340 0,08 170
    Tidebloom 1 320 1x1 3 750 34 0,05 34
    Seyndia 240 1x1 3 100 775 0,25 775
    Armored Dark Unicorn 720 1x1 3 000 250 0,08 250
    Prison 1 320 2x2 2 500 114 0,05 28
    Alina 480 1x1 2 460 308 0,13 308
    Faerie Bride and Groom 1 320 1x1 2 400 109 0,05 109
    Snow Mound L10 480 2x2 2 400 300 0,13 75
    Winter Bonfire L10 480 2x2 2 400 300 0,13 75
    Cleo's Pyramid 300 2x2 2 400 480 0,20 120
    Mushroom Tea Garden 480 2x2 2 400 300 0,13 75
    Plush King 1 320 1x1 2 381 108 0,05 108
    Cathedral L9 1 320 3x3 2 380 108 0,05 12
    Demetria 1 320 1x1 2 325 106 0,05 106
    Ianthe 1 320 1x1 2 325 106 0,05 106
    Kissy Booth 1 320 2x1 2 325 106 0,05 53
    Valkyrie 1 320 1x1 2 325 106 0,05 106
    Mewnicorn 1 320 1x1 2 325 106 0,05 106
    Rosemarie 1 320 1x1 2 325 106 0,05 106
    Bioluminescent Hydra 1 320 2x2 2 325 106 0,05 26
    Solar Kitsunecorn 1 320 1x1 2 320 105 0,05 105
    Great Holiday Tree 480 2x2 2 300 288 0,13 72
    Great Holiday Tree L6 480 2x2 2 300 288 0,13 72
    Sweet Shop L10 420 2x2 2 300 329 0,14 82
    Beehive L7 420 2x2 2 300 329 0,14 82
    Cathedral L8 1 320 3x3 2 295 104 0,05 12
    Cathedral L7 1 320 3x3 2 210 100 0,05 11
    Kitsunecorn Pond L6 480 2x2 2 200 275 0,13 69
    Rafflesia Garden L10 480 2x2 2 200 275 0,13 69
    Swirlicorn 420 1x1 2 200 314 0,14 314
    Ice Creamcupine 2 880 1x1 2 200 46 0,02 46
    Blythe Faerie House L5 720 1x1 2 128 177 0,08 177
    Faerie Bulb L5 600 2x2 2 128 213 0,10 53
    Glimmer Faerie House L5 720 1x1 2 128 177 0,08 177
    Cathedral L6 1 320 3x3 2 125 97 0,05 11
    Grimaud 300 1x1 2 124 425 0,20 425
    Soup Kitchen L6 720 2x2 2 100 175 0,08 44
    Song Bird 300 1x1 2 090 418 0,20 418
    Baron Puppet 480 1x1 2 075 259 0,13 259
    Bloodhound 720 1x1 2 075 173 0,08 173
    Cathedral L5 1 320 3x3 2 040 93 0,05 10
    Flying Machine 600 2x2 2 006 201 0,10 50
    Bountiful Table L5 2 760 3x3 2 000 43 0,02 5
    Coral Castle L10 120 4x4 2 000 1 000 0,50 63
    Ice Castle L10 960 3x3 2 000 125 0,06 14
    Stormmill L7 840 2x2 2 000 143 0,07 36
    Theatre in the Round L10 960 2x2 2 000 125 0,06 31
    Theatre in the Round L9 960 2x2 2 000 125 0,06 31
    Tidegate L10 720 2x2 2 000 167 0,08 42
    Ye Olde Bar'n Grille 480 2x2 2 000 250 0,13 63
    Light Tower L10 960 2x2 2 000 125 0,06 31

    Focus on pure yield. Those can have very high drops but have a very long recharge time. Good for those not in a hurry and want to reduce energy consumption.

    Coin Farm - Sell
    Decoration items sorted by sell value (only show those with a value >=500):


    Selling items has a bad economical value!

    Notes
    CHP = Coins Per Hour
    EHP = Energy Per Hour
    YPPPH = Yield Per Plot Per Hours

    The farmhouse at any level is the cheapest and most easy way to build up a good stash of coins in a short time.

