kinetikos and greasy fork (LOVE these names) : ) - you are confirming that we will receive 'parts' for the marsh expansions, both for glowing compasses and marshland permits. Yay! This is half the puzzle. Thank you! : )
What about being able to craft the glowing compasses in the workshop and marsh permits in the royal trade building? Anyone know? Or is it like the other expansions (may I someday be in this position, please please please) where I need to leave a plot or two left unopened because I want to keep crafting expansion and explorer permits?
Thanks again!
Not accepting neighbors. Sorry. Gratitude for all forum contributors and leaders. This game would be unplayable without you.
Marsh permits definitely disappear once you expand to the Dark Den. Given the new plots that are unrelated to the story need the glowing compasses, they are likely to disappear if you open that plot. I think Mel opened that plot, maybe she can confirm... I've left mine for the moment till I wait on some info from S8. oh and thanks for noticing my new pic! Soooo good! (can thank Shibuya for the picture....)
Thanks! I will delay getting the hydra then and make as many glowing compasses and marshland permits as feels useful. I count 8 swamp plots left in my Queendom in addition to the den plot. I figure until more swamp plots are released, beyond den expansion requirements, just counting the 8 left beyond the goal arc, at least 8 marshland permits and at least 4x8, 32 glowing compasses.
My main concern is that a discounted expansion event will happen in the swamp area and I won't be able to take advantage of the discounts. The glowing compasses aren't as important as the marsh permits, can always sling a lot of energy in marsh trees and use an elven boost for the compasses, but the marsh permits are a lot more resource intensive because of the 5 expansion permits they need.
I'll miss out in Odette for awhile but it seems worth it.
Thanks everyone! Helps me plan! : )
Not accepting neighbors. Sorry. Gratitude for all forum contributors and leaders. This game would be unplayable without you.
I’ve been rethinking the idea of making extra Marshland Permits ...
I think it will be better to save the resources in the form of regular Expansion Permits.
So I think do not craft any more than the two required Marshland Permits.
(unless of course you have expanded everywhere and have excess Expansion Permits)
I think it is smart to make some extra Glowing Compasses though!
And to stock up on Snake Skins too.
Also food for thought. Or more like Iguana for Thought. Some are guessing that next update is a MH / LB. would be nice if the monster spawns also drop related items to the Mh / Lb
All goals are now complete on page 1. Once I finish off the Hydra I'll transfer all of the goals over to the various guides.
So I collected 10 dragonfly wisps left the game to check this thread and make sure I didn’t have to fight any beasts, went back into the game and the goal was checked off but I had to recollect and didn’t get the tenth dragonfly wisp. So the goal is checked off but I only have nine out of the ten required can I still collect the final wisp needed?? Nvm. I finally got the wisps and handed them right in instead of waiting.
Last edited by Passera; 05-10-20 at 04:10 PM.
Reduction plan (no, not for consequences of overeating during quarantine/lockdown) : ) Crafting 8 marsh permits extra before expanding to the hydra/den plot, but only 16 extra glowing compasses instead of 36. If I need to make more for a discounted expansion I can do so at the time.
BTW, between the aardvark, the muddling and the skimmer, the bug to muddy compass ratio is too high. Overrun with bugs, just like a real swamp. : ) I need to whack through marsh trees to balance it out.
Will the aardvark eat bugs do you think or is the realm at risk of a cross species disease?
Be well! : )
Not accepting neighbors. Sorry. Gratitude for all forum contributors and leaders. This game would be unplayable without you.