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New Resident
Boosts Not Lowering Gold Costs For Finishing
Prior to a couple days ago whenever I used a boost for breeding, planting, evolving, or hatching, whatever the cost of using gold for speeding up and completing the task would be half of whatever time was left while the boost was active. Example: four hours would cost two gold, six hours would cost three. Now, the gold doesn?t lower in price, so four hours is now four gold, six hours is now six gold. Has anybody else seen this?
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