    Downloads


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    Last edited by ShibuyaCloth; 09-19-20 at 05:13 AM.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  2. #2
    Yes! This is brilliant and exactly what I was looking for! Thank you SO MUCH...this will help a lot of players!

  3. #3
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    New update with new sources to generate cash.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  4. #4
    Executive Chef Chaotarch's Avatar
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    Quote Originally Posted by ShibuyaCloth View Post
    Buildings that have been tended by a neighbor will yield an additional 10% coins.
    pls check out.
    my lv6-p-taverns drop 792$, so must be 20%
    *** Thuaki Sword Society ***
    Northern Lord of War and Thuaki-Man-At-Arms weaponed with Barbarianbattleaxe #01 and Longsword #18
    Paladin and Lover of Cupperbuts evil Sisters


    S8, take away the Cap from Decorations and Animals

  5. #5
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    Quote Originally Posted by Chaotarch View Post
    pls check out.
    my lv6-p-taverns drop 792$, so must be 20%
    Thanks. fixed.

    Now I need to get my army of rustic wells out and start pumping energy! You probably are 1b coins by now
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  6. #6
    Executive Chef Chaotarch's Avatar
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    Quote Originally Posted by ShibuyaCloth View Post
    You probably are 1b coins by now
    sadly not
    atm manage 1,5mio coins/week, inclusive a lot rock&deadtree-buying, so 2mio possible

    and missing the jewelers under the buildingsection
    *** Thuaki Sword Society ***
    Northern Lord of War and Thuaki-Man-At-Arms weaponed with Barbarianbattleaxe #01 and Longsword #18
    Paladin and Lover of Cupperbuts evil Sisters


    S8, take away the Cap from Decorations and Animals

  7. #7
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    Quote Originally Posted by Chaotarch View Post
    sadly not
    atm manage 1,5mio coins/week, inclusive a lot rock&deadtree-buying, so 2mio possible

    and missing the jewelers under the buildingsection
    The jeweler is not in as it has to too low yield per hour. Normally I add each with >100 coins per hour. I need to update the nugget as many things are missing I see.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  8. #8
    Executive Chef Chaotarch's Avatar
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    Quote Originally Posted by ShibuyaCloth View Post
    The jeweler is not in as it has to too low yield per hour. Normally I add each with >100 coins per hour.
    lv6 = 525coins/4h
    Quote Originally Posted by ShibuyaCloth View Post
    I need to update the nugget as many things are missing I see.
    what about coins / square?
    ...before i place the royal chateau / the knights hall / conservatory, i place 2 p-tavern or 2 jeweler. no one should buy a royal manor
    and dont forget the 20% from neighbors. more buildings - more bonus if you have active nbrs...
    Last edited by Chaotarch; 05-25-17 at 10:51 PM.
    *** Thuaki Sword Society ***
    Northern Lord of War and Thuaki-Man-At-Arms weaponed with Barbarianbattleaxe #01 and Longsword #18
    Paladin and Lover of Cupperbuts evil Sisters


    S8, take away the Cap from Decorations and Animals

  9. #9
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    Quote Originally Posted by Chaotarch View Post
    lv6 = 525coins/4h

    what about coins / square?
    ...before i place the royal chateau / the knights hall / conservatory, i place 2 p-tavern or 2 jeweler. no one should buy a royal manor
    and dont forget the 20% from neighbors. more buildings - more bonus if you have active nbrs...
    Looking into that, I though it once but discard it as it might be too advanced for most player. A yield per plot per hour (YPPPH) ratio could be added.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  10. #10
    Executive Chef Chaotarch's Avatar
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    Quote Originally Posted by ShibuyaCloth View Post
    Looking into that, I though it once but discard it as it might be too advanced for most player. A yield per plot per hour (YPPPH) ratio could be added.
    thx for adding
    as you see, p-tavern6 + jeweler6 are not so bad

    and p-tavern6 is 210min not 240min
    *** Thuaki Sword Society ***
    Northern Lord of War and Thuaki-Man-At-Arms weaponed with Barbarianbattleaxe #01 and Longsword #18
    Paladin and Lover of Cupperbuts evil Sisters


    S8, take away the Cap from Decorations and Animals

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