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Thread: Castle Story 03/19: I See The Light | event information on page 1

  1. #1
    Moderator SpiritWind00's Avatar
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    Castle Story 03/19: I See The Light | event information on page 1

    ! Click on any of the following links for more information
    Please make sure your game is updated to 2.3+

    Useful Links | Main Story Goal Guide | Building Guide | Inventory Guide | Story Outline Guide | The HUB! sub-forum | The Town Square & Crown Guide | The Elven Outpost | The Baron's Game Tent Guide | Monster Hunt Guide | Adventure Guide | Information Nugget #5 - Beasts | Update Guide | New Player Guide | Add Me Forum | Bugs & Issues Forum | Time Zone Converter (compare where you are with United States-California-San Francisco) | Forum Rules

    Please stay on topic. All non-related event posts will be removed.
    Last edited by SpiritWind00; 03-19-20 at 04:10 PM.

  2. #2
    Moderator SpiritWind00's Avatar
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    Prize Information


    Marguerite - Glimmerdust, Pile of Seeds, Faerie's Murmur, Red Petals, White Petals, Orange Petals, Blue Petals, Purple Petals

    Mothmonster - Wooden Beam, Patch of Tall Grass, Plant in a Log, Wood, Sap, Living Wood

    Light Tower Lv. 10 - Earth Wisp, Trade Ticket, Wisp Lantern, Spellbound Dew, Expansion Permit




    How to play a Storybook Event
    Release date: Once started, you will have 10 days to complete the event.
    Auto start date: usually on day 3 or 4 depending on your timezone.

    Tips about the Event
    1. It's not that you have one day to complete a chapter - it's that another chapter won't UNLOCK until the next day.

    2. If you finish the chapter early, you have to wait for the remainder of the time to expire before the next chapter starts.

    3. You have to complete a chapter to begin the next chapter.

    4. If you take longer than a day to complete a chapter then the next one will start sooner.

    5. If you gem skip a chapter, the next one doesn't start sooner (you will wait even longer!).

    6. Remember NOT to upgrade the light tower and keep topping up on whatever we need to collect/make. This will be more helpful in later chapters.

    7. Reminder: do not upgrade the building until you are done collecting all your extra materials or until the next chapter starts as otherwise if you close the chapter

    8. Special materials stop dropping and you have to wait until the next day before you can collect them again so you can't get ahead for the next day.

    9. Remember you can use the fast worker Elven boost to speed up the Workshop and Potion Shop if you need to. Make sure you activate the boost then begin your craft. If you do it the other way around then the timer can malfunction and will need you to force close many times to correct!


    (thanks skruffi23 for reminding me to add a couple of points as they are super important!!!)


    There doesn't appear to be lower requirements for this event - please post if you see a difference!
    If there is, Low level for storybooks used to be 15-30 and High level was 31-50.
    Last edited by SpiritWind00; 03-20-20 at 12:29 AM.

  3. #3
    Moderator SpiritWind00's Avatar
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    Goal Information


    Conductive Block, Workshop, 30 minutes - 20 electrified wood, 10 sturdy bolts, 1 simple glue

    Glowing Light, Potion Shop, 2 hours - 3 welder's oil, 6 spark flowers, 1 moth jewel

    Conductive Beam, Workshop, 1 hour - 1 conductive block, 3 welder's oil, 2 sparking rocks

    Mothmonster, Workshop, 5 minutes - 40 moth jewels



    Chapter 1: Ivy - I love brightening up the realm whenever I can, and this time I've got an idea to make things really bright! Let's build a Light Tower! I've got just the potion we need to make it work... but first we've got to make sure no one in the realm will be bothered.
    Chapter 1:
    Goal 1 Visit Farmhouses 0/5
    Goal 2 Visit the Jeweler 0/1
    Goal 3 Build the Light Tower's Foundation | goal prize: +2 glimmerdust


    Chapter 2: Ivy - We're good to go! Now it's time to start gathering the items we'll need. These beautiful spring trees will certainly make building things a lot easier Careful when handling that wood!
    Chapter 2:
    Goal 1 Chop a Spark Tree 0/1 | market, 100 coins
    Goal 2 Gather Electrified Wood 0/1 | can hold max of 200 of these
    Goal 3 Upgrade the Light Tower to Level 2 | goal prize: +5 electrified wood


    Chapter 3: Ivy - This tower is going to be tall, so we need to make sure our building materials are as solid as a Rock Outcropping!
    Chapter 3:
    Goal 1 Mine a Rock Outcropping 0/1
    Goal 2 Gather Sturdy Bolts 0/1 | can hold max of 200 of these
    Goal 3 Upgrade the Light Tower to Level 3 | goal prize: +5 electrified wood


    Chapter 4: Marguerite - Hey there! I hope I didn't startle you. My name is Marguerite and a sharp wind blew me right into your town! I've been looking around for a bit and it seems like a great place to settle down. Mind if I stretch my wings out for a bit?
    Chapter 4:
    Goal 1 Clear a Spark Tree 0/1
    Goal 2 Prepare a Conductive Block 0/1 | Workshop, 30 minutes - 20 electrified wood, 10 sturdy bolts, 1 simple glue
    Goal 3 Upgrade the Light Tower to Level 4 | goal prize: +2 sturdy bolts


    Chapter 5: Marguerite: It seems like a nest of Fireflies followed me along to your realm... I hope that's all right! They're not pests, and if you can manage to wrangle them up, they're great for lighting up dark spaces.
    Chapter 5:
    Goal 1 Find a Firefly Nest 0/2 | market, 100 coins each. You can purchase 2 for coins and additional ones for 100 gems. They drop 1 firefly each collection. Collection timer is 10 minutes.
    Goal 2 Gather Fire Flies 0/1
    Goal 3 Upgrade the Light Tower to Level 5 | goal prize: +2 fireflies


    Chapter 6: Marguerite: These Fire Flies are perfect for the tower! They're going to really help light things up efficiently. Where did youget that idea from?
    Chapter 6:
    Goal 1 Place the Iron Fountain 0/1 | market 500 coins, additional ones 150 gems each. They drop 2-4 welder's oils per collection. Collection timer is 2 hours.
    Goal 2 Gather Welder's Oil 0/5
    Goal 3 Gather Spark Flowers 0/1
    Goal 4 Upgrade the Light Tower to Level 6 | goal prize: + spark flower



    Chapter 7: Marguerite: Aww, I'm glad those Fire Flies helped you out... and not just because I've got a bit of a problem to tell you about. I seem to have been followed by something a little meaner than those Fire Flies... I'm so sorry about it!
    Chapter 7:
    Goal 1 Fight off a Mothmonster 0/1 | spawn from farmhouses too
    Goal 2 Gather Moth Jewels 0/1
    Goal 3 Upgrade the Light Tower to Level 7 | goal prize: +moth jewel


    Note: Chapter 7: The Workshop now has the craft for the Mothmonster. You can craft a max of 10 of these. They require 40 Moth Jewels each. Craft takes 5 minutes.


    Chapter 8: Ivy: Those Mothmonsters seem determined to meddle with our Tower! We've got to do what we can to protect the Fire Flies. Oh! I have just the idea.
    Chapter 8:
    Goal 1 Fight off a Mothmonster 0/1
    Goal 2 Create Glowing Light 0/1 | Potion Shop, 2 hours - 3 welder's oil, 6 spark flowers, 1 moth jewel
    Goal 3 Upgrade the Light Tower to Level 8


    Chapter 9: text from top of screen
    Chapter 9:
    Goal 1 Visit Neighboring Kingdoms 0/50 | visit community kingdoms
    Goal 2 Ask for Tower Plans 0/20 | neighbour requests
    Goal 3 Gather Sparking Rocks 0/1
    Goal 4 Prepare Conductive Beams 0/1 | Workshop, 1 hour - 1 conductive block, 3 welder's oil, 2 sparking rocks
    Goal 5 Upgrade the Light Tower to Level 9


    Chapter 10: text from top of screen
    Chapter 10:
    Goal 1 Give Hearty Feasts 0/2
    Goal 2 Give Truffles 0/10
    Goal 3 Gather Fire Flies 0/1
    Goal 4 Upgrade the Light Tower to Level 10
    Last edited by SpiritWind00; 03-26-20 at 08:31 PM.

  4. #4
    Moderator SpiritWind00's Avatar
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    Inventory Information - added to the Guide


    Light Tower (Level 15/17+) (2x2) limit 1 Cannot be sold
    This item was only available during the event it was released.
    Info: The beginning blocks for tall tower.
    Collection time: 16 hours
    Speed up: 64 gems
    Drops: coins / 16 hours | Lv. 10 - earth wisp, expansion permit, spellbound dew, trade ticket, wisp lantern
    Cost: 100 coin to purchase
    Build/Level 1: 30 Purple Petal, 30 Blue Petal, 20 Glimmerdust, 30 Living Wood | +1000 coins
    Level 2: 99 Electrified Wood, 15 Golden Egg, 99 Wood, 50 Jewels | +1100 coins
    Level 3: 50 Electrified Wood, 50 Sturdy Bolts, 30 Living Wood, 30 Purple Petal | +1200 coins
    Level 4: 50 Electrified Wood, 4 Conductive Block, 30 Glimmerdust, 30 Prime Cut | +1300 coins
    Level 5: 25 Fire Flies, 4 Conductive Block, 15 Fancy Block, 30 Blue Petal | +1400 coins
    Level 6: 25 Spark Flowers, 18 Welder's Oil, 4 Conductive Block, 25 Fire Flies | +1500 coins
    Level 7: 12 Spark Flowers, 10 Moth Jewels, 2 Conductive Block | +1600 coins
    Level 8: 4 Glowing Light, 4 Conductive Block, 30 Fire Flies | +1700 coins
    Level 9: 5 Glowing Light, 3 Conductive Beam, 30 Fire Flies | +1800 coins
    Level 10: 5 Glowing Light, 3 Conductive Beam, 2 Conductive Block, 30 Fire Flies | +2000 coins




    Light Tower
    From See The Light event
    Drops: earth wisp, expansion permit, spellbound dew, trade ticket, wisp lantern
    Information about this item can be found in the Building Guide.


    Marguerite
    Info: A moth fairy who's a great source for advice! Visit her for a chance of Glimmerdust and Piles of Seeds!
    Found: Reward for completing the See The Light event
    Drops: blue petals, faerie's murmur, glimmerdust, orange petals, pile of seeds, purple petals, red petals, white petals
    Collection time: 8 hours

    Mothmonster
    Info: A tall fiend with an affection for glowing light sources. Drops Wood and has a chance to drop Plant in a Log and Living Wood.
    Found: Reward for completing the See The Light event
    Drops: living wood, patch of tall grass, plant in a log, sap, wood, wooden beam
    Collection time: 4 hours

    Sparkling Lantern
    Info: Chop to lure a Mothmonster!
    Found: market, 20 gems during See The Light event
    Uses: chop to lure event monster

    Spark Tree
    Info: A beautifully glowing tree that seems to hum with energy. Clear to collect Spark Flowers.
    Found: market during See The Light event
    Drops: living wood, sap, wood
    Last edited by SpiritWind00; 04-12-20 at 02:28 AM.

  5. #5
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    Light Tower Conductive Block Glowing Light Conductive Beam | Electrified Wood Sturdy Bolts Fire Flies Welder's Oil Spark Flowers Moth Jewels Sparking Rocks | Energy Day Upgrade Day
    Light Tower L1 | | 0,00 1
    Light Tower L2 | 99 | 66 0,33 2
    Light Tower L3 | 50 50 | 133 0,67 3
    Light Tower L4 4 | 130 40 | 171 0,85 4
    Light Tower L5 4 | 80 40 25 | 162 0,81 5
    Light Tower L6 4 | 80 40 25 18 25 | 171 0,86 6
    Light Tower L7 2 | 40 20 12 10 | 169 0,84 7
    Light Tower L8 4 4 | 80 40 30 12 24 4 | 217 1,09 8
    Light Tower L9 3 5 3 | 60 30 30 24 30 5 6 | 203 1,02 9
    Light Tower L10 5 5 3 | 100 50 30 24 30 5 6 | 272 1,36 10
    Mothmonster | 40 | 400 2,00
    Total 26 14 6 | 719 310 140 78 121 64 12 | 1 964 9,82 10
    Collector 28 15 7 | 760 331 141 85 128 66 15 | 2 062 10,31 10

    Assumptions:
    Electrified Wood: 0.7 (Spark Tree [Chop: 10; Drop; 15])
    Sturdy Bolts: 2.0 (Rock Outcropping [Chop: 20; Drop; 10])
    Fire Flies: 1.0 (Firefly Nest)
    Welder's Oil: 0.5 (Iron Fountain)
    Spark Flowers: 0.0 (Spark Tree [for free with Electrified Wood])
    Moth Jewels: 10.0 (Mothmonster [Spawn: 5; Defeat: 5])
    Sparking Rocks: 0.0 (Rock Outcropping [for free with Electrified Wood])
    Energy per Day: 200 (Fully used for the event)

    Collector must be done during each day where collection is open! Also collection before the next day open is paramout especially for the last days which require more energy.
    Only gather necessary Electrified Wood and Sturdy Bolts until the Spark Flowers, receptively, the Sparking Rock are needed. To optimize energy usage:
    1) Gather 360 Electrified Wood before Chapter 6
    2) Gather 230 Sturdy Bolts before Chapter 9
    3) Craft 8 Conductive Blocks before chapter 6, then 10 Conductive Blocks between Chapter 6 Chapter 8 (follow the demand)
    4) It is not worth to collect too much in advance or you will need much more energy in the last 2 chapters.
    5) Crafting the Mothmonster should be done before chapter 9.




    Atlas - (Card)
    Storable: Yes
    Info: A friendly moth, drawn to your realm by the light! Has a chance of dropping Golden Eggs, Jewels, Bread, and Pile of Seeds.
    Type: Decoration
    Class: Animals
    Source: Event
    Size: 1x1
    Requirements: 150 gems
    Drops: Coins (100), Golden Egg, Jewels, Bread, Pile of Seeds
    Events: I see The Light - March 2020
    Collection: 1320 minutes // 22 hours
    Coll. Speed-up: 88 gems
    Link: https://forums.storm8.com/showthread.php?110576
    Conductive Beam - (Card)
    Storable: Yes
    Info: A fully prepared bream, perfectly conductive for electricity. Prepared in the Workshop.
    Type: Material
    Class: Materials
    Source: Event
    Crafted in: Workshop
    Requirements: 260 gems // 1 Conductive Block, 3 Welder's Oil, 2 Sparking Rocks
    Used for: Light Tower
    Events: I see The Light - March 2020
    Production: 60 minutes // 1 hour
    Prod. Speed-up: 4 gems
    Cap: 99
    Link: https://forums.storm8.com/showthread.php?110576
    Conductive Block - (Card)
    Storable: Yes
    Info: A fully prepared block for building an electric tower. Prepared in the Workshop.
    Type: Material
    Class: Materials
    Source: Event
    Crafted in: Workshop
    Requirements: 130 gems // 20 Electrified Wood, 10 Sturdy Bolts, 1 Simple Glue
    Used for: Light Tower, Conductive Beam
    Events: I see The Light - March 2020
    Production: 30 minutes
    Prod. Speed-up: 2 gems
    Cap: 99
    Link: https://forums.storm8.com/showthread.php?110576
    Electrified Wood - (Card)
    Storable: Yes
    Info: A piece of wood that's carrying electric energy. Found by clearing Spark Trees.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 3 gems
    Found: Spark Tree
    Used for: Light Tower
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Fire Flies - (Card)
    Storable: Yes
    Info: A glowing sprite pulsing with energy. Found by tending Firefly Nests.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 10 gems
    Found: Firefly Nest
    Used for: Light Tower, Glowing Light, Mothmonster
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Firefly Nest - (Card)
    Storable: Yes
    Info: A thick bramble of twigs and branches, making a cozy home. Tend to collect Fireflies.
    Type: Decoration
    Source: Event
    Size: 1x1
    Requirements: 100 gems // 100 coins
    Sell: item cannot be sold!
    Drops: Fire Flies, White Petal, Blue Petal
    Events: I see The Light - March 2020
    Collection: 10 minutes
    Coll. Speed-up: 1 gems
    Cap: 3
    Link: https://forums.storm8.com/showthread.php?110576
    Glowing Light - (Card)
    Storable: Yes
    Info: A magically illuminated bulb. Prepared in the Potion Shop.
    Type: Material
    Class: Materials
    Source: Event
    Crafted in: Potion Shop
    Requirements: 105 gems // 3 Welder's Oil, 6 Spark Flower, 1 Moth Jewel
    Used for: Light Tower
    Events: I see The Light - March 2020
    Production: 120 minutes // 2 hours
    Prod. Speed-up: 8 gems
    Cap: 99
    Link: https://forums.storm8.com/showthread.php?110576
    Comments: A glowing bulb for the tower.
    Iron Fountain - (Card)
    Storable: Yes
    Info: A bubbling fountain that splits oil. Tend to collect Welder's Oil.
    Type: Decoration
    Class: Town
    Source: Event
    Size: 1x1
    Requirements: 150 gems // 500 coins
    Sell: item cannot be sold!
    Drops: Welder's Oil, Iron Ore
    Events: I see The Light - March 2020
    Collection: 120 minutes // 2 hours
    Coll. Speed-up: 8 gems
    Cap: 2
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L1 - (Card)
    Storable: Yes
    Info: The beginning blocks for a tall tower.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 100 coins // 30 Living Wood, 30 Blue Petal, 20 Glimmerdust, 30 Purple Petal
    Sell: item cannot be sold!
    Drops: Coins (1000)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L2 - (Card)
    Storable: Yes
    Info: The beginning blocks for a tall tower.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 99 Electrified Wood, 50 Jewels, 99 Wood, 15 Golden Egg
    Sell: item cannot be sold!
    Drops: Coins (1100)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L3 - (Card)
    Storable: Yes
