Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Portal/Codex for BS

  1. #11
    Executive Chef
    Join Date
    Jul 2012
    Location
    Planet Earth
    Posts
    4,337
    Quote Originally Posted by FollyBeach2014 View Post
    I also have wondered if we could trade items and share food with our neighbors..so we don’t have so much inventory that we aren’t using. Also, I think it would be easier to gift if all the “basic” were together, instead of having to scroll through all of them to get to the basic parts, like a little menu bar that you click on to select categories, it’s time consuming enough to get through all our neighbors, and for those like me who’s reset time is Midnight PST, it’s a struggle to stay awake, if I wait until morning, everyone is maxed.
    These are just a few ideas I wanted to share..

    TY

    CHICKENnWAFFLES
    Trading with neighbors would be the ideal, for any s8 game, but that would involve much more programming (and bugs!) for them to work out. Which is the main reason why I think trading between a player and the game itself is a much more likely scenario and the best we could ever hope to see in the games.

    They've already figured out how to offer in-game trading in other s8 games, so doesn't that mean that most of the groundwork is already done? I get that each game is unique and they each operate differently but I stand by the logical thought that converting another s8 game's trading system to work in the BS/RS apps would be less work than creating an entirely new trading system from the ground up.

    When Dragon Story got their trading system years ago I was so excited to see that s8 was willing to include trading - in any form - in their games. But.... then it just sort of stopped right where it started in DS, never making it to the other story games which is so disappointing!
    Think Item Trading in BS/RS is a good idea? Click HERE to visit my thread on the topic!

  2. #12
    Farm Supplier CoalCountry's Avatar
    Join Date
    Nov 2013
    Location
    Kentucky, United States
    Posts
    72
    I don't understand why Storm8 ignores the players of this game. We have to pay more for gems than other S8 games, we're ignored when sending questions about the game or reporting problems, and there have been NO interesting updates in YEARS. The only response I ever get when reporting a problem is that there aren't enough people to respond to individual concerns! It's so frustrating. I have 3 bakeries. There is a player on 2 of my neighbor lists who stopped playing about 5 years ago. I have deleted her bakery multiple times on both games, and it just pops back on my lists! They won't do anything about it. The "new" (it was actually released several years ago) Bakery Story 2 game just sits there with no attention being paid to it either. There isn't even a way to communicate with other players on BS2.

    As for your ideas, I have thought the same things. Farm Story 2 has a way to sell items to other players. I would love to be able to do that with Bakery Story. Selling items to other bakeries, fulfilling orders from other sources, etc. would make the game so much more interesting!

  3. #13
    New Resident
    Join Date
    Jan 2016
    Posts
    5
    Yes! Also, when looking for parts to send it takes so long to find it. Is there a way there could be tabs for the items we have and items to gift.

    Thank You Much, smknsms (RS)

  4. #14
    Farm Supplier fawziaj's Avatar
    Join Date
    Sep 2015
    Posts
    94

    Wow!!

    Quote Originally Posted by AnnirasSweets View Post
    I've been thinking a lot lately on the current state of the game. Many long time players are leaving, unhappy with the lack of content other than goals which they're not happy with either. This made me wonder what the game could offer players that wouldn't require more daily work from the already bogged down team. This is what I landed on: A Trading Portal for Bakery items!

    It would be great if BS and RS could have an Exchange Shop or something along those lines. I'm thinking of the Dragon Story Codex and Portal where players can trade a duplicate dragon for Essence then turn around and use those Essence to craft a dragon they need. In BS and RS, we could trade our duplicate crate items for some sort of currency - for the purpose of this post we'll call them Points.

    Over the years, I've amassed so many duplicate decos that a large majority of them never see the light of day, forever relegated to my storage. I know I'm not alone in this and it's a discouraging factor when considering a Mystery Crate purchase. If we had a way to use these unwanted duplicates, I think players would be more apt to make more Mystery Crate purchases. I know I would!

    If I knew I could trade my duplicates in for Points that could then be used to craft an item I had no luck in winning... I'd tap a box every time I had the gems to spare. This would also be a great way for S8 to offer locked goal items to players who originally missed the goal or bring back Holiday LTOs or even offer exclusive prizes from other S8 games in BS.

    When trading Crate items: the 4th Prizes could offer 10 Points, the 3rd Prizes 20 Points, the 2nd Prizes 30 Points and the 1st Prizes 50 Points. Then, we could craft any Mystery Crate item we wanted with the accumulated Points.

    Again, the amount of points needed would be dependent on how rare the prize was to begin with; the 4th Prizes requiring the least points (maybe 25 or so) to craft and the 1st Prizes costing the most, like 100 Points. For locked goal items: the tables, chairs and counters would require the least points to craft, the ovens and recipes a bit more, the coin decos would cost even more and the gem items would - of course - require the most Points to craft.

    Naturally these trades wouldn't be instant, each trade would require a few hours as they do in DS. The lowest trade could take 3 hours and the time would increase by 3 hours with each level, ending with the highest trade taking 12 hours. And perhaps we could win Points when completing goals as well. Once the Exchange is established in the game the possible applications would be limited only by the teams imagination.

    There are many various ways this Point scale could be set up to offer players long term enjoyment and continued interest in the game. I can't see that anyone would lose out with this system. S8 would get more gem purchases and renewed player interest. Players would have the ability to earn long wanted items and have something other than goals to focus their time and effort on.

    This could really work to help revitalize the game, I think. And after the initial set up, it would require little attention from the team long term so they could keep focusing on new goals and crates as they are now.
    This is a wonderful idea my dear..
    It would be great if it was implemented
    fawziaj

  5. #15
    New Resident
    Join Date
    Jun 2017
    Posts
    4

    Locked Goals

    Quote Originally Posted by georgiabassets View Post
    I would love to be able to unlock items from missed goals. Is there a way now to do that?


    Since 2013 I have been playing this game. I enjoy it! However, I am very disappointed with all of the goal oven& items that I still have locked. All of the cute holiday ovens from years past or locked. Several seasonal oven locked. This is awful. There should be a way to return & get some of the items. I understand it is not your fault we missed these items. As loyal players, I think it would be nice to reopen some ovens from 2013-2017.

  6. #16
    Host(ess)
    Join Date
    Jul 2013
    Location
    Ohio
    Posts
    15
    Yes

  7. #17
    Executive Chef
    Join Date
    Jul 2012
    Location
    Planet Earth
    Posts
    4,337
    With all the uncertainty people are facing at the moment (in regards to their future employment and the financial situation in general) I feel like the need for a trading system is more pressing than ever.

    I feel relatively sure that lots of players who normally spend on gems are now hesitating or refraining entirely to focus on more pressing concerns. If the team would roll out a trading system, then players could continue to access gem items without taking away from their real life obligations.

    I understand that game economy is something they have to consider. But really, which would be worse for long term game stability: players trading their duplicate items to supplement their lack of gem purchasing or players deciding to walk away entirely when they feel that the game isn't as enjoyable without gems to get new/limited items?

    Just sayin' s8, it's something to consider!
    Think Item Trading in BS/RS is a good idea? Click HERE to visit my thread on the topic!

  8. #18
    Farm Supplier
    Join Date
    Jun 2012
    Location
    Virginia Beach VA
    Posts
    65
    I agree

  9. #19
    Yes! Agree!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •