Originally Posted by
SgtBeebo
We strive to create events that are enjoyable, yet challenging. This event is definitely more challenging than some of our more relaxed events, like a community event, that is true. This is to provide more variety for players who feel events are too "easy" or repetitive.
That being said, we never wish to create an event that is too difficult or that feels impossible to complete without paying. Given the variety of play-styles we see in our player base, we base our events off of the the "average" player behavior. Understandably this won't work for everyone, and we try to alleviate this by adding bucketing for levels in certain events that are more challenging.
The last iteration of this event was not a success in our book, as it left a good amount players stressed and unsatisfied on our forum. We want the best experience for you, so we're trying again, with improvements in hopes of giving you even more event types to play through.
Thank you for your feedback, and keep it coming. We want as much feedback as possible to keep improving. I hope this provides some insight into the thinking of the Castle Story team. We value you all so very much, and really hope that we've made sufficient improvements for you to enjoy this event.