    Info: The beginning blocks for a tall tower.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 50 Electrified Wood, 50 Sturdy Bolts, 30 Living Wood, 30 Purple Petal
    Sell: item cannot be sold!
    Drops: Coins (1200)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L4 - (Card)
    Storable: Yes
    Info: The beginning blocks for a tall tower.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 50 Electrified Wood, 4 Conductive Block, 30 Glimmerdust, 30 Prime Cut
    Sell: item cannot be sold!
    Drops: Coins (1300)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L5 - (Card)
    Storable: Yes
    Info: A growing tower, sparking with energy.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 4 Conductive Block, 25 Fire Flies, 15 Fancy Block, 30 Blue Petal
    Sell: item cannot be sold!
    Drops: Coins (1400)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L6 - (Card)
    Storable: Yes
    Info: A growing tower, sparking with energy.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 25 Spark Flowers, 4 Conductive Block, 25 Fire Flies, 18 Welder's Oil
    Sell: item cannot be sold!
    Drops: Coins (1500)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L7 - (Card)
    Storable: Yes
    Info: A growing tower, sparking with energy.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 12 Spark Flowers, 2 Conductive Block, 10 Moth Jewels
    Sell: item cannot be sold!
    Drops: Coins (1600)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L8 - (Card)
    Storable: Yes
    Info: A growing tower, sparking with energy.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 4 Conductive Block, 4 Glowing Light, 30 Fire Flies
    Sell: item cannot be sold!
    Drops: Coins (1700)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L9 - (Card)
    Storable: Yes
    Info: A growing tower, sparking with energy.
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 5 Glowing Light, 3 Conductive Beam,30 Fire Flies
    Sell: item cannot be sold!
    Drops: Coins (1800)
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Light Tower L10 - (Card)
    Storable: Yes
    Info: A fully built tower with a glowing top. Has a chance to drop Expansion Materials!
    Type: Building
    Class: Special
    Source: Event
    Size: 2x2
    Requirements: 5 Glowing Light, 3 Conductive Beam, 2 Conductive Block, 30 Fire Flies
    Sell: item cannot be sold!
    Drops: Coins (2000), Earth Wisp, Expansion Permit, Spellbound Dew, Trade Ticket, Wisp Lantern
    Events: I see The Light - March 2020
    Collection: 960 minutes // 16 hours
    Coll. Speed-up: 64 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Marguerite - (Card)
    Storable: Yes
    Info: A moth fairy who's a great source for advice! Visit her for a chance of Glimmerdust and Piles of Seeds!
    Type: Decoration
    Source: Event
    Size: 1x1
    Sell: item cannot be sold!
    Drops: Glimmerdust, Piles of Seeds, Blue Petal, Faerie's Murmur, Orange Petal, Purple Petal, Red Petal, White Petal
    Events: I see The Light - March 2020
    Collection: 480 minutes // 8 hours
    Coll. Speed-up: 32 gems
    Cap: 1
    Link: https://forums.storm8.com/showthread.php?110576
    Comments: Final prize of the event.
    Moth Jewels - (Card)
    Storable: Yes
    Info: Precious jewels that are used as currency by the Mothmonsters. Found by defeating Mothmonsters.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 40 gems
    Found: Mothmonster
    Used for: Light Tower
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Mothmonster - (Card)
    Storable: Yes
    Info: A tall fiend with an affection for glowing light sources. Drops Wood and has a chance to drop Plant in a Log and Living Wood.
    Type: Decoration
    Class: Animals
    Source: Event
    Crafted in: Workshop
    Size: 1x1
    Requirements: 40 Moth Jewels
    Sell: item cannot be sold!
    Drops: Living Wood, Patch of Tall Grass, Plant in a Log, Sap, Wood, Wooden Beam
    Events: I see The Light - March 2020
    Production: 5 minutes
    Prod. Speed-up: 1 gems
    Collection: 240 minutes // 4 hours
    Coll. Speed-up: 16 gems
    Cap: 10
    Link: https://forums.storm8.com/showthread.php?110576
    Mothmonster (Spawn)
    Storable: No
    Type: Spawn
    Source: Event
    Size: 5x5
    Found: Sparkling Lantern, Farmhouses, Trees
    Drops: Moth Jewels, Energy
    Events: I see The Light - March 2020
    Link: https://forums.storm8.com/showthread.php?110576
    Comments: 10 HP
    Spark Flowers - (Card)
    Storable: Yes
    Info: A flower with a spark of energy coming from it's stigma. Found by clearing Spark Trees.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 6 gems
    Found: Spark Tree
    Used for: Light Tower, Glowing Light
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Spark Tree - (Card)
    Storable: Yes
    Info: A beautifully glowing tree that seems to hum with energy. Clear to collect Spark Flowers.
    Type: Decoration
    Class: Plants
    Source: Event
    Size: 2x2
    Requirements: 100 coins
    Sell: item cannot be sold!
    Drops: Wood, Sap, Living Wood, Spark Flowers, Electrified Wood
    Events: I see The Light - March 2020
    Link: https://forums.storm8.com/showthread.php?110576
    Comments: Can be cleared in 10 actions
    Sparking Rocks - (Card)
    Storable: Yes
    Info: A rock that's positively tremoring with energy Found by clearing Rock Outcroppings.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 50 gems
    Found: Rock Outcropping
    Used for: Conductive Beam
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Sparkling Lantern - (Card)
    Storable: Yes
    Info: Chop to lure a Mothmonster!
    Type: Decoration
    Source: Event
    Size: 1x1
    Requirements: 20 gems
    Drops: Mothmonster
    Events: I see The Light - March 2020
    Link: https://forums.storm8.com/showthread.php?110576
    Comments: Can be cleared in 1 actions
    Sturdy Bolts - (Card)
    Storable: Yes
    Info: Thick bolts with a conductive flow. Found by clearing Rock Outcroppings.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 6 gems
    Found: Rock Outcropping
    Used for: Light Tower, Conductive Block
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Tower Plans - (Card)
    Storable: Yes
    Info: A paper with the instructions to build a tall tower. Found from Neighbors.
    Type: Material
    Class: Materials
    Source: Event
    Found: Neighbors
    Events: I see The Light - March 2020
    Link: https://forums.storm8.com/showthread.php?110576
    Welder's Oil - (Card)
    Storable: Yes
    Info: A viscous and dark liquid, perfect for welding. Found by tending Iron Fountains.
    Type: Material
    Class: Materials
    Source: Event
    Requirements: 10 gems
    Found: Iron Fountain
    Used for: Light Tower, Conductive Beam, Glowing Light
    Events: I see The Light - March 2020
    Cap: 200
    Link: https://forums.storm8.com/showthread.php?110576
    Last edited by ShibuyaCloth; 03-28-20 at 01:35 AM.
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  6. #6
    Rhino Keeper
    Join Date
    Jun 2017
    Posts
    459
    Chapter 1 of 10 - 3 goals
    Goal 1 - Visit 5 Farmhouse
    Goal 2 - Visit the Jeweler
    Goal 3 - Build the Light Tower's Foundation
    Buy for 100 coin, then build with:
    20 Glimmerdust
    30 Living Wood
    30 Purple Petsls
    30 Blue Petals
    Wait 12 hours, 40 minutes for next chapter to start
    Last edited by ratdogs4; 03-19-20 at 11:22 AM.

  7. #7
    Executive Chef
    Join Date
    Dec 2018
    Location
    sunshine state
    Posts
    1,142
    its a storybook. no monster hunt
    -shortdanzr aka wicked red
    [Though she be but little, she is fierce]

    *accepting new neighbors. I answer all requests, but don't visit daily

  8. #8
    Quote Originally Posted by ratdogs4 View Post
    Chapter 1 of 10 - 3 goals
    Goal 1 - Visit 5 Farmhouse
    Gingerbread Farmhouse does not count but Toadstool Farmhouse does.

  9. #9
    Executive Chef
    Join Date
    Dec 2013
    Location
    Glimmer Forest
    Posts
    4,042
    That was a long time since we had a story book event!

    Well this is usually not so energy intensive, more timely driven!
    Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...

  10. #10
    Rhino Keeper
    Join Date
    Aug 2014
    Posts
    169
    Oh wow, a storybook!!! We have waited a long time for this. Looking forward to it